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View Full Version : AA and actual attack difference



Dark0607
19th February 2007, 07:05 PM
Every time that I attack there is about a 3,000,000 point difference between what my actually AA is and what my attack actually does..... can anyone tell me why that is???

EworTam-
19th February 2007, 07:17 PM
The game is fixed for you to lose!

elfmare
19th February 2007, 07:19 PM
it has alot to do with the siege and fortafications %..

elfmare
19th February 2007, 07:19 PM
The game is fixed for you to lose!


Dude, dont be a noob. thats how you get people to quit...

Dark0607
19th February 2007, 07:23 PM
Thanks elfmare.... it just doesnt make sense to me..... i dont know

MrSquiggles
19th February 2007, 08:24 PM
The randomness factor of the game is very random. It's quite annoying.

elfmare
19th February 2007, 09:04 PM
it dose get confusing and frustrating. if you dont have an alliance, you can always come and join mine.. and by the way, if you go by the same name on KoC, then im sorry if i showed up in your logs a few times..

otter
20th February 2007, 03:13 AM
It's not just for your strike, the opponent's Defense also lowers during attacks aswell

DeVaStAtiNG_AttAcK
20th February 2007, 11:33 AM
it has alot to do with the siege and fortafications %..

i don't think so. Altough my siege technology is Dynamite and i have a strike action 95 mil, i hit around 75 mil. It is totally random i guess...

EworTam-
20th February 2007, 12:36 PM
It's the same for everyone. I tested it in previous ages.

Each weapon you have will, in battle, do either 40, 60, 80, or 100% of it's potential strength. The more weapons you have the more the overall percentage tends towards 70%. In previous ages there was very little range, it was almost always dead on 70%. This age the range seems to be a lot more, I assume the basic principles are the same though.

Scaramilk
20th February 2007, 06:43 PM
i think there is around 30% leeway of your SA AND 30% of their DA, so if you are unlucky, 60% (30% from each attacker and defender) is quite a lot of random factor this age ><

General-Carville
6th April 2007, 01:11 PM
I think there's a difference to account for inaccuracies, mess-ups and one percent instances (Downright flukes) by your troops during combat, and it reduces you SA by a set amount, then the randomizer is run afterwards to cover the fixed percentage reduction. Remember: the SA, DA, Spy, and Sentry ratings are perfect-case scenarios, which does not occur in a battlefield.