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HungryMan
25th October 2015, 06:31 AM
can someone give me a break down of what actions provide exp. and how much? this is my first time back since they started this and once you run through the conquest exp. is hard to gain. i know it can get some from attacks raids and sabbs. but but what do all these action offer in the form of exp. gaining 10 sxp at a time when you need 19k is kinda crazy there has to be another way.

GiantDave_WoC
25th October 2015, 07:16 AM
1 exp per turn from attacks/raids 2 exp per sab turn used

Good luck

Nothing

RDX_Star
25th October 2015, 07:19 AM
OK, so related....

Does anyone know the top technology together with it's experience required and stats multiplier?

Must be an insane amount of experience.

ROTTENSOUL
25th October 2015, 07:29 AM
OK, so related....

Does anyone know the top technology together with it's experience required and stats multiplier?

Must be an insane amount of experience.

To gain extra xp try conquesting each level 62 times. After that sabbing gives the most experience. Some players fakesab. This means they try to sab (a friend) with very high sentry a low value or none existing weapon with 1 spy. It's boring, but works.

Do you use a script? Scripts automatically use 5 turns while sabbing and remember the weapon type and used turns so do you not have to fill this in every time so it will use up less time to sab or fakesab.

You start with no technology.
* You use 300 experience to research Spear (1.05x)
* You use 350 experience to research Fire (1.1x)
* You use 400 experience to research Oven (1.16x)
* You use 460 experience to research Pottery (1.22x)
* You use 520 experience to research Domestication (1.28x)
* You use 600 experience to research Copper (1.34x)
* You use 690 experience to research Wheel (1.41x)
* You use 800 experience to research Writing (1.48x)
* You use 920 experience to research Bronze (1.55x)
* You use 1,060 experience to research Irrigation (1.63x)
* You use 1,210 experience to research Woodworking (1.71x)
* You use 1,400 experience to research Archery (1.8x)
* You use 1,610 experience to research Salt (1.89x)
* You use 1,850 experience to research Sailing (1.98x)
* You use 2,120 experience to research Masonry (2.08x)
* You use 2,440 experience to research Forum (2.18x)
* You use 2,810 experience to research Furnace (2.19x)
* You use 3,230 experience to research Ironworking (2.41x)
* You use 3,710 experience to research Library (2.53x)
* You use 4,270 experience to research Medicine (2.65x)
* You use 4,910 experience to research Timekeeping (2.79x)
* You use 5,650 experience to research Market (2.93x)
* You use 6,490 experience to research Monastary (3.07x)
* You use 7,470 experience to research Windmill (3.23x)
* You use 8,590 experience to research Printing (3.39x)
* You use 9,880 experience to research Civil Code (3.56x)
* You use 11,360 experience to research Shipbuilding (3.73x)
* You use 13,060 experience to research Astronomy (3.92x)
* You use 15,020 experience to research Chemistry (4.12x)
* You use 17,270 experience to research Gunpowder (4.32x)
* You use 19,860 experience to research Economics (4.54x)
* You use 22,840 experience to research Cotton Gin (4.76x)
* You use 26,270 experience to research Ballistics (5.0x)
* You use 30,210 experience to research Metallurgy (5.25x)
* You use 34,740 experience to research Laboratory (5.52x)
* You use 39,950 experience to research Mechanics (5.79x)
* You use 45,950 experience to research Textiles (6.08x)
* You use 52,840 experience to research Thermodynamics (6.39x)
* You use 60,760 experience to research Steam Engine (6.7x)
* You use 69,880 experience to research Assembly Line (7.04x)
* You use 80,360 experience to research Electricity (7.39x)

ECON UPGRADE COST (EXP) EXTRA TBG
Hunting 300 100
Farming 600 300
Fishing 1,200 600
Mining 2,400 1,600
Construction 4,800 3,900
Feudal 9,600 9,800
Trade 19,200 24,400
Exploration 38,400 61,100
Imperial 76,800 152,600
Mercantile 153,600 381,500
Plantation 307,200 953,700
Industrial 614,400 2,384,200

HungryMan
25th October 2015, 07:33 AM
there is more to it than that. you get 10 exp for fake sabb too. how could you come up with 80k exp at 10-15 at a time??

ThomasA
25th October 2015, 08:44 AM
Scripts automatically use 5 turns while sabbing ...


KoC automatically defaults to 5 turns for sabbing.

Krad
25th October 2015, 08:56 AM
there is more to it than that. you get 10 exp for fake sabb too. how could you come up with 80k exp at 10-15 at a time??

As long as the person has twice as much sentry as your spy you can fakesab them 46 times per day. All this info is on our forum mate

RDX_Star
25th October 2015, 09:04 AM
So, is.....

* You use 80,360 experience to research Electricity (7.39x)

The maximum? I thought it went higher?

ROTTENSOUL
25th October 2015, 09:26 AM
So, is.....

* You use 80,360 experience to research Electricity (7.39x)

The maximum? I thought it went higher?

To make sure you understand, it's not the accumulated xp, but the xp needed to get from one tech to the next

It is the maximum in tech, I maxed it quite a while ago. Weapon strenght is not decided purely by tech.
Besides tech upgrades you can get extra power from active officers.

If 5 or more officers log in within the last 24h you get officer bonus of x1.025 per officer.
Above 10 active officers you get no extra officer bonus, so (x 1.25) is the max officer bonus, but commanders still benefit from officers and sub officers clicking morale.

From upgrades you can get max

Hand of God (x 35.53) defence
Cannons (x 39.37) attack
Covert skill 15 spy/sentry

They are the easiest to accomplish. When you have those already that tech and officer bonus will have a huge impact on your stats, because those players need less weapons for the same strenght. When you get into a war some day these things and army size are the main things that decide how much of an account you can maintain.

Since I am getting a bit off topic feel free to pm me ingame for help. My name there is R0TTEN

@TA

I did not know that, I am happy to hear they changed that! :)

HungryMan
25th October 2015, 11:00 AM
So, is.....

* You use 80,360 experience to research Electricity (7.39x)

The maximum? I thought it went higher?


yes u read our outdated post on the subject. yes i can fake sabb 46 times a day at 10 exp each. if i need say 20k exp that is 2k clicks breaking down to about 43 players i have to fake sabb.

43 players * 46 attempts is around 2k clicks but you have to go back and refresh those pages we are talking about loading around 3500 web pages just to gain that exp.



there has to be something this gives back more for my work

ghoulavenger
25th October 2015, 12:34 PM
yes u read our outdated post on the subject. yes i can fake sabb 46 times a day at 10 exp each. if i need say 20k exp that is 2k clicks breaking down to about 43 players i have to fake sabb.

43 players * 46 attempts is around 2k clicks but you have to go back and refresh those pages we are talking about loading around 3500 web pages just to gain that exp.



there has to be something this gives back more for my work
Conquesting starts at 5 xp per turn dropping back down to 2 xp per turn at 62 tries, then to 1 xp per turn at 150, then down to half an xp per turn as its minimum. So conquesting gives most per capita per individual click, at least until 62 tries.

Fakesabbing is the fastest way to gain steady xp, but attacking is the least amount of clicks. You only get 1 xp per turn, but each attack spends 150 turns. Also attacking has the side benefit of giving you gold, which in my opinion is far more useful than the extra experience, if you can do it well. But doing it well takes time investment that some people may or may not wish to put in. Thankfully mercenaries are easier to obtain now so it is a bit easier, but target availability is still an issue, and some of the better targets sleep bank (set an alarm to wake up, bank their gold, and go back to sleep).

To those of you that dispute my claim about fakesabbing because of war, riddle me this: What is worth more in war? An account that is capable of having stats 3x higher therefore doing more damage, or an account that is too weak to do any damage besides massing to begin with? For a small account 3x higher is very conservative, it could be far higher than that as the gold from slaying is limited by ability and not by TBG.

AnthonyO
27th October 2015, 03:02 AM
yes u read our outdated post on the subject. yes i can fake sabb 46 times a day at 10 exp each. if i need say 20k exp that is 2k clicks breaking down to about 43 players i have to fake sabb.

43 players * 46 attempts is around 2k clicks but you have to go back and refresh those pages we are talking about loading around 3500 web pages just to gain that exp.



there has to be something this gives back more for my work

im sure with any script around you can fakesab 1 player 46x within a minute.
Indeed a lot of pages to load, but not as time consuming as you'd expect.

sabs are actually meant to do harm, not as its goal to gain experience. fakesabbing is just an excuse for rankers to do something "usefull" with their turns
so far im at Thermodynamics (x 6.39 strength) without a single fakesab this age at all, you can also just fight people, the way sabs are meant to be used :P

with that being said, I dont see any reason why the fakesabbing system should be tweaked or something, as its nonsense imo. just reload 3500 web pages and have fun while doing so

bloodpirate
6th November 2015, 06:27 PM
and after 46 fake sabs using 5 turns, you can still do 4 more sabs. do one using 4 turns, then one using 3 turns, then two then one. 20 more exp.

RDX_Star
2nd January 2016, 11:29 AM
Who currently has the highest Economic Upgrade of everyone? I'm guessing that if someone did sabbing/fake sabbing all age then they would now be around one of:

Mercantile 153,600 381,500
Plantation 307,200 953,700

Or is my maths completely wrong?

Brandonito
2nd January 2016, 12:27 PM
BP has Mercantile I'm pretty sure...don't think Plantation is possible yet.

notspof
5th January 2016, 12:16 PM
counting my fake-sab turns...
maths...

=>Next Eco : Plantation in 24 days (without last tech)
=>Next Eco : Plantation in 52 days (with last tech)