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View Full Version : Covert Level Costs.... Time to Increase Levels....



MFnBonsai
16th July 2018, 11:10 PM
So few ages the Covert level costs have been the same, I personally think it is way too easy to get to level 15.... It is about time it gets an increase due to it should be something you have to work toward not basically just given to you....

Level 1:-
Level 2:-
Level 3:-
Level 4:-
Level 5:-
Level 6:-
Level 7:-
Level 8:-
Level 9:-
Level 10:-
Level 11:-
Level 12:-
Level 13:-
Level 14:-
Level 15:-

Please copy and paste what you think the ideal costs would be and for something different include a name for each level.... you just never know if something you have suggested will be used and appear in the next age covert level list ;)....

SpiderWoman
16th July 2018, 11:39 PM
Level 1:-100k call it Nathan Hale ( Who was the first spy )
Level 2:- 200K call it scout
Level 3:-500K informer
Level 4:-1 million operative
Level 5:- 2 million slueth
Level 6:- 3 million snoop
Level 7:- 5 million agent 007
Level 8:- 8 million spook
Level 9:- 10 million mole
Level 10:- 15 million Raven
Level 11:- 20 million Bagman
Level 12:- 30 million Ghoul
Level 13:- 40 million Agent
Level 14:- 70 million Secret Agent
Level 15:- 100 million espionage agent

If you google who was the first spy you get this:
Who was the first spy?
Nathan Hale
Nathan Hale (June 6, 1755 – September 22, 1776) was an American soldier and spy for the Continental Army during the American Revolutionary War. He volunteered for an intelligence-gathering mission in New York City but was captured by the British and executed.

masterscow
17th July 2018, 12:12 AM
Level 1:-100k call it Nathan Hale ( Who was the first spy )
Level 2:- 200K call it scout
Level 3:-500K informer
Level 4:-1 million operative
Level 5:- 2 million slueth
Level 6:- 3 million snoop
Level 7:- 5 million agent 007
Level 8:- 8 million spook
Level 9:- 10 million mole
Level 10:- 15 million Raven
Level 11:- 20 million Bagman
Level 12:- 30 million Ghoul
Level 13:- 40 million Agent
Level 14:- 70 million Secret Agent
Level 15:- 100 million espionage agent



i think these are good, but instead of Nathan Hale (who was a US spy) i'd maybe call it Peeping Tom or snake in the grass

other than that, i like Spidey's suggestions

snap
17th July 2018, 12:21 AM
Level 1:- 1 million
Level 2:- 2 million
Level 3:- 4 million
Level 4:-8 million
Level 5:- 16 million
Level 6:- 32 million
Level 7:- 64 million
Level 8:- 128 million
Level 9:- 256 million
Level 10:- 512 million
Level 11:- 1024 million
Level 12:- 2048 million
Level 13:- 4096 million
Level 14:- 8192 million
Level 15:- 16384 million

Increase the TBG income also so players can hold more gold. With higher research cost both sentry and Spy will increase.

Nature
17th July 2018, 12:34 AM
I like Spiderwoman's names and like Mastercow said, change the first one to peeping Tom.

MadGeorge
17th July 2018, 12:35 AM
Level 1: 250,000 gold
Level 2: 500,000 gold
Level 3: 1 million gold
Level 4: 2 million gold
Level 5: 5 million gold
Level 6: 10 million gold
Level 7: 25 million gold
Level 8: 50 million gold
Level 9: 75 million gold
Level 10: 100 million gold
Level 11: 200 million gold
Level 12: 500 million gold
Level 13: 750 million gold
Level 14: 1 billion gold
Level 15: 2 billion gold

I would be happy enough with the kind of names that Spidey has suggested.

I think the above values (could be made slightly more random) would be enough for people to have to start thinking what they want to spend their gold on.

bloodpirate
17th July 2018, 12:56 AM
just so we know what we are dealing with .. here are the old costs

COVERT LEVEL MULTIPLYER . Cost
1 1.60 . 9,600
2 2.56 . 15,400
3 4.10 . 24,600
4 6.55 . 39,300
5 10.49 . 62,900
6 16.78 , 101,000
7 26.84 . 161,100
8 42.95 . 257,700
9 68.72 . 412,300
10 109.95 . 659,700
11 175.92 . 1,055,500
12 281.47 . 1,688,800
13 450.36 . 2,702,200
14 720.58 . 4.32mil
15 1152.92 . 6,917,500

i would be happy with just doubling each one as you go up the ladder .. and with the increased gold cost, the multiplier should increase

COVERT LEVEL MULTIPLYER . Cost
1 2 . 10,000
2 4 . 20,000
3 8 . 40,000
4 16 . 80,000
5 32 . 160,000
6 64 , 320,000
7 128 . 640,000
8 256 . 1,280,000
9 512 . 2,560,000
10 1024 . 5,120,000
11 2048 . 10,240,000
12 4096 . 20,480,000
13 8192 . 40,960,000
14 16384 . 81,920,000
15 32768 . 163,840,000

this will be for both spy and sentry of course.

Endtime
17th July 2018, 01:02 AM
Level 1: 150,000 Gold
Level 2: 300,000 Gold
Level 3: 600,000 Gold
Level 4: 1,200,000 Gold + 250 Exp
Level 5: 2,440,000 Gold + 500 Exp
Level 6: 4,880,000 Gold + 1,000 Exp
Level 7: 9,760,000 Gold + 2,000 Exp
Level 8: 19,520,000 Gold + 4,000 Exp
Level 9: 39,040,000 Gold+ 8,000 Exp
Level 10: 78,080,000 Gold + 16,000 Exp
Level 11:156,160,000 Gold + 32,000 Exp + 1,000 Spies
Level 12: 312,320,000 Gold + 32,000 Exp + 1,000 Sentries
Level 13: 624,640,000 Gold + 32,000 Exp + 2,000 Spies
Level 14: 1,249,280,000 Gold + 32,000 Exp + 2,000 Sentries
Level 15: 2,498,560,000 Gold + 64,000 Exp

I don't do names.

yoshi9nufc-RF
17th July 2018, 01:09 AM
Whilst I agree it could add another factor into the game, I would suggest caution on upping the price too far. The larger the gap in prices, the earlier mains will pull away at the beginning and widen the gap between mains and mid accounts. Also with the struggle to recon people at a higher covert level as it is atm, it could be very fustrating if you start late in the age or are new to the game completely to catch up on covert levels and be stuck failing a lot om recons all age until everyone maxxes out.

Also, in what world was the first spy from the 1700’s???? haha, I do love google

Vredesbyrd
17th July 2018, 01:47 AM
Whilst I agree it could add another factor into the game, I would suggest caution on upping the price too far. The larger the gap in prices, the earlier mains will pull away at the beginning and widen the gap between mains and mid accounts. Also with the struggle to recon people at a higher covert level as it is atm, it could be very fustrating if you start late in the age or are new to the game completely to catch up on covert levels and be stuck failing a lot om recons all age until everyone maxxes out.

Also, in what world was the first spy from the 1700’s???? haha, I do love google

^
This

And what BP said !!

ghoulavenger
17th July 2018, 02:24 AM
While I find the idea that Nathan Hale was the first spy, thats nonsense. Courtiers were often spies. And then killing the messenger was actually something DONE to keep information from being sent back to your enemies (so they were probably good contenders for "first spies" as well). I'd stake it on messenger if you wanted the earliest form of spycraft. Courtier would be one of the higher levels if you wanted to include it. I do approve of using "ghoul" as a spy name too by the way *cough cough*.

MFnBonsai
17th July 2018, 04:47 AM
I dont think making the higher levels get into the billions is good for the game.... it would put smaller players at a major disadvantage....

Lancelotnl
17th July 2018, 06:34 AM
Also, in what world was the first spy from the 1700’s???? haha, I do love google

In the US, history doesn't go much further back than that tho..

I agree with SPider's amounts of gold tho.

Might be interesting to add some extra levels too, maybe go up to 20?

yoshi9nufc-RF
17th July 2018, 06:51 AM
I think introducing new levels and/or increasing price would require the whole ‘less success chance on recons on people with higher covert’ thing to be removed completely or the same issue arises for smaller/newer accounts. Similar thing for endtime’s suggestion of exp being included, would benefit people playing from the start too much imo.

I don’t know if any suggestion can avoid it being more beneficial to older accs, although something like splitting the exp boost, so Covert levels cost only exp, but Techs only upgrade SA/DA and Covert upgrades only Spy/Sent, make it a strategical choice between the stats, and a new account could power all techs, for example and atleast have an advantage or catch up in SA/ DA in some regard to accounts that have been there since the start?

MadGeorge
17th July 2018, 07:13 AM
I dont think making the higher levels get into the billions is good for the game.... it would put smaller players at a major disadvantage....

It depends on the weight you give to each level regarding % increase and such.
Should we be classing the Covert level as an equal to the Siege and Fort upgrades? If so, then the costs will be lower, but if we want to make it a bigger choice like UP (for example) then the cost and % increase should be higher.
Looking back and actually realising the current costs (its been so long I think many of us have forgotten), they could be brought down so that perhaps Level 15 is a billion or close to.

snap
17th July 2018, 08:01 AM
just to add a point. If you want to increase the participation of the players in the game, make the game easier not difficult or earning for them. Most players leave KOC because they are not able to do anything with it or because the experienced players are so good that leave them with no chance to make a mark. Further its you decision to increase the spy cost when not many players are able to do all the Unit Production researches.

consider a scenario when the percentage of players doing 20k UP is increased. Will that make the game more active and popular then just few players doing 10K UP. I am comparing UP to researches of Covert level just to give an example.

GekkeGeit
17th July 2018, 08:27 AM
I'd like some little jokes, like going from level 6, to level 007.

Also, I think spy, and maybe conquests, weaponry & fortifications could be a lot more dynamic trough the stages of an age, and not just some levels to buy, cheap or expensive.
For example, it could be fun to cap spy levels and advanced weaponry at a certain point, and only let people buy higher spy levels, fortifications and stronger weapons when they aquired the right technology..
Same with economy, if you dont have a good economy, you shouldnt be able to get a lot of soldiers per 24 hours, and maybe get lower % soldiers from morale.
I know this is a lot of work, and it might be hard to balance, but it would set the skillcap to be good at this game a bit higher, and it gives people more choices in how to play.

If you havent researched gunpowder, how do you make those black powder missiles ;)
Sorry if my english is a bit dodgy!

MFnBonsai
17th July 2018, 08:41 AM
We dont really want to over complicate KoC too much.... the great thing about KoC in the Early ages was how basic it was, sure it didnt take a lot of skill to be good and it was fun to play....

Sure the game needs a revamp and needs changes to keep players that currently play interested and keep new players that join interested in sticking around.... over complicating the game initially too much might turn players away....

That is why I was just after an idea of how to increase the costs of each level and maybe add names to the levels so it wasnt just ol boring Level 1.2.3 etc etc....

As it stands if you check bps post of the current level costs here.... http://www.giveupalready.com/showthread.php?97976-Covert-Level-Costs-Time-to-Increase-Levels&p=1501920&viewfull=1#post1501920 you can see that getting to level 15 takes bugger all gold or is even a challenge due to being able to get the last level very easily....

Lancelotnl
17th July 2018, 08:46 AM
I'd like some little jokes, like going from level 6, to level 007.

Also, I think spy, and maybe conquests, weaponry & fortifications could be a lot more dynamic trough the stages of an age, and not just some levels to buy, cheap or expensive.
For example, it could be fun to cap spy levels and advanced weaponry at a certain point, and only let people buy higher spy levels, fortifications and stronger weapons when they aquired the right technology..
Same with economy, if you dont have a good economy, you shouldnt be able to get a lot of soldiers per 24 hours, and maybe get lower % soldiers from morale.
I know this is a lot of work, and it might be hard to balance, but it would set the skillcap to be good at this game a bit higher, and it gives people more choices in how to play.

If you havent researched gunpowder, how do you make those black powder missiles ;)
Sorry if my english is a bit dodgy!

Luckily I only buy chariots, so i would only need domestication and archery. They were unclothed for a while, but since I researched textiles, they have clothes on :P

No, but do like the idea of those unlocking things

DOUBLE_AGENT
17th July 2018, 09:00 AM
is a spy not a DOUBLE AGENT? so why not name one lvl after me? lol

Tanouye
17th July 2018, 09:19 AM
I'm not sure how long admin think it should take to get to covert 15, but if next age is still going to be the 1x click list with 2x morale the game is going to already be going to be quite a bit slower than it has been in the past.

Something to keep in mind :)

Vredesbyrd
17th July 2018, 10:28 AM
is a spy not a DOUBLE AGENT? so why not name one lvl after me? lol

Yes why not? Names as Bon says is fun and I also liked the suggestion Peeping Tom as lvl 1 , or just LGC maybe? :redface:

I would also like to suggest lvl 15 to be called something great .. just of the tip of my tounge, something like: Relentless

:whistilin

ThirtySeven
17th July 2018, 04:37 PM
I dont think making the higher levels get into the billions is good for the game.... it would put smaller players at a major disadvantage....

So don't let the chance of reconning success decay to zero but to 5% or 10%. Also: let reconning require some amount of turns and put the max number per day you can recon someone on infinity. You can recon everyone, but it's not 'for free' anymore and will cost you valuable targets when overdone. :)

Endtime
17th July 2018, 04:51 PM
Also: let reconning require some amount of turns and put the max number per day you can recon someone on infinity. You can recon everyone, but it's not 'for free' anymore and will cost you valuable targets when overdone. :)

No

krieper
18th July 2018, 06:19 AM
I think it's a good idea to tweak the prices a bit, but going from 6 million to a billion is a bit overdoing it lol. Especially with the playerbase dropping under 1k and clicking being tackled.

I'd say 150-200m is the absolute maximum.

1. 49.000
2. 99.000
3. 250.000
4. 490.000
5. 999.000
6. 2.300.000
7. 4.600.000
8. 7.000.000
9. 9.500.000
10. 19.000.000
11. 37.000.000
12. 50.000.000
13. 75.000.000
14. 110.000.000
15. 150.000.000

bloodpirate
18th July 2018, 11:43 AM
everyone should be able to get top covert within 2 months into an age, it can't be for just the select few top players.

orc000
20th July 2018, 03:50 PM
keep it simple!
double the gold every next level , with the highest level cost in the same range as the siege upgrades