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Octo
11th January 2010, 11:58 AM
More mercs (more mercs) and more mercs. Indeed, more mercs.

More mercs
Also, more mercs.

PS: more mercs.

Edit: more mercs.

iKon_
11th January 2010, 12:01 PM
More mercs (more mercs) and more mercs. Indeed, more mercs.

Also, more mercs.

PS: more mercs.

Im just going to make one addition to your suggestion;

more mercs please.

RiChardge
11th January 2010, 02:58 PM
Hmm I'd like to add that ehm... I'd like some mercs pl0x.

meeker
11th January 2010, 04:37 PM
i think there is enough of them, you can buy whatever you want at each turn like 20k should be enough each turn.

skynet
13th January 2010, 01:35 PM
i think there is enough of them, you can buy whatever you want at each turn like 20k should be enough each turn.

Attack Mercenaries 0 3,500 Gold

^^ i often see that.. and that's straight after a turn.. guess you don't buy attack mercs nor attack much :imslow:

meeker
13th January 2010, 01:38 PM
i buy like 30k a day, at the turn there are like 22k available, its not that hard to get them.

snoop
13th January 2010, 01:39 PM
We're going to do a bit of analysis on this please stay tuned. Feel free to give some thoughts on merc distribution.

skynet
13th January 2010, 01:52 PM
We're going to do a bit of analysis on this please stay tuned. Feel free to give some thoughts on merc distribution.

Attack Mercenaries 17,694 3,500 Gold 1
Defense Mercenaries 0 3,500 Gold 0
Untrained Mercenaries 0 3,500 Gold 0

do the mercs come randomly then and not at the turn or have you just put some more in?

personally, i don't see why they shouldn't be a limitless supply... is there any reason for there not being?

snoop
13th January 2010, 01:55 PM
The reason it isn't limitless is that we wanted to have some competition for them, it's more of a realism factor than anything else. Although, I don't think it should necessarily be limitless.

I didn't manually add any mercs.

Vrasp
13th January 2010, 01:56 PM
Attack Mercenaries 17,694 3,500 Gold 1
Defense Mercenaries 0 3,500 Gold 0
Untrained Mercenaries 0 3,500 Gold 0

do the mercs come randomly then and not at the turn or have you just put some more in?

personally, i don't see why they shouldn't be a limitless supply... is there any reason for there not being?

The help page tells you when/how they replenish :p

Mercenary Distribution (x^0.6) of each kind per turn, where x is the total amount of soldiers among all active players (x^0.5) of each kind

mercenaries are also distributed at the top of the minute if mercenaries are depleted between turns

skynet
13th January 2010, 02:23 PM
The reason it isn't limitless is that we wanted to have some competition for them, it's more of a realism factor than anything else. Although, I don't think it should necessarily be limitless.

I didn't manually add any mercs.

ok.... though they're usually there when i don't have gold and not there when i have gold :D


The help page tells you when/how they replenish :p

Mercenary Distribution (x^0.6) of each kind per turn, where x is the total amount of soldiers among all active players (x^0.5) of each kind

mercenaries are also distributed at the top of the minute if mercenaries are depleted between turns

thanks for keeping me straight..:D

GodsDesire
14th January 2010, 04:32 PM
Why not have a merc event, Where x2 or x3 of the normal amount is given per turn during that particular event?.

It could replace the slow news day event.

Octo
15th January 2010, 12:48 PM
It's a good idea to have such an event but keep Slow News Day.

MeDDish
16th January 2010, 07:23 AM
It's a good idea to have such an event but keep Slow News Day.

roll it into Oh baby! - Periodic troops from Unit Production increased by 50%

also could events speed up? maybe 3-4 per day rather then 2? now there are more events to go around!

P.S.
Attack Mercenaries 23,276 3,500 Gold 0
Defense Mercenaries 23,280 3,500 Gold 0
Untrained Mercenaries 23,254 3,500 Gold 0

heaps right now!