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amidamaru27
27th March 2005, 03:55 PM
I have some good suggestions for age 5 that KOC players would probally like.

1)More weapons.I would really like it if there were weapons stronger than Black Powder Missiles, Invisibility Shields, Grappling Hooks and Guard Dogs.

2)More Fortifications.I think KOC players would be very happy if there were fortifications higher and better than Hand of God and Cannons.(Especially players in the high ranks)

3)Fewer Errors.I know if there were fewer errors in KOC, players would be very happy.

4)Allowing e-mail adresses to become visible instead of it being stars.

mad_fighter666
27th March 2005, 04:06 PM
1.more than one commander(just incase your in two alliances you'd get more men.

2. a new freakin race

those r my suggestions

The_lord_of_dark
27th March 2005, 04:18 PM
I have some good suggestions for age 5 that KOC players would probally like.

1)More weapons.I would really like it if there were weapons stronger than Black Powder Missiles, Invisibility Shields, Grappling Hooks and Guard Dogs.

2)More Fortifications.I think KOC players would be very happy if there were fortifications higher and better than Hand of God and Cannons.(Especially players in the high ranks)

3)Fewer Errors.I know if there were fewer errors in KOC, players would be very happy.


1)I find the weapons well enough because otherwhise the weapons will cost over 1 million and that is very expensive.

2)No more fortifications because it would be very hard to get those. Hand of god is now already very hard to get. Only top ranked players can get that. so leave it as it is.

3)I think that is what they are trying to do always.


1.more than one commander(just incase your in two alliances you'd get more men.

2. a new freakin race

1)No because that would be freaking complicated. People could then be officers of their officers and get non-stop units.

2. A new race would be interesting.

:bpeace:

LightBlue
27th March 2005, 04:24 PM
this totally does not belong here. this is for questions abotu the game. go to the throne room, an entire forum for suggestions

mad_fighter666
27th March 2005, 05:04 PM
when u think about it two commanders will be complicated. but i thought of a new suggestion.

1. if there is a new race it should have a sentry bonus

llama_of_terror
27th March 2005, 09:48 PM
but the bonus that elves get is for spy AND sentry my friend

The_lord_of_dark
28th March 2005, 02:05 AM
but the bonus that elves get is for spy AND sentry my friend

Well then you should have like Hill elves and Sea elves and one has the spy bonus and the other sentry.

*->Static<-*
28th March 2005, 06:06 AM
I have some good suggestions for age 5 that KOC players would probally like.

1)More weapons.I would really like it if there were weapons stronger than Black Powder Missiles, Invisibility Shields, Grappling Hooks and Guard Dogs.

More weapons. Prehaps, but give suggestions of names..


2)More Fortifications.I think KOC players would be very happy if there were fortifications higher and better than Hand of God and Cannons.(Especially players in the high ranks)

These upgrades are very expencive, highranked players get a hand of god "easy", but there are already 17 upgrades for fortification. When you talk about siege technology then yeah there can be more upgrades there, to an equal amount of thet Fortification upgrades.


3)Fewer Errors.I know if there were fewer errors in KOC, players would be very happy.

Couldn't agree more, this age errors have risen sinds the previous age's. The previous age's wheren't on the other hand so many people who are clicking and getting big amounts of soldiers.


4)Allowing e-mail adresses to become visible instead of it being stars.

What do you mean with this? Do you mean when you send an pm to someone?


more than one commander(just incase your in two alliances you'd get more men.

More than one commander? How would that look? Then you need to adjust the whole game. Commander changes, officer bonus, ect..

firerider135
28th March 2005, 08:57 AM
I think there should be a gang up feature. so that users can gang up atack at athe same time with combined forces.
I also think there should be a way to pass on your gold to officers.

eth
28th March 2005, 11:23 AM
Well then you should have like Hill elves and Sea elves and one has the spy bonus and the other sentry.Hill elves? Sea Elves? Then there'll have to be 2 types of each race and that would lower the play value of the game. Like i said in the thread "suggestion for age 5(If it will ever exist)", there should be a totally new race like wizards or the undead (read: unded as in the undead of warcraft 3-those were the coolest undead i have ever seen). If the new race is undead, they could have weapons such as
<1>For attack:
(except sticks and knives)
1. pike (equivalent to humanstaff)
2. ghostblade (equivalent to human longsword)
3. scimitar (equivalent to lance)
4. death reaper (the thing that the grim reaper holds) (equivalent to broadsword)
5. ghost ship (equivalent to the steed) (ever seen scooby-doo?)

amidamaru27
28th March 2005, 11:31 AM
I agree with firerider135 because there are lots of KOC players that just started playing and they would probally want some gold so they can start off with an "okay" KOC account.


Hill elves? Sea Elves? Then there'll have to be 2 types of each race and that would lower the play value of the game. Like i said in the thread "suggestion for age 5(If it will ever exist)", there should be a totally new race like wizards or the undead (read: unded as in the undead of warcraft 3-those were the coolest undead i have ever seen). If the new race is undead, they could have weapons such as
<1>For attack:
(except sticks and knives)
1. pike (equivalent to humanstaff)
2. ghostblade (equivalent to human longsword)
3. scimitar (equivalent to lance)
4. death reaper (the thing that the grim reaper holds) (equivalent to broadsword)
5. ghost ship (equivalent to the steed) (ever seen scooby-doo?)



Good point!

that would be a great idea to have a race such as "the undead" but what kind of bonus should they get?

mad_fighter666
28th March 2005, 11:50 AM
i guess my ideas r lame. but it would be good if there was a new race.
i didn't know the elves had sentry.

amidamaru27
28th March 2005, 12:01 PM
Your ideas aren't lame, its just complicated. I thing it would be a great idea to have two commanders because if you have two commanders, its being in two clans and it would probally show that the two commanders could form an even bigger alliance with their supreme commander and the other members and doing that would cause less sabotaging and less arguing.

eth
28th March 2005, 12:07 PM
Th undead..hmmm....good point....speciality.....hmm.......fortifications and seige tech 20% cheaper maybe?

mad_fighter666
28th March 2005, 01:34 PM
that sounds like a good idea.

Wararyuu
28th March 2005, 10:24 PM
The only problem with 2 commander thing is what if you join SC and PR...They are rivals and would tottaly disown you. (I think)

eth
28th March 2005, 10:40 PM
What about the undead thingy? Check out the new post about this topic, here in the throne room (new race: the undead) and vote plz.

Elfdude143
28th March 2005, 11:04 PM
For the undead bonus maybe a 20% percer chance to kill and lose men in battle.

Also, since there are already 17 fortifications why not make it an even 20, but add some in teh lower area and keep the prices realitively the same overall.

AW_NiTeRiDeR
29th March 2005, 02:03 AM
I believe, there should be like a "Tribute" button, where you can give gold to your officers! Also that would be quite cool if players could sell off some of their soldiers to be mercenaries to other players!

But The "Tribute" thing I believe would be the best idea!

Also a way to send messages to all of your officers at once, or all of the people in your command chain!

Also More Mercenaries! More Often!

mad_fighter666
29th March 2005, 09:59 AM
i agree because last age i really need to send but i couldn't. my officer needed it.

bloodpirate
29th March 2005, 12:32 PM
the idea of sending email addresses etc. because the word net and com show up as **** when sent.

amidamaru27
29th March 2005, 08:46 PM
wouldn't it be way better if .net or .com weren't stars (*)

King_arthur1234
30th March 2005, 12:44 AM
I believe, there should be like a "Tribute" button, where you can give gold to your officers! Also that would be quite cool if players could sell off some of their soldiers to be mercenaries to other players!

But The "Tribute" thing I believe would be the best idea!

Also a way to send messages to all of your officers at once, or all of the people in your command chain!

Also More Mercenaries! More Often!
Great idea ! i like it. when u r officers needs help this could be the way to help him. normally we can only send them messages to give them solutions to their problems. but many a times the problems are quite grave and they can only be solved if we can give any MATERIAL help to them. and mercenaries have definitely become a part of the distant past. i never get any mercs, they should increase the amount of mercs available !! i think that selling of soldiers to become mercenaries will make the game a bit too easy for the officers, as they will keep asking for more and more soldiers and they wont make any soldiers on their own. i know that it is on us whether to give them soldiers or not, BUT STILL it is our moral responsibility to help our officers. that is why they make us commanders.

eth
30th March 2005, 03:44 AM
Tribute? Yes....well...it will make the officers stronger. I think they should be banks of each other. I mean, if a commander is being farmed by someone, and one of his officers has a larger defence than him, then he should be able to transfer some of his gold to the officer to maintain it, so that he can take it away whenever he wants. But if the officer spends it,ooh......that will brew lots of trouble for him.

frozen_banana
30th March 2005, 01:19 PM
1.)What about spells? every 24h you can buy a special spell, so the enemy gets less defense (because they are afraid), or you get a little more attack for some time? Or maybe a summon?

2.) If all the races had other weapon strengt, it would be fun :P.

Myktal799
30th March 2005, 02:13 PM
One of the reasons I enjoy Kings of Chaos so much is that it is semi-realistic. If we start adding things like undead and magic spells, then it will just get hokey. Besides, you are supposed to be the COMMANDER ofan army, not an individual. The moment an entire army casts magic missle in on the battle field is the moment I stop playing KOC.

A way to send messages to all of your commanders at once would be cool. At first glance, being able to give others gold and troops sounds like a good idea, but it would make the game a lot more imbalanced than it already is. Instead of having the first 1000 ranks pretty much set in stone it would be the first 10,000 because players on the front page would be able shower almost limitless resources on their officer chains.

amidamaru27
30th March 2005, 05:52 PM
The idea of giving gold to your officers is an amazing idea but doing that would make it way harder to go higher in the rankings.

And for the spell thingy, i don't think that is a good idea because if they add spells to KOC in the next age everything would change.

eth
31st March 2005, 01:44 AM
Spells...nah. Well...the consider the undead as some dark force. Well....KoC does need a new race and well...youve gotta admit, its better that hill elves and water elves. There are some other possibilities like gnomes, titans, centaurs...lots, but the undead, what I'm trying to potray, are not the evil dead or scooby doo ghosts and zombies. The undead i'm trying to potray are the humans and elves so filled with evil that they have become immortal. the undead includes vampires. They are well...alive but cold-blooded and strong enough to wage battle, unlike the zombies and skeletons the potray in movies. evil is my motive, There should be some evil guys here. We've got good (elves + humans + dwarves) and ugly (orcs) we have no bad. SO the undead.

frozen_banana
31st March 2005, 03:54 AM
Jupz, sounds good to me...But wouldn't it be better there are 3 good and 3 bad? I would love dark elves into the game :P. Undead HAVE to come...

grtz

Pain4
31st March 2005, 04:00 AM
Well then you should have like Hill elves and Sea elves and one has the spy bonus and the other sentry.

But you could just become Elves and have both the bonusses and not just 1 bonus.

Ugluk1000
31st March 2005, 08:57 AM
Other things I think it would be cool to see.

Specialisations. Im not to sure of details in this, but maybe you could chose differents bonuses within each race.

Formal battles announced between clans, where as many people as turn up, all add together their attack etc.

Maybe another stat to tell races apart. like turn times. E.g. elves could have a turn every 20 minutes.

People should be limited to the number of sabs they can do a day

There should be something in place to stop someone converting their entire army into spies and sentries, so that if people attack them, they would get very little money stolen

There could be a symbol aftersomeones name to show what, if any, clan/s they are in.

amidamaru27
31st March 2005, 06:57 PM
Having the ideas of spells put into KOC is kinda stupid (no offence).For the idea of sending messages to all your officers at the same time is a good idea because people wouldn't have to waste more time sending messages to officers one by one.

Good idea ugluk1000!Showing the clan symbol after the username is good! I would like to give another suggestion: In age 5, they should make and icon that you can put beside the username to show id the KOC players wants a new commander and one that shows that the KOC player wants officers.

amidamaru27
1st April 2005, 07:20 PM
anybody else agree with me?

thebrindle
2nd April 2005, 10:35 AM
the undead that sounds really ace i think a good idea would be you could load gold from other players kinda like a bank it rises every day and u gotta pay interest that would be funny i think spells is a bad idea no offence people work there ass`s of to get defence up and then its blown away by a spell that would cause more farming anouther idea is to have 15 spy levels insted of 10 and each race have different powered weapons
eg: orcs have better weapons becasue there bonus is attack
elves to have better spy/sentry tools becasue there bonus is spy
but i think humans shouldt becasue hey get a income bonus and could spend the gold on weapons anyway to make it equal what you think.

remakaru
2nd April 2005, 12:51 PM
I have some good suggestions for age 5 that KOC players would probally like.

1)More weapons.I would really like it if there were weapons stronger than Black Powder Missiles, Invisibility Shields, Grappling Hooks and Guard Dogs.

2)More Fortifications.I think KOC players would be very happy if there were fortifications higher and better than Hand of God and Cannons.(Especially players in the high ranks)

3)Fewer Errors.I know if there were fewer errors in KOC, players would be very happy.

4)Allowing e-mail adresses to become visible instead of it being stars.

For number 2 i kind of disagree, there shouldnt really be anything higher than Hand of God. I say this because i dont think there is anything stronger than a gods hand. I mean jeez we're talking about defense created by a god, which is essentialy a being that can manipulate and reform matter at will. they should however add things in between the lowest and the highest. like for a defense how about:

-Angelic hands: weaker than hand of god but still strong.

or for a siege weapon how about:

-Sappers: (im pretty new to KoC so i dont Know if this siege tech already exists)

amidamaru27
2nd April 2005, 03:52 PM
How bout for the highest siege tech, it could be Hand Of Lucifer? Since the highest fortification is Hand Of God, why can't Hand Of Lucifer be for Siege? (Opposite of Heaven)

eth
3rd April 2005, 12:35 AM
Whats the hand of Lucifer who's lucifer?

thebrindle
3rd April 2005, 08:00 AM
hey wot about my ideas eh lucifa is the devil

eth
3rd April 2005, 10:04 AM
Well, it wont make any difference, now would it? The hand of god is well enough. The fortifications are good enough and well, their number is satisfying, so there's absolutely no need whatsoever for some new fortifications.

amidamaru27
3rd April 2005, 05:59 PM
Well, the idea of have 15 spy levels is good because is good because i have level 9 covert skill (don't tell anybody lol) and once i get level ten, i can't get any higher.And second that was one of my ideas to have more weapons (see page #1). Oh and i wasn't talking about Hand Of Lucifer being for a fortification, i was talking about it for the highest siege techknowlogy

eth
3rd April 2005, 10:26 PM
Yes, well whatever. The number of fortifications and siege techs are satisfying. Moreover, the new stuff will get more and more expensive, double or triple the amount of the current highest thingys. One or two weapons more powerful than the BPMs and ISs would be welcome, but names? Sensible ones?

thebrindle
4th April 2005, 10:21 AM
well for orcs how about spirit of the dragon
humans could be soul reaver ( the best sword from blood omen)
elves could be atomic bow or how about chemical bow
dwarves could be kingpins axe or axe of the duke

amidamaru27
4th April 2005, 03:50 PM
How About Teleportation Cloak for Defence and Legendary Orc Blade (Could be Legendary Human,Elf or Dwarf Blade).

eth
4th April 2005, 10:48 PM
The weapons are just fine too, now that I think of it. There is no chance of the admins taking this seriously. I would love some cool names, but it wont make any difference. I mean no offense, but I was just expressing reality. If you find a way to making the admins listen to you, well fat chance anyway.

Black_Lavel
5th April 2005, 08:57 PM
HOW ABOUT THAT?????

Attack weapon Nuclear Bomb
Strenght 50,000
gold 3,000,000

defence weapon Bomb Deactivator
Strenght: 50,000
gold: 3,000,000

amidamaru27
6th April 2005, 06:06 AM
Thats really too expensive for a weapon like that. It would be good of there was a weapon that costs 1 million and are like a legendary weapon. (like Sacred Orc Blade and Sacred Orc Shield for example).

eth
6th April 2005, 08:01 AM
HOW ABOUT THAT?????

Attack weapon Nuclear Bomb
Strenght 50,000
gold 3,000,000

defence weapon Bomb Deactivator
Strenght: 50,000
gold: 3,000,000
A NUKE? A BOMB DEFUSER? In MEDIEVAL times? Think about what game are you suggesting and then write, please. I'm not mini-modding though it may sound like that, I'm just suggesting you to think before you write.

amidamaru27
12th April 2005, 03:55 PM
If there was some kind of fortification that increases spy and sentry,wouldn't that be good?

Shadow-Majestic
12th April 2005, 11:39 PM
oh
and make it so that every actions ( changing password, setting account inactive etc.. )
that that has to be validated by email! ( i suggest everyone uses a Gmail address, and do not use a hotmail, hotmail is so easy to hack )

and that u can just sell of 50% of all weapons you have a day! ( to counter the sell offs of all weapons when someone hacked account, so you don't have anything left )

and maby an idea, for ppl that have steady IP and always logon to KoC at home with the same IP, that they can only sell weapons, that you can set it in options somewhere
and that you can change it, with email validation :P


just some thoughts

Regards, S-M

Darkflamerat
15th April 2005, 03:53 AM
heres a random idea i would like to add... actually pretty well thought tho. split sentry and spy. what i mean is have the covert skill only apply to spy where as sentries would only get 5 upgradessame as spy. change sabbing to allow up to 25 spies
new formula would look something like this to determine success or failure
(#spies^spylevel*toolvalues)+ #of unequipped spies^spy level sent VS (#sentries*upgrade value*tools) + uneqquipped sentries*upgrade value)
now this adds a huge bonus to spying at first glance however if it incorporates only the spies sent then it maxes out at 25*1024*15= 384000 ... gold spent 14,863,500 which would mean a person would need.... 800 sentries and 800 gaurd dogs to be immune... totals out 82,992,000 gold for doing that and thats not including the elf bonus
its a rough idea and for the insane amounts the top players have they would all be immune to sab in no time. but the main thing is to split them and only use the spies sent in for the sab chance and power.

gold can be done the same off of totals
then recon would need to be changed a little.

just an idea

miss_sam92
16th April 2005, 03:03 AM
i think a wepon that costs 1mill will be gd

eth
16th April 2005, 05:09 AM
A weapon, but what weapon. If a weapon is to be added, or if I imagine if it has been added (though this has no big chance of making the admins listen to this) what would its name be?
hmm.....

Swordmaster
17th April 2005, 01:43 AM
i was just thinking...what if you had a massive elephant(like the oliphants in lord of the rings, the big ones). That way you can devastate the enemy with a huge charge with your elephant/oliphant. Or mabye an Undead elephant with bones sticking out everywhere.(just a suggestion)

eth
17th April 2005, 02:08 AM
i was just thinking...what if you had a massive elephant(like the oliphants in lord of the rings, the big ones). That way you can devastate the enemy with a huge charge with your elephant/oliphant. Or mabye an Undead elephant with bones sticking out everywhere.(just a suggestion)Its a bad suggestion. Dont ever suggest it in the future again. KoC fits in the LOTR environment, but isnt another LOTR game. To put the giant elephants (I doubt they are called oliphants as i had read the book a long time ago and now my memory is fuzzy) they will need a copyright and legal stuff. So a war elephant is a better version of your suggestion. I really dont know if the admins will read any of these suggestions or if they ever do. But really, doyoureally think new weapons are absolutely neccesary? I dont feel a strong urge to see more expensive weaponry but I'm still suggesting cos its fun to see and think up new names.

Swordmaster
17th April 2005, 02:22 AM
I know! how about a new creature made up! lets see.....
It is sort of a Skeleton but in the shape of a ball...except the ball has feet and a vicious mouth. name? Vacimus

Darkflamerat
17th April 2005, 03:47 AM
weapons are good unless they plan on updating the spy sentry weapons then theres nothing anyone could ask for, want more powerful weapons try upgrading siege and fortifications sorry but 200k for one weapon with full upgrades in the hands of a trained man is plenty or is it 250k? (10k base * 5for trained *400% for upgrades)[might be +400%] anyways no more weapons!

Swordmaster
17th April 2005, 04:01 AM
i suppose if u want weapons u can just get loads of blackpowder missiles

onebadhombre
17th April 2005, 08:33 PM
i think KoC should have a download so that people wouldnt have to play on there web browsers anymore. All the information that stays the same is saved in your computer. i'd also like to see a few animations added to the game like when battling, spying, sabbing etc.

eth
17th April 2005, 10:27 PM
I know! how about a new creature made up! lets see.....
It is sort of a Skeleton but in the shape of a ball...except the ball has feet and a vicious mouth. name? VacimusI'm sorry, but that sounds all too familiar to the kiddy series, Pokemon. Better suggest something more mature. If we are talking creatures here, what about gargoyles?


i think KoC should have a download so that people wouldnt have to play on there web browsers anymore. All the information that stays the same is saved in your computer. i'd also like to see a few animations added to the game like when battling, spying, sabbing etc.
I dont know, this would slow down the servers as well and we'd get more of those crappy "forbidden.php" messages more often. As long as animations are concerned, it may be O.K. for the downloaded version, but I think the download size will be too large and may have a high possibility of bugs in it.

pathon
18th April 2005, 04:43 AM
These may have been suggested before (it's a huge thread) but here it goes:

New ideas for spies:

1. Steal gold and/or equipment.

2. Poison soldiers and mercs.

3. Kill sentries.

As for the undead race idea (if the discussion is still open) - racial bonus could be to raise dead (fallen enemy soldiers).

Swordmaster
18th April 2005, 12:25 PM
If the spies improve then the sentries will have to as well

master_prince
18th April 2005, 12:27 PM
well your right about that but I think spies/sentries are already good.. the 1 and most important change still has to be "mercs tab going red when there are any available" and ofcourse more mercs :D

Swordmaster
18th April 2005, 12:28 PM
yes cuz every time i look at mercenaries there are none.

amidamaru27
18th April 2005, 05:38 PM
Well,yes.Anybody would want more mercenaries.A good idea would be to have weapons stronger than Guard Dogs and Grappling Hooks :)

Krimson
18th April 2005, 05:57 PM
i agree with all the stuff the first guy said.
but a new race is stupid.

a thing over graps and guard dogs would be a good change and the sell value for spy/sent items needs to be higher.

meleemaster
18th April 2005, 06:37 PM
a thing over graps and guard dogs would be a good change and the sell value for spy/sent items needs to be higher.

How much over? 20 strength? 30? It can't be too much, otherwise sabotage would be a much more evident problem for those who don't keep really balanced stats. I agree that the selling price should be higher though.

strokesfan1251
18th April 2005, 06:59 PM
Other things I think it would be cool to see.

Specialisations. Im not to sure of details in this, but maybe you could chose differents bonuses within each race.

Formal battles announced between clans, where as many people as turn up, all add together their attack etc.

Maybe another stat to tell races apart. like turn times. E.g. elves could have a turn every 20 minutes.

People should be limited to the number of sabs they can do a day

There should be something in place to stop someone converting their entire army into spies and sentries, so that if people attack them, they would get very little money stolen

There could be a symbol aftersomeones name to show what, if any, clan/s they are in.


Formal battles- What point would there be?

elves get faster turns-It would be hard to find a bonus to match that for the other races

converting entire army to spy and sentry- Part of the strategy involved in the game.

Clan symbols-Clans have never officially been a part of the game. KoC has nothing to do with it. Clans are formed outside the game.

Dartanian
18th April 2005, 07:52 PM
a thing over graps and guard dogs would be a good change and the sell value for spy/sent items needs to be higher.

The reason that the sell value is not very much in the first place is that they can not be damaged or sabbed, so they would be the ultimate banking tool, just think of getting 75% back on those, that is all people would have. This was a problem in a previous age, so that is why the resale value was decreased.

eth
19th April 2005, 03:12 AM
As for the undead race idea (if the discussion is still open) - racial bonus could be to raise dead (fallen enemy soldiers).Well, the thread was closed on request, but thats exactly what the bonus is.

Swordmaster
19th April 2005, 12:04 PM
ah am i still disrepected?

King_arthur1234
20th April 2005, 02:34 AM
no i dont think that u are on anyone's disrespect list anymore swordmaster. but i think we dont need many new races as that will make the game boring, but u can have one or at the most two new races in the next age. i think the undead is the best race suggestion so far and no other race suggestion has been as good as this one. (i dont mean to offend any1 who is suggesting new races). and as someone said before u can have more tools for spies and sentries as getting grappling hooks and guard dogs is too easy and within a just a few weeks of playing u can have lots of them. maybe u can have one or two more tools for spies and sentries each. they can be of strength 30 and 40 and can have the cost as 200,000 gold and 300,000 gold respectively. this is just a suggestion and if any1 has good names for these tools and has any good costs and strengths then such suggestions are welcome.

Swordmaster
20th April 2005, 03:33 AM
Well i would think some quick acting posion would be good spy

eth
20th April 2005, 05:36 AM
ah am i still disrepected?Is this relevant to the topic here? I dont think so. Come to think of it, there is no centralised topic here. Its all chaos. If you want to say something about your status on anybody's respect list, please pm those concerned. Before you start flooding my inbox, let me tell you that newbies like you dont get stuck in people's dis lists for long. So, youare no longer in my dis list which no longer exists.

From now on, lets make the topic that's currently of utmost important THE topic if discussion. So, lets make new espionage weapons the chief topic here. And no, quick acting poison does not constitute a tool at all. In fact, its not in the same catagory of "TOOLS". Something like skeleton keys and blackjacks (of the "thief" fame). Would be nice additions as weapons. For sentries, booby traps like 'spike pits' and 'crocodile moats' would be good, i think.

amidamaru27
20th April 2005, 06:26 AM
I don't have any names for spy and sentry weapons but i have an idea.How about every race has a unique trained group and a machine or creature that does arial assults.For example,Orcs could have giant Ogres and Wyverns,Elves could have Ninjas and Scorpions,Dwarves could have Heavy defense Infantry and Mammoths, and last but not least,Humans could have Sappers and Bomberwings.(I got the ideas for game called Kingdom Under Fire:The Crusader for X-Box):)

zealot
20th April 2005, 09:48 AM
Well I think that new race/weapons/fortificatios are not needed for other reasons except for adding a little change for players that are playing this game for long time (and can't stand to see same names all over again :) ) which is ok.

But what do I think this game realy needs is clans/alliances (what ever you like to call them).

Clan symbols-Clans have never officially been a part of the game. KoC has nothing to do with it. Clans are formed outside the game.

Maybe they should consider the simbol like Ugluk1000 said. And you should be able to have button that changes all officers in chain to ally/friend/neutral/enemy/ignored. (I mean clicking on 50 people is a little boring - not to mention big clans 2000-3000 people)

And if they consider to put a simbol beside names than - to have a button that makes all the people with that simbol to ally/friend/neutral/enemy/ignored

amidamaru27
20th April 2005, 07:32 PM
Wut r u talking bout?a new race like the Undead would be a great idea and the same with weapons.How bout my new ideas.

zealot
21st April 2005, 05:32 AM
??? I just said that there are some more important changes.

And anyway I said that is what I think.

No offence.

eth
21st April 2005, 09:11 AM
It does not matter what you think here, Zealot, it matters what your thoughts change affect the ideas here. I agree that one is either with the idea or against it, but well, if you think its a good idea, it must be explained why you think or how you think it shall affect the game. If you think its a bad idea you must elaborate on your opposition, so as to criticise the suggestion. Please read Tyrus's thread on how to criticise a suggestion here in the Throne Room. I am no Senior, I am just passing on information that I learned here uptil now from various other members like us.

zealot
21st April 2005, 03:10 PM
Do you have to reply to everyone? So I am a noob here - now shoot me because I didn't said things the way Ethelorenas wanted.

btw. I read Tyrus thread, and cann't find that I do some major dissrespect. I added my suggestions for Age V, and explained them. I didn't say enibody idea 'sux' or anything. So yeah you can agree or dissagree but that also doesn't exclude you. So agree or not with my idea...but be less critical about my posts (admin will tell me nicely I hope if something is wrong with my posts - because I say it again I am noob)

Swordmaster
22nd April 2005, 11:16 AM
yes lets shoot zealot...he wants us too

Pain4
22nd April 2005, 02:21 PM
Hi. I was wonderin about suggestion number 4, that said should be able to see other peoples E:Mail address. I think this is not a great idea because of all the scammers and hackers around. If they get ur email address then if their any good at hacking they`d be able to hack into the persons email and send the password to it. Anyway what could happen is like what happens on this forum, the user could have the choice of whether they want people to be able to email em, and if they dont then they dont have to share thei email addy with anyone. This way everyone can be happy.
-Andy

eth
22nd April 2005, 11:21 PM
Hi. I was wonderin about suggestion number 4, that said should be able to see other peoples E:Mail address. I think this is not a great idea because of all the scammers and hackers around. If they get ur email address then if their any good at hacking they`d be able to hack into the persons email and send the password to it. Anyway what could happen is like what happens on this forum, the user could have the choice of whether they want people to be able to email em, and if they dont then they dont have to share thei email addy with anyone. This way everyone can be happy.
-AndyYes, well, I agree. Its a bad idea, so nobody supported it again.


yes lets shoot zealot...he wants us tooDont put in things that are not relevant to the topic. If you want to say something to your friend, send him a pm or chat in the chat section. In the future, try and post something better than an irrelevant sentence.

Maddog5
24th April 2005, 01:29 AM
I think there should me more sige upgrades to even upto the fortifications

amidamaru27
24th April 2005, 08:53 AM
I think there should me more sige upgrades to even upto the fortifications

If you read through my whole thread, one of my ideas is to get more siege technolgy.So don't post something that is already in this thread:)

eth
24th April 2005, 09:07 AM
If you read through my whole thread, one of my ideas is to get more siege technolgy.So don't post something that is already in this thread:)
He's a noob and noobs have a tendancy not to read stuff before they post. They'll learn...I hope.

elvishmustang
24th April 2005, 11:33 AM
what about goblins or (not trying to be funny or anything) hobbits? :backin:

Punx Unite!
24th April 2005, 12:08 PM
I think there should me more sige upgrades to even upto the fortifications

okay the reason why there isnt the same number is becuase seige goes up by 33.3% and sometimes 33.4%..when forts only go up by 25%.Plus why would you want this?Hand of God which is over 1.3billion is alot why would you want a seige to be that much too.

Anyways i have an idea for age 5

I was thinking of Spys and Sentry mercs.They could cost about 6,500?or 7,000.I hate training spys/sentry cuz i dont like to take the hit in TBG.So i think this idea would be awsome!

what do you guys think?

DarkSage
24th April 2005, 01:48 PM
I think that the merc problem could b solved out if mercs were given to each player individually, I mean that mercs are given once in a day for each player always at the same time and a limited amount each day for example 2 k mercs of each or maybe less 1k or something.
I think this is quite a good idea that would benefit everyone.

DarkS

meleemaster
24th April 2005, 06:19 PM
I think that the merc problem could b solved out if mercs were given to each player individually

That's a good idea! Maybe each day 5/10% of your TFF is available in mercs for each player.

amidamaru27
26th April 2005, 07:19 PM
Ya and there should be a skill level to the amount of mercs per day.

xix_xix
26th April 2005, 08:58 PM
xix_xix's tuppence worth

I love the game as it is, and whether there is 1000 or no changes I will sign up for age 5 for sure.


There are a few things I think the majority of us would like to see done to enhance the experience.

--

The ability to ditch Generals (so simple to do and would be such an improvement)

Clan/Chain tags (automatic clan badge shown on attack screen to identify fellow chain members)

More upgrades (Attack/defensive upgrades, more weapons, more covert etc etc, the more choice for spending our money, the happier we all will be, I dont think you would find many players that wouldnt like to see Lots!!!!!! more things for them to spend their money on)

Better % advances for each upgrade (the % rises of each upgrade is not enough, should be more incentive to save for upgrades)

The ability to send URL's in posts (I have no idea why they are not allowed, but it would make things soooooooooo!!!! much easier to allow players to send URL's to each other, a community is what you want to extend the life of the game, but by not allowing the sharing of URL's without lots of spaces you are only hampering things.


These are the basic, very simple things that would make the game so much better.

--

Things like new races, ambushes, banking gold, extra bonuses, markets etc, although they would make the game more interesting, need to be discussed in much more detail as a slight mistake could lead to a massive ammount of complaints, unfairness, every aspect of these ideas needs to be worked on througout age 4 and most of age 5 ready for age 6 (if its still going :D)

St1ck
27th April 2005, 11:13 AM
A suggestion for or a whole new set of soldiers...
Allow
Trained Attack Soldiers
Trained Attack Veterans
Trained Attack Mercenaries
Trained Defense Soldiers
Trained Defense Veterans
Trained Defense Mercenaries
Untrained Soldiers
Untrained Mercenaries
Spies
Sentries

-Veterans are of course just experienced fighters

In the formula to determine SA and DA with veterans it could be....
(Weapon Strenth)*(number of soldiers)*(6)*(Seige/Fortification Multiplier)
The 6 is for the trained veterans, similar to 5 is for trained soldiers and 4 is for untrained soldiers. The 6 may be changed to a higher number if needed.

I don't see a need for untrained veterans.

We may also need a way to determin how to get these veterans. Perhaps for every successful attack you get a set number of veterans which increases your SA. Maybe 5 or 10 Veterans. And subtract those from the number of trained attack soldiers. The same would go for successful defends, you get 5 or 10 veteran soldiers and have that number subtracted from the number of trained defense soldiers.

The only problem I see with this is having big guys attack smaller guys to gain these veterans. To correct this, maybe a formula can be made which determines: the closer the attacker's SA is to the defender's DA, the more veterans you get, if there is a big gap in SA and DA you get very few veterans. Other than that, I see this as being a "real life scenario." Your attack strength in real life is highly dependant of your soldier's experience in battle. Sending rookies into battle is a bad idea.



Also a suggestion for ease of use.

A "Send 1 spy" button.
Sometimes reaching to the keyboard just to hit the "1" key can be annoying.

kjell
27th April 2005, 11:36 AM
Its a nice idea, just a question. Lets say you have 100 sa soldiers, you get 10 veteran sa soldiers, will it increase your tff or will you have 90 sa soldiers and 10 veterans?

St1ck
27th April 2005, 11:46 AM
Yes, you would then have 90 trained attack soldiers and 10 Veterans. But your SA would increase because of those 10 soldiers now having a value of 6 instead of 5.

Exapmle
SA with 100 soldiers and 100 BPM and cannons
(100)*(10,000)*(5)*(5) = 25,000,000

after gaining 10 veterans you have 90 soldiers, 10 vets, 100 BPM and cannons.
...90 soldiers (90)*(10,000)*(5)*(5) = 22,500,000
+10 veterans (10)*(10,000)*(6)*(5) = 3,000,000
SA after the vets=============== 25,500,000

You just gained 500,000 SA from having more experienced soldiers. That is quite a bit now that I did the calculations. Maybe vets should be 5.5 instead of 6.

eth
27th April 2005, 10:16 PM
Things like new races, ambushes, banking gold, extra bonuses, markets etc, although they would make the game more interesting, need to be discussed in much more detail as a slight mistake could lead to a massive ammount of complaints, unfairness, every aspect of these ideas needs to be worked on througout age 4 and most of age 5 ready for age 6 (if its still going :D)
As far as the races are concerned, the Undead seems to be the only deeply-discussed race...ive given its link. It was closed as people started suggesting the same things over and over again. http://www.giveupalready.com/showthread.php?t=14014

coolhandlukeviii
29th April 2005, 07:30 PM
not too sure if this is a good idea but i was thinking about another enhancement for the spying/sabatoging part of the game. Maybe a new attack like thieving or robbing would be a good idea so people to rely soley on covert will have a chance to raise their attack or defence without having to spend money. But with this it should probably have to cost a turn or more to try and steal others weapons. :beret:

justin_shelton
29th April 2005, 08:18 PM
1 of 10

Items like str up that is good 4 1 battle

2 to 10

Be able 2 trade items

3 of 10

Avatars

4 of 10

new ways to earn Soldiers

5 of 10

if you defeat someone with a higher rank you can steal thier rank

6 of 10

Higher Rank earns you a higher wage per turn

7 of 10

Earn a turn every 15 mins insted of every 30 mins

8 of 10

ability to have two armies ally each other and join in the fight

9 of 10

Have a point system for the battles where if you win you get a point and if you lose you lose 2 points and the person you attack gets those points

10 of 10

Automated enemies that attack you and if they lose you get an item or gold or sumin

bykush
30th April 2005, 05:44 AM
I don't know English very well but i wanna tell you what i expect for the new age.

1-) There should be bank. In one day we can use it 3 times. And when we wanna take our money back it should give %90 percent of this.

2-) If we kill the enemy's soldiers we may gain them. E.g if i attack to Denny(i don't think to attack Denny absolutely) and kill his 50 soldiers i should gain from Denny 50 soldiers.

3-) Races should have more specialities.

That's all...

Endymion
30th April 2005, 08:18 AM
I think that the merc problem could b solved out if mercs were given to each player individually, I mean that mercs are given once in a day for each player always at the same time and a limited amount each day for example 2 k mercs of each or maybe less 1k or something.
I think this is quite a good idea that would benefit everyone.

DarkS
I think that this is a bad idea. Mercs would become too much like normal units. They are meant to be a limited resource that you have to be fast to get. Giving them to every player individually would mean people would be much more dependent on them. Perhaps if a certain number of mercs was only available to certain ranks so the people at the top don't get every single one?
This is only my opinion feel free to criticize it.

amidamaru27
30th April 2005, 01:48 PM
1 of 10

Items like str up that is good 4 1 battle

2 to 10

Be able 2 trade items

3 of 10

Avatars

4 of 10

new ways to earn Soldiers

5 of 10

if you defeat someone with a higher rank you can steal thier rank

6 of 10

Higher Rank earns you a higher wage per turn

7 of 10

Earn a turn every 15 mins insted of every 30 mins

8 of 10

ability to have two armies ally each other and join in the fight

9 of 10

Have a point system for the battles where if you win you get a point and if you lose you lose 2 points and the person you attack gets those points

10 of 10

Automated enemies that attack you and if they lose you get an item or gold or sumin
My thoughts:
1)No good.
2)Maybe.
3)No Point.
4)U gotta explain how.
5)Then all that hard work is for nothing???
6)Sure.
7)Sure.
8)No good.
9)Whats the point?
10)No good.


I don't know English very well but i wanna tell you what i expect for the new age.

1-) There should be bank. In one day we can use it 3 times. And when we wanna take our money back it should give %90 percent of this.

2-) If we kill the enemy's soldiers we may gain them. E.g if i attack to Denny(i don't think to attack Denny absolutely) and kill his 50 soldiers i should gain from Denny 50 soldiers.

3-) Races should have more specialities.

That's all...

My thoughts:
1)Good Idea.
2)Nah.hat would be too easy to get soldiers.
3)Of course.

amidamaru27
3rd May 2005, 06:01 AM
Do u know wut would be good?Every KOC player can buy like an Orc,Dwarf,Human or Elf leader for strike,defense,spy and sentry.Their cost should 100,000 gold since u can only buy them once.Their benifit would increase the SA,DA,Spy rating and Sentry rating by like 25%It would be very good:)

eth
3rd May 2005, 12:01 PM
Do u know wut would be good?Every KOC player can buy like an Orc,Dwarf,Human or Elf leader for strike,defense,spy and sentry.Their cost should 100,000 gold since u can only buy them once.Their benifit would increase the SA,DA,Spy rating and Sentry rating by like 25%It would be very good:)
100,000 is very low, it think. about every other commoner on KoC could afford that. It should be more like 680,000 gold. Well, this would make it mre challenging for the low-rankers. Its quite a reasonable price, butI'm still not sure since its a one timer.

Pain4
3rd May 2005, 02:28 PM
Do u know wut would be good?Every KOC player can buy like an Orc,Dwarf,Human or Elf leader for strike,defense,spy and sentry.Their cost should 100,000 gold since u can only buy them once.Their benifit would increase the SA,DA,Spy rating and Sentry rating by like 25%It would be very good:)

No, im not really a fan of this idea. But if it did happen (which it wont) it would need to cost a lot more money than 100k (as ethelorenas mentionned), to most Kings of Chaos players, thats nothing.

lukesalterego
3rd May 2005, 08:19 PM
With these orc captains, and elvish cheifs of intellignece, if they were to give you that races bonus, there would be no point in picking a rqace except humans ( unless you could buy an economist) cos then you would jsut get the human bonus and buy the rest. They should have to cost at least 10 million, maybe more so it is a challenge. But there should be different prices for each captain depending on what race you are, for example you are elves which are not entirley a blood thirst y race, but you get a orc captain it should cost more than a dwarve defense aptain, as that suits elves better. If you were dwarves, it should cost 25% more to get an elvish spy captain, cos dwarves arent really spies and sentries.

I alrteady have more than thrice that muh per turn (god i love that word), but LS gets over 100 million per turn.....

amidamaru27
4th May 2005, 06:12 AM
I guesss it could cost 10 million since the benifits are so great.

mr_sly
5th May 2005, 01:51 AM
hey im new here but here are a couple of ideas:

1)
a special unit per race like

orcs get ogres

humens get war machins (i dont have any ideas for what machine)

elves can get somthing like those big tree things from LOTR or maby somthing like huge wolfs.

and i dont really know about the dwarves

anyway any other idea for a new unit is mor than welcomed

they shold probebly cost somthing like 150k-300k
per unit and obviosly have more atk power than regular units (i dont really get all the calculaitions in the game)

2)
change the race bunoses and add defoults like:

orcs get 35% atk bunos and somthing like -20% to covert stuff (i forgot how its called)

elves get 30% covert stuff bunos and -10% to 15% for def or atk

humens get 10% or 15% income bunos and have no disatvantige

and again no idea for the dwarves

3)
i think that special or magicl items shold be added
but they wont be like other weapons and u wont be abel to buy them
u will need to serch for them maybe in a new feature like "quest" where u can
send troups to search the items and they will have stuff like rank bunoses
or +5% to all stuff.

btw i really liked the "tribute" and "ambush" ideas

xix_xix
5th May 2005, 08:34 AM
hey im new here but here are a couple of ideas:

1)
a special unit per race like

orcs get ogres

humens get war machins (i dont have any ideas for what machine)

elves can get somthing like those big tree things from LOTR or maby somthing like huge wolfs.

and i dont really know about the dwarves

anyway any other idea for a new unit is mor than welcomed

they shold probebly cost somthing like 150k-300k
per unit and obviosly have more atk power than regular units (i dont really get all the calculaitions in the game)

2)
change the race bunoses and add defoults like:

orcs get 35% atk bunos and somthing like -20% to covert stuff (i forgot how its called)

elves get 30% covert stuff bunos and -10% to 15% for def or atk

humens get 10% or 15% income bunos and have no disatvantige

and again no idea for the dwarves

3)
i think that special or magicl items shold be added
but they wont be like other weapons and u wont be abel to buy them
u will need to serch for them maybe in a new feature like "quest" where u can
send troups to search the items and they will have stuff like rank bunoses
or +5% to all stuff.

btw i really liked the "tribute" and "ambush" ideas

Some nice ideas, but with your second idea, the bonuses, Not giving the humans any disadvantage atall, still with their 10-15% TBG extra, they will be far better than any other race.

Extra TBG is a huge advantage, need to have some disadvantage

Could give the humans their extra income bonus (say 20% more TBG), but make humans get less attack turns, say 1 every hour instead of 30 mins.

This would even things out slightly as humans would have to rely more on their TBG than using attack turns to get gold.

eth
5th May 2005, 12:00 PM
I'm with the special units, but totally against ideas 2 and 3. mr_sly, please check other threads in the throne room. There has not been any specific thread a such to these ideas, but they have been considered and ruled out.
-------
For your knowledge the 'big tree things' in LOTR are known as the ents. I dont really relate them to be an elfin special unit, as though they are in close alliance with the Elves, they are not even vaguely uder the Elves. Its not in the movies, but in the book. For Orcs, ogres dont count as a unit, and for humans, the 'war machines' sounds to vague an idea, as KoC already has seige weapons in it.
-------
I wish to make a suggestion for this topic (spec. units).
Humans- Bounty Hunters. (I know its debatable, but its the only thing I could think of at the moment)

Elves- Archers. (Isnt it obvious?)

Dwarves- Axe-men (I dont know much about dwarves)

Orcs- Goblins (To please all those goblin race supporters)

mr_sly
5th May 2005, 02:25 PM
i dont think that the atk turns system needs tampering with
but i agree that they do need a disadvantege i just didnt have any ideas
and about the special units i ment that to be guide lines of how it shold be
i prefer the units Ethelorenas suggested they sound alot beter ill be
more specific about my intensions next time

master_prince
6th May 2005, 12:17 PM
I like the 1st idea aswell :)
could give my elves some boost "cause we all know elves aren't the best fighters and have a disadvantage in stealing gold" :( but with the ents or archers to the rescue it could very well help this out, I like it.. and oo yea give the dwarves longer beards or something..
and Humans- Bounty Hunters?? hell no.. humans shouldn't get more gold advantages.. I mean why don't everyone then just turn into a human and call this game humansofchaos.. so I think humans shouldn't have more advantages... :whistilin

eth
7th May 2005, 11:58 AM
Humans have gold, only gold, they produce gold and then we guys can take it away from them. Thats what makes them so useful.

amidamaru27
9th May 2005, 08:13 PM
Humans have gold, only gold, they produce gold and then we guys can take it away from them. Thats what makes them so useful.

Yup.This is indeed very true.

master_prince
9th May 2005, 08:49 PM
Humans have gold, only gold, they produce gold and then we guys can take it away from them. Thats what makes them so useful.

hmm well you do make a beautiful point :cool:

amidamaru27
11th May 2005, 06:10 AM
Since Humans have income bonuses,it is best to tell them to start clicking.Doing so makes them get extremely high amounts of gold for us to attack them.

bloodpirate
17th May 2005, 11:28 AM
To be able to change your name to reflect your new alliance without having to reset your account....

piggygoestotown-pr
17th May 2005, 11:37 AM
To be able to change your name to reflect your new alliance without having to reset your account....


i like that idea.

Onslaught
17th May 2005, 03:44 PM
i think what would be kewl would be to not have mage or wizard as race but on the training page set up attacker, defender,spy,sentry, and maybe offensive and defensive mages.
as far as races how bout trolls, orges, undead,
and as far as weapons how bout modernizing little bit with each age till by age 10 it could be running similar to warhammer 40k with spaceships and tanks and stuff

ZnakeY
17th May 2005, 07:00 PM
I kinda like mr_sly's second idea, modified so that each + in a stat gives you a - in the opposite iow orcs would get a -35% in def and so on... only thing is what would the human - would be... maybe a 5% - in all stat or something...

Mermahn
19th May 2005, 11:19 AM
Humans would probably get a - in unit production, maybe by like 10-15 or something.

nuclear_energy
20th May 2005, 03:11 PM
weeeeeeell
1.) how about some thing more than sabotaging like stealing or trading with others like in FoE.
2.)how bout no recruiting this time more fun that way.
3.)and unit prod per turn.
4.)4turns hour.
5.)start with 50 turns
ill post
more later

War-Bringer
20th May 2005, 03:49 PM
I would like it if instead of just having commanders, if you actually got 'ranks' Like being the top of a command chain you would be GOA...then General...then Lt...Sgt...etc..

amidamaru27
20th May 2005, 06:45 PM
You made a very good idea War-Bringer.I like that kind of thinking.

lukesalterego
20th May 2005, 07:07 PM
yes, ranks would be good.

What about levels for soldirs???? I mean, first there is untrained, then trained, but trained soldiers could be level 1. You could upgrade to level 10, same as covert, doubling price every time, and it would be kool.
So when you get a untrained soldier, it could do the exact amount of damage as the weapon does, so 10000 for a BPM. But it could be liek 5% or 10% extra for every level, maybe change a bit so when you get to level 10 the soldier does 100K with a BPM and then multiply that by the Seige tech nology, you could get 500K per BPM. Of course, the Upgrades would have to cost a lot, and the extent of the above would probably be too much, so maybe you would have to train every soldier as a level 10 or something.

Another idea is just weapon levels, so you could upgrade weapons in the same way as my propoised soldiers idea. But at a level 10 weapon, a BPM could cost like 1500000 but do the damage of 2.5 BPM's, etc

Meh

War-Bringer
20th May 2005, 08:02 PM
to go with your weapon upgrading idea... when upgraded they should also get a better chance of not being sabbed...because lets face it...who wants to spend that much cash when it could be sabbed and youd be out 1mil + for 1 weapon?

nuclear_energy
21st May 2005, 10:56 AM
y leavin out my ideas.

amidamaru27
21st May 2005, 08:50 PM
weeeeeeell
1.) how about some thing more than sabotaging like stealing or trading with others like in FoE.
2.)how bout no recruiting this time more fun that way.
3.)and unit prod per turn.
4.)4turns hour.
5.)start with 50 turns
ill post
more later

My thoughts:
1)stealing,no.but trading,perhaps.
2)Recruiting is the only way to get fortifications like Hand of God and siege techs like Cannons.
3)If you want to have something like that,try playing Mediwar (http://www.mediwar.com) then. Same idea as KoC.
4)Perhaps.
5)Why 50?

slyphs
22nd May 2005, 08:16 AM
After reading all the posts some ideas seem good and others seems less but the point I don’t get is why better weapons and siege/covert/fortification levels

I mean you only still buy the best weapons to get the best out of your army. So if I have 20 Black powder missiles or 10 upgraded black powder missiles what is different. As long the defence weapons also gets stronger it wouldn’t matter a bit. They idea I did like a lot is that orcs have stronger attack weapons then other races but that is basically the same as the race bonus.

I agree with the other people saying more siege fortification upgrades would get to expensive for most players.. And the covert level upgrade higher why????? You get covert level 15 and have a greater rating in spy but someone else with covert level 15 will have an higher sentrie rating also. What’s the point in that????

The only improvement where I can come up with for know is making that spy tool are also to sabb.So there is some defence versus an spy account. And a possibility to detect sabotaged weapons and maybe repair them.

amidamaru27
22nd May 2005, 03:15 PM
I have an idea,yet again.How about KoC having like fitness/training centers that increase the strength of trained soldiers and mercs. for example:
One of these for Attack,Defense,Spy and Sentry each.
Soldier Level:Their level.
Army Size:Amount of trained soldiers in the level section.
Cost to upgrade to next level:amount of gold needed to train one soldier of the next level.
______________________________________________
|Soldier Level|Army Size|Cost to upgrade to next level|
----------------------------------------------------|
|1 |10 |20,000 Gold
----------------------------------------------------|
|2 |10 |30,000 Gold
----------------------------------------------------|
|3 |10 |40,000 Gold
----------------------------------------------------|
|4 |10 |50,000 Gold
----------------------------------------------------|
|5 |10 |60,000 Gold
----------------------------------------------------|
|6 |10 |70,000 Gold
----------------------------------------------------|
|7 |10 |80,000 Gold
----------------------------------------------------|
|8 |10 |90,000 Gold
----------------------------------------------------|
|9 |10 |100,000 Gold
----------------------------------------------------|
|10 |10 |110,000 Gold
----------------------------------------------------|

Krimson
22nd May 2005, 07:44 PM
the thing the grim reaper holds is called a scythe

lukesalterego
26th May 2005, 06:11 AM
what does that have to do with anything bade? :offtopic:

I would like to see a detect sabbed weapons option, and spy tools and sentry tool be able to be sabbed, that owuld be the best way to bring down sab accounts, by sabbing them. As well as fixing the recon formula, so u always get thru on recons if you can c the ppl's gold lol. Yeh,maybe new weapon names, what kind of medieval guys have missiles, maybe a trebuchet would be better. I would like new names a lot.

Phoenyx
26th May 2005, 07:20 AM
I have an fer the next age.

how about a ways to upgrade how many attack turns you get every 30 mins?


I know I seem to run outta turns quick, specially ifn my clan is at war. & it takes forevery to build back up to a decent amount again.

eth
26th May 2005, 08:30 AM
I have an fer the next age.

how about a ways to upgrade how many attack turns you get every 30 mins?


I know I seem to run outta turns quick, specially ifn my clan is at war. & it takes forevery to build back up to a decent amount again.
I dont think this is a good idea. If ideas such as these are implemented, KoC will lose its flavour. The reason the attack turns are long-timed is to generate some thought in how you want to use them. If the number of attack turns you gain would be upgradable, then it would be unfair, like those who reach higher ranks first will constantly upgrade and upgrade, steal all the money from lowers and paralyse them, it would be worse than sab accounts, there would be more paralysis accounts or something. It might be useful in clanwars, but nowhere else, the odds are too much, and MORE CAPTCHA :icon_psyc !

JediMasterX
26th May 2005, 08:41 AM
I want to see

1. Vampiresas a new race +25% unit production
2. Werwolvesas a new race -25% time on unti production, in stead of 24 hours it will be 16 hours.
3. More weapons
4. SOME KIND OF GRAPHICS. I WANT TO WATCH A BATTLE OR SOMETHING INSTEAD OF READING IT.
5. Sound efects
6. Selecting an avatar of what your person looks like.
7. Being able to choose a color as to what color your army's uniform is.
8. Being able to kidnap soldiers or officers and hold them for ransom or kill them. The commander of the soldier or officer can pay a certain price to get them back.
9. Be able t set traps such as mines or pits.
10. Allow the wildlife to attack your men randomly such as lions or tigers attack and kill one of your men one night.

Thats what I wanna see.

fuipig
26th May 2005, 09:02 AM
i like the idea of multiple people attack one single player.

The top ranked players should not be so stable

eth
26th May 2005, 09:24 AM
I want to see

1. Vampiresas a new race +25% unit production
2. Werwolvesas a new race -25% time on unti production, in stead of 24 hours it will be 16 hours.
3. More weapons
4. SOME KIND OF GRAPHICS. I WANT TO WATCH A BATTLE OR SOMETHING INSTEAD OF READING IT.
5. Sound efects
6. Selecting an avatar of what your person looks like.
7. Being able to choose a color as to what color your army's uniform is.
8. Being able to kidnap soldiers or officers and hold them for ransom or kill them. The commander of the soldier or officer can pay a certain price to get them back.
9. Be able t set traps such as mines or pits.
10. Allow the wildlife to attack your men randomly such as lions or tigers attack and kill one of your men one night.

Thats what I wanna see.
Either your ideas are already debated upon, or are plain irrational. I would like to remind you that KoC is a statistical game, which has an immense number of users playing it. If ideas such as avatars, animations, army uniform, in short he graphical parts are implemented, then it would slow down the server too much. I like the game as it is. As for the ideas that have already been discussed, I can come up with a whole list:
1) Vampires- seperate unsuccesful thread.
2) Werewolves- few posts in some thread, unsuccesful.
3) More Weapons- suggested in a thread, maybe this one.
4) Animations, sound effects, avatars- Already randomly discussed in a few threads.

Random events like wildlife attacking soldiers and booby traps, they are totally irrational in a statistical game. Kidnapping soldiers? This will introduce new "kidnap accounts" like sab accounts, which makes another pain in the neck. HUGE chance for cheating and multiple accounts. Too high a boost for toppers.

nuclear_energy
29th May 2005, 09:50 AM
I want to see

1. Vampiresas a new race +25% unit production
2. Werwolvesas a new race -25% time on unti production, in stead of 24 hours it will be 16 hours.
3. More weapons
4. SOME KIND OF GRAPHICS. I WANT TO WATCH A BATTLE OR SOMETHING INSTEAD OF READING IT.
5. Sound efects
6. Selecting an avatar of what your person looks like.
7. Being able to choose a color as to what color your army's uniform is.
8. Being able to kidnap soldiers or officers and hold them for ransom or kill them. The commander of the soldier or officer can pay a certain price to get them back.
9. Be able t set traps such as mines or pits.
10. Allow the wildlife to attack your men randomly such as lions or tigers attack and kill one of your men one night.

Thats what I wanna see.

2.you know no maths ,cuz 24hours - 24 = 18hours
100


:p

n0thing
29th May 2005, 09:56 AM
a little avater next to all people in ur command chains (not only officers commander and sub officers

eth
29th May 2005, 11:05 AM
a little avater next to all people in ur command chains (not only officers commander and sub officers I have one thing to say to this. <ding> suggested before. <ding> read other threads. <ding>

lukesalterego
30th May 2005, 12:25 AM
well how about if there was a completely different website about all the players of KoC that was just like a battlefield stats page. You could sign up and enter whatever you wanted others to see about you, or it could be directly linked to the stats page with your own little avatar and notes pad, so like undrneath it all there was a button next to change commander and stuff, y'npow? That just took you straight to anotrher website and there was a little avatar and some info anbout the person. This would solve the server ptoblems, and just have another link on the page.

NtN
30th May 2005, 04:04 AM
A loan option might be usefull i.e you can loan 300% of what you get each turn and 10% of your winnings get deducted from each attack....

BreakerJ
30th May 2005, 03:46 PM
Yea, I was thinking of a few new ideas, and I came up with these..

1. Instead of banking and loaning, why not enable like a payment method and slowly put payments on it until its paid off, ex. (you want to buy a stockade 40,000 and you dont have the money, and all you have is 3,500 on you, so you put the payment on it and you keep making payments until its paid off, and once its paid off you can keep the upgrade, so after you put the 3,500 on it, you look at the armory and it only costs 36, 500...)

2. This might be complicated, but its more "statistical", A lot of people these days are only buying Invisibility Shields and Black Powder Missles, there should be like a counter for these, like a bow men can kill a sword wielder from a range, so somehow they can make stuff even out because honestly do you think lord striker has 10,000 of his guys using knives, its all the same weapon...then whats the point of having the small weapons for the lower ranks to use until they get too a decent ranking? Which they grow to fast at moving up in the rankings, maybe it's bizarre but it's worth a try.

3. I was thinking about all the clan wars that are going on, so why cant there be castle attacks, clan vs clan, like on the weekends, and have a little world of castles and let castle seiges take place unless, nobody wants to move int the direction of clans and they just want to have small armies...

I don't know it's just a few suggestions, I've been playing since Age 0...LoL and I'm finally getting decent at this...http://www.giveupalready.com/newreply.php#
Rofl

headsmacker4est
30th May 2005, 08:57 PM
With all the crap flying around ---I wouldn't want the email address to show up.

If they want to contact me and don't know me--they can message me through the system. I feel my email is mine and not the worlds ------------there is enough spam going around, don't need it from other players.

Just my 2 cents worth.

I would like to see it so that people could only have a certain % of spies and sentry forces. Those accounts who do nothing but sabb for others really suck --there is no skill in that what so ever. People are setting up second and third account for the sole reason of sabbing their targets. One sab/spy account won't let them do enough harm so they have a third account. Player/sab/sab.

What happened to strategy? Now it is click, click, click --sab There is no skill needed in that.

slapstick
31st May 2005, 03:31 PM
i am new to this game but how about your spies are more effective when reconing or sabbing at night

lukesalterego
31st May 2005, 04:10 PM
unfortunately, "NIGHT" is a different time for many of us, so your idea cannot work.

Im toying with the idea of different skins, like on a forum such as this. Now, skins are not that big files, and if they would slow the server down then this idea is wrong, but i dont know the capabilities of the KoC server. So yeh, maybe a good idea? reply someone ho knows. :D

HadesTheDarkOne
31st May 2005, 11:59 PM
As long as the pages keep easy to load and we can keep clicking at a fast speed I wouldn't have a problem with your idea, lukesalterego.

I had some fine ideas, but I forgot them :(

Phyrus
1st June 2005, 08:49 PM
2.you know no maths ,cuz 24hours - 24 = 18hours
100


:p

that made no sense...

lukesalterego
2nd June 2005, 03:46 AM
so what you are saying is that 24hours minus 24 ??? units equals 18. Yep, you sure are good at maths nuclear_energy, but not as good as me.

1 ^ 0 = 27 segulls in a wheelbarrow.




Any way, how about this. Every now and again you could attack someone and steal not only thier gold, but lets say 100 times a turn or something there is a hidden treasure under the city or whatever which makes you double the money that you stole. So it would say:

You crushed the enemy!

As ****'s army runs from the battlefield you examine the collected spoils:
You stole 5,881,002 gold from ****!
You return to camp, your troops elated from your glorious victory. Along the way, you discover a treasure which brings your total plunderings to 11,762,004.



whaddya whaddya?

The discovery brings your total plunderings to [amount of gold]!

Pain4
2nd June 2005, 04:17 AM
That would be cool (anything to make more gold). It would give the smaller players a dissadvantage though as they don't steal as much so the Gold they steal would go from bad to double bad.

amidamaru27
2nd June 2005, 06:14 AM
Thats a good idea.It would benifit us,the good KoC players by alot.

da_bunny_wabbit
4th June 2005, 11:02 PM
how about something to siphon off TBG from an enemy with spy? Like a sab attack only you get to steal 5% of their TBG for the next 24 hours or something

LukerFreak
5th June 2005, 10:29 PM
I would like to see some extra benifits from the Commander/Officer deal.

Officers:
Add a percentage of their commanders defence to their own.
Commanders:
May add a percentage of the attack rating of each of their officers, but must pay each some of the gold taken.
May declare war on another commander. Each commander adds all of the attack and defence bonuses from their officers for one big battle. Can only be done if both have officers under their command.

As for the undead thing. Maybe recuits one soldier for each battle they are involved in with casualties.

amidamaru27
10th June 2005, 06:18 AM
I would like to see some extra benifits from the Commander/Officer deal.

Officers:
Add a percentage of their commanders defence to their own.
Commanders:
May add a percentage of the attack rating of each of their officers, but must pay each some of the gold taken.
May declare war on another commander. Each commander adds all of the attack and defence bonuses from their officers for one big battle. Can only be done if both have officers under their command.

As for the undead thing. Maybe recuits one soldier for each battle they are involved in with casualties.

If your idea does work (eventhough it won't) KoC players would purposely make the #1 ranked player their commander so they're can get high ratings.

lukesalterego
10th June 2005, 06:24 AM
yes exactly as amidamaru27 said.

LS has over 50 billion DA (rough guess from IRIS)

and 1% of this is 500,000,000 DA which is probably ranked about 500th atm, i dont know cos i aint that high

but yeah, if the officers SA was added onto the commander, even siller, cos you could jsut make multiple accounts and save up knives, buy BPM's what evr, so cheaters would just have added benefits. No good, sorry (nice name btw :P )

Aran
29th July 2005, 03:19 PM
What I really would like is some little space between ur stats where u can put some text where u can say hi or tell ppl u will sab them if they attack you, you can also tell somethin about ur sub-alliance you are in or a nice slogan to express the person you are.

You might also be able to put an avatar on it.

(stole from DT yes :))

YertleTheTurtle
29th July 2005, 04:00 PM
my suggestions

show the supreme commander on the stats page (so you don't have to go 1445 levels up to see if you're not farming the wrong person :p)

more mercs (definately) .. and more random .. now everyone know they come at .40 and .00 ...

be able to exchange turns for gold (something like selling turns) .. i am a farmer and short on turns .. too bad there are ppl with +5000 turns, just da whoring

make it possible to ditch an officer :p

(concerning the **** in the pm's ... just use an ascii converter :p)

let the age start soon :p

Helder
2nd August 2005, 01:38 AM
- 3 Commander changes

- More 1 sigle fortification to the Attack...yeah stronger than Hand Of God.

- Add a profile(like in a forum)

- Make possible to ditch an officer...with confirmation page too..i don't want to ditch my best officer by mistake o.O

- Make it possible to mark one entire chain on our buddy list ;)

- Remove the captchas

Lady_Of_Chaos
2nd August 2005, 11:59 PM
Hm I definitely agree with the "ditch an officer" , had more than my share of problems in the 3 mos I have played .


Also the Head of Chain on the stats page is an excellent idea . Thumbs up to who thought of it .

chaoticlife
3rd August 2005, 12:20 AM
I think you need to add a feature that allows you to post what Alliance you are with it will save alot of space on the server with unwanted messaging for recruiting and it will allow for easier attacking methods with Alliances becoming one of the more important aspects of the game it needs to have a lil more impotance in how the game is set up

ok I have edited this because I don't want to double post but I just went through this whole thread and I am seeing some pretty stupid ideas as far as more races NO it just adds to many choices to the game the saying is K.I.S.S. keep it simple stupid and those of you that want to complicate it more with more races and more weapons and more levels of fort and siege need to wake up and go play some other game cause this game rocks as it is the only ideas I see that make any sense other then my own not to be bias are the ones about changes of commander, booting your officer and the head of chain on the stats page all this nonsense about undead and different elves give me a break if you would get off your lazy butts and click more get your TBG up and buy wisely you would have it made but no you all think why should I click I have officers to do it for me well you are the ones that deserve to be playing other games and leave this game to people that like the strategies involved within this game