guidynas
19th May 2011, 11:28 AM
i wanted to share some thoughts about race bonuses.
first of all here is a list of rank 50 stats of few last ages
Age6
SA 6,601,754,693
DA 3,830,320,498
SP 17,543,305,114
SE 14,635,860,223
Age5
SA 7,631,507,923
DA 4,746,194,549
SP 21,901,169,203
SE 17,219,061,091
Age4
SA 11,377,692,279
DA 6,048,308,272
SP 24,735,331,850
SE 20,241,798,400
Age3 2/3
SA 22,270,441,110
DA 11,644,526,616
SP 58,862,789,600
SE 53,826,108,000
Age3
SA 19,807,257,622
DA 12,368,501,832
SP 41,281,005,480
SE 43,021,312,000
As you can see in all ages SP and SE is always bigger than SA and DA about 2-5 times. Especially this is bad with DA, because it's a lot harder to build and maintain. Even more, having DA is quite useless. At this moment i get hit for ~250m gold by players who has about 4b SA, but i have ~15m DA which is nothing. To hold some more gold you must build a lot of DA, like 8-10b at least (today). And now there is only few players who have that (probably 15-20 at most), others have DA only for keeping rank and newbies away. To maintain big DA you must spend like 2-4 times more gold on sentry than building defense, because otherwise you'll be screwed at first bigger mass on you. This is probably why there is so little people playing dwarves.
Same goes for high SA, it must be covered with more sentry, but it's easier to maintain because it can't be broken by enemy. If you want some big hits, better than "average daily hit" (today 229,852,080) you must go big, otherwise you can be fine with ~500m-2b strike for average hits.
So building defense and wasting gold on high strike is useless except for big accounts and rankers.
And whats left? Hording spy and sentry, two most important stats in game. If you want to build any stat, first you must cover it with spy, otherwise it's no use of it.
So it is obvious why most people chooses to play elves (40-50% through different ages), because you must spend 3-4 times more gold on spy/sentry than on defense/attack. This difference on gold spent is so huge, that those 20% bonuses on other stats is funny.
Orc bonus seems fair, considering the fact that attack/spy cannot be broken instantly after sab. And it's probably main choice for people who don't play a lot or are just random bullies like me. And don't forget few slayers who always try to get those 10m tff players.
Human bonus :lol:, probably just a little better than dwarves and only good for peaceful rankers or very big accounts. Removing tbg bonus from humans made them equal on how fast they can generate gold for UP and other upgrades. Also human population is slowly diminishing other the ages. Giving back their tbg and adding bonus would improve that.
first of all here is a list of rank 50 stats of few last ages
Age6
SA 6,601,754,693
DA 3,830,320,498
SP 17,543,305,114
SE 14,635,860,223
Age5
SA 7,631,507,923
DA 4,746,194,549
SP 21,901,169,203
SE 17,219,061,091
Age4
SA 11,377,692,279
DA 6,048,308,272
SP 24,735,331,850
SE 20,241,798,400
Age3 2/3
SA 22,270,441,110
DA 11,644,526,616
SP 58,862,789,600
SE 53,826,108,000
Age3
SA 19,807,257,622
DA 12,368,501,832
SP 41,281,005,480
SE 43,021,312,000
As you can see in all ages SP and SE is always bigger than SA and DA about 2-5 times. Especially this is bad with DA, because it's a lot harder to build and maintain. Even more, having DA is quite useless. At this moment i get hit for ~250m gold by players who has about 4b SA, but i have ~15m DA which is nothing. To hold some more gold you must build a lot of DA, like 8-10b at least (today). And now there is only few players who have that (probably 15-20 at most), others have DA only for keeping rank and newbies away. To maintain big DA you must spend like 2-4 times more gold on sentry than building defense, because otherwise you'll be screwed at first bigger mass on you. This is probably why there is so little people playing dwarves.
Same goes for high SA, it must be covered with more sentry, but it's easier to maintain because it can't be broken by enemy. If you want some big hits, better than "average daily hit" (today 229,852,080) you must go big, otherwise you can be fine with ~500m-2b strike for average hits.
So building defense and wasting gold on high strike is useless except for big accounts and rankers.
And whats left? Hording spy and sentry, two most important stats in game. If you want to build any stat, first you must cover it with spy, otherwise it's no use of it.
So it is obvious why most people chooses to play elves (40-50% through different ages), because you must spend 3-4 times more gold on spy/sentry than on defense/attack. This difference on gold spent is so huge, that those 20% bonuses on other stats is funny.
Orc bonus seems fair, considering the fact that attack/spy cannot be broken instantly after sab. And it's probably main choice for people who don't play a lot or are just random bullies like me. And don't forget few slayers who always try to get those 10m tff players.
Human bonus :lol:, probably just a little better than dwarves and only good for peaceful rankers or very big accounts. Removing tbg bonus from humans made them equal on how fast they can generate gold for UP and other upgrades. Also human population is slowly diminishing other the ages. Giving back their tbg and adding bonus would improve that.