Shane-
27th December 2009, 07:36 PM
I was asked to post the below on behalf of Dawning, As GuA won't let him register.
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Dawning None 36 minutes ago
I was thinking of a "morale shop". Basically what happens here is that a seller (of morale) clicks and then sells off his morale (in whatever bunches) to the
morale shop at a price. The buyer then can buy the said morale from the shop.
The price could be determined by the demand and supply of morale.....im too weak in maths to know how thatll work ^_^
So for example, the current price of morale at the shop would be, say, 1 million per 1k and so a person selling about 2k morale just transfers it to the shop and then gets
2 million gold gets transferred to him immediately. Same way for a buyer, if he wants to buy 10k morale, he has to transfer 10mill to the "shop" and then get 10k
morale tranferred to his account (ofcourse the shop should have 10k morale at the time).
The price can fluctuate based on the demand/supply daily.
1. I know you might say that this'll just encourage clicking even more and therefore dum idea, but well, this can actually be seen as a boost for slayers (thats what
i see). See, if slayers/sabbers just wanted to increase some of their stats by a few million all you now have to do is to spend 5-10 mins on some clicks and then
get quick gold and hence boost stats.
2. Why bother with this, you can buy/sell morale the normal way;
Firstly, id like to say the newcomers to KOC wouldnt know how to sell morale (they ofc wouldnt care to buy any) and whom to contact etc. I know this since I
experienced it firsthand.
Secondly, the usual way of morale buying/selling is kinda irritating. I sold a lot of morale last age and it was very troublesome. Since the timezones of most
buyers varied I had to stay late night just to complete the transaction. Its also mostly based on trust and that usually can be a problem. So this feature
(morale shop), would eliminate that uncertainty as well.
Also with this, now training down and stuff like that isnt needed.
3. Through this feature, another strategy can come into play. Some players could view it as a stock mkt thing. Invest in morale when the prices are relatively low
and sell them off when it goes high. Ofc this would not be that effective since morale quickly gets converted to troops.
4. This'll be more beneficial to the DA ****/big acc.s and not us slayers/sabbers/mid-sized acc.s;
I would beg to differ. I see this as a huge opportunity for mid-sized acc.s to compete with the big players as you get a quick boost of your stats with relatively
less effort (10 mins of clickin?).
5. We've had enough changes already, so stfu!;
Sorry ^_^
--
My views?
[2:34:13:am] <MrMackenzie> Yeah, But, I'm not too sure I like it, It's a good idea in thoery, But if we look at last age, Someone like Baigo would come along and -take it all-
[2:34:50:am] <MrMackenzie> Unless admins also added something like, you can only buy x%, of what you've clicked in the same day?
It could be a nice idea if its wrote correctly, And it doesn't mainly help the big big players (IE: Cap the max you can buy, based on x% you click), So people can';t be 100% lazy and only buy.
Could be nice if it also has an "In-chain market" type of thing to, But /Discuss
Shane
--
Dawning None 36 minutes ago
I was thinking of a "morale shop". Basically what happens here is that a seller (of morale) clicks and then sells off his morale (in whatever bunches) to the
morale shop at a price. The buyer then can buy the said morale from the shop.
The price could be determined by the demand and supply of morale.....im too weak in maths to know how thatll work ^_^
So for example, the current price of morale at the shop would be, say, 1 million per 1k and so a person selling about 2k morale just transfers it to the shop and then gets
2 million gold gets transferred to him immediately. Same way for a buyer, if he wants to buy 10k morale, he has to transfer 10mill to the "shop" and then get 10k
morale tranferred to his account (ofcourse the shop should have 10k morale at the time).
The price can fluctuate based on the demand/supply daily.
1. I know you might say that this'll just encourage clicking even more and therefore dum idea, but well, this can actually be seen as a boost for slayers (thats what
i see). See, if slayers/sabbers just wanted to increase some of their stats by a few million all you now have to do is to spend 5-10 mins on some clicks and then
get quick gold and hence boost stats.
2. Why bother with this, you can buy/sell morale the normal way;
Firstly, id like to say the newcomers to KOC wouldnt know how to sell morale (they ofc wouldnt care to buy any) and whom to contact etc. I know this since I
experienced it firsthand.
Secondly, the usual way of morale buying/selling is kinda irritating. I sold a lot of morale last age and it was very troublesome. Since the timezones of most
buyers varied I had to stay late night just to complete the transaction. Its also mostly based on trust and that usually can be a problem. So this feature
(morale shop), would eliminate that uncertainty as well.
Also with this, now training down and stuff like that isnt needed.
3. Through this feature, another strategy can come into play. Some players could view it as a stock mkt thing. Invest in morale when the prices are relatively low
and sell them off when it goes high. Ofc this would not be that effective since morale quickly gets converted to troops.
4. This'll be more beneficial to the DA ****/big acc.s and not us slayers/sabbers/mid-sized acc.s;
I would beg to differ. I see this as a huge opportunity for mid-sized acc.s to compete with the big players as you get a quick boost of your stats with relatively
less effort (10 mins of clickin?).
5. We've had enough changes already, so stfu!;
Sorry ^_^
--
My views?
[2:34:13:am] <MrMackenzie> Yeah, But, I'm not too sure I like it, It's a good idea in thoery, But if we look at last age, Someone like Baigo would come along and -take it all-
[2:34:50:am] <MrMackenzie> Unless admins also added something like, you can only buy x%, of what you've clicked in the same day?
It could be a nice idea if its wrote correctly, And it doesn't mainly help the big big players (IE: Cap the max you can buy, based on x% you click), So people can';t be 100% lazy and only buy.
Could be nice if it also has an "In-chain market" type of thing to, But /Discuss
Shane