colleca
8th April 2011, 03:52 AM
Hello all. I want to start a discussion about Unit Production that may lead game dev's to realize what people like/dislike about Unit Production.
I suggest people have a 3 segmented response so Admins can easily follow your opinions.
Likes
Dislikes
Discussion about others posts
^Do this for your first posts so answers are easily able to be analyzed by game devs
Likes:
-Troops get added to your TFF in the UP amount instantly. Trades the practice of buying the UP just before UP releases for whenever its convenient for you :).
-The quantity of the UP. Even up till recently when it was 30k Unit Production, it is very good because it is decreasing the necessity of clicking and making normal accounts capable of reaching millions of troops. Basically it makes the game playable for the normal non-clicking player.
-The early UP's are cheap so the game gets rolling fast as virtually all of RoC gets off of the starting soldier amount. (tisk tisk KoC)
Dislikes:
-The high UP's of 1.6b and 3.2b this age have what I will refer to as an accessibility issue. That is the clicking players/mains get the highest UP's so far infront of normal players that it diminishes the afore mentioned good note on the quantity of the UP.
-There is also a feasibility issue. For a good active playing person the 1.6b UP pays off (the added tbg pays for the cost of the UP) about 18 days after you get it (41/48 turns banked a day). You may additionally lose gold from slaying or gold because your selling your DA, so suddenly you may not be banking 41/48 a day. Bottom line, is the feasibility for buying these UP's is too high. For some it is not even feasible for them to get the 1.6b UP because they do not play actively enough.
Comments:
This comment is a comment commenting on "Comments:".
Keep it clean!
I suggest people have a 3 segmented response so Admins can easily follow your opinions.
Likes
Dislikes
Discussion about others posts
^Do this for your first posts so answers are easily able to be analyzed by game devs
Likes:
-Troops get added to your TFF in the UP amount instantly. Trades the practice of buying the UP just before UP releases for whenever its convenient for you :).
-The quantity of the UP. Even up till recently when it was 30k Unit Production, it is very good because it is decreasing the necessity of clicking and making normal accounts capable of reaching millions of troops. Basically it makes the game playable for the normal non-clicking player.
-The early UP's are cheap so the game gets rolling fast as virtually all of RoC gets off of the starting soldier amount. (tisk tisk KoC)
Dislikes:
-The high UP's of 1.6b and 3.2b this age have what I will refer to as an accessibility issue. That is the clicking players/mains get the highest UP's so far infront of normal players that it diminishes the afore mentioned good note on the quantity of the UP.
-There is also a feasibility issue. For a good active playing person the 1.6b UP pays off (the added tbg pays for the cost of the UP) about 18 days after you get it (41/48 turns banked a day). You may additionally lose gold from slaying or gold because your selling your DA, so suddenly you may not be banking 41/48 a day. Bottom line, is the feasibility for buying these UP's is too high. For some it is not even feasible for them to get the 1.6b UP because they do not play actively enough.
Comments:
This comment is a comment commenting on "Comments:".
Keep it clean!