View Full Version : 10 turn holding AA cap

18th September 2009, 11:38 PM
I was wondering if anyone thinks that alliances could start in on a ten turn holding AA cap. What this would mean is the following:

If a slayer can provide a recon of a banker holding over 10 turns (must be the recon right before the attack), then so long as the slayer stole at least 50% of that gold, they are backed by their alliance in the sense that if the banker sabs the slayer for the hit, the banker is approved by the slayers alliance.

Now, the upper limit needs to be high to allow room for those who have higher DAs than other individuals. I mean, there needs to be a lot of free room between the AA at which players will get alliance backing, and the AA at which players will be approved for "unprovoked" sabotage.

Who thinks that players should be able to have AAs asking for less than 10 turns worth of held gold. Note, this is not meant to be a figure that says that asking for 9 turns holding is acceptable, but what it is asking is for players to identify a number of turns which is so high that it simply cannot be accepted.

So, thoughts?

19th September 2009, 02:34 AM
It's easier to remove AAs :D

They are here used as they are used just because there are n00b slayers who either don't know what are their turns worth or are impatient to wait another 30 minutes.

19th September 2009, 04:28 AM
people can fake logs, and would every alliance want to go through all that hastle of finding the real log just for a simple low hit ?

19th September 2009, 07:23 AM
Another issue here would be when recons ain't possible, as someone can see x gold, and has passed it on via irc/msn, And/or scripts like Ac/Revenge/Suitcase which have informed the slayer of x gold