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greengimp
11th March 2005, 12:55 PM
i would like the idea that defense was layered, this could involve 3 layers,

first would be the outer layer, this is just the basic defense that we have now

if the outer defense was broken then i think the player should be able to have 2 sets of inner defense, 1 to protect there troops and one to protect their money

These defenses would not however be able to defend an attack, if the attacking force broke your first line of defense then he was going to be rewarded with his gold, but the layer defending gold could detemine the % of your gold that you where able to save

say you had you inner gold defense up to 45% saved, then the attacker would only be able to steal a maximum of 55% of your total gold, there would have to be a limit on the amount that you can save though, make it around 65% this would still leave a big enough chunk of it out there for the attacker to get a reward.

This same thing would hold true also for the inner defense of your troops and covert operatives, the better you had your rating up to the less of your troops would die when the attackers broke your main defense

I don't think i would make sense to have these inner defenses be troop dependant instead they should be upgradable. It would look like this:

LEVEL COST
level 1 = 5% 1,000
level 2 = 10% 3,500
level 3 = 15% 12,000
level 4 = 20% 40,000
level 5 = 25% 150,000
level 6 = 30% 500,000
level 7 = 35% 1,750,000
level 8 = 40% 6,000,000
level 9 = 45% 21,000,000
level 10= 50% 70,000,000
level 11= 55% 200,000,000
level 12 = 60% 750,000,000

Now keep in mind that this only means that you are saving a certain % of your soilders or gold, for example

If you had 3,500,000 gold in your treasury and you had a level 6 inner defense for gold then the attacker would only have access to 2,450,000 from this point KOC would then use what ever formula they use to determine how much gold is actually stolen.

The same is true for soilders killed, if you were going lose 100 but you had level 10 inner troop defense then you would only lose 50.

I think this would add some more depth to the game

kaka duck
11th March 2005, 01:12 PM
i would like the idea that defense was layered, this could involve 3 layers,

i can see this as being more advantageous to the high ranking individuals.

and if such feature was implemented, whas not to say an extra attack "layer" should be added? that is, you have the attack people you break the initial defense; then you can have "bombers" and "thieves" who specifically kill soldiers and steal gold, respectively. all, of course, up to a certain percentage -- or level, as you may call it.

it would juss complicate things further.

greengimp
11th March 2005, 03:24 PM
i don't see what is wrong with the game getting a little more complicated, and what is wrong with adding layers to the attackers as well

kaka duck
11th March 2005, 04:16 PM
i don't see what is wrong with the game getting a little more complicated, and what is wrong with adding layers to the attackers as well

you dun wanna overwhelm a newbie with too many options.

granted, it might add another level of excitement for the veteran users -- but would juss complicate the hell out of new users trying to decide what and where upgrades should be done.

i, myself, am fairly new to this game. i started at the last week or so of age3, and one of the things that compelled me to continue playing was its simple system. only 4 stats to "work" on.

i understand in this day and age everything needs to be (or should be) complicated and sophisticated .. so sometimes, it's a refresher to see something out of the norm. kinda like back in the days when modems were 1200/2400bps, playing bbs games. ah, i'm juss old.

Laudimir
11th March 2005, 06:56 PM
LEVEL COST
level 1 = 5% 1,000
level 2 = 10% 3,500
level 3 = 15% 12,000
level 4 = 20% 40,000
level 5 = 25% 150,000
level 6 = 30% 500,000
level 7 = 35% 1,750,000
level 8 = 40% 6,000,000
level 9 = 45% 21,000,000
level 10= 50% 70,000,000
level 11= 55% 200,000,000
level 12 = 60% 750,000,000



Hmm, I don't really like the layered system. If you get attacked and lose, you should lose your gold. Maybe you should lose a percentage of your gold based on the number of attacks used.

If the layered system were to be added, though, the level increases should not end up being around 60%! That is way too high!

LEVEL COST
level 1 = 1% 10,000
level 2 = 2% 20,000
level 3 = 3% 40,000
level 4 = 4% 80,000
level 5 = 5% 160,000
level 6 = 6% 320,000
level 7 = 7% 640,000
level 8 = 8% 1,280,000
level 9 = 9% 2,560,000
level 10= 10% 5,120,000

Of course, this % to be saved would be taken from the amount that was actually appropriated, not your total. Thus, if someone attacked and destroyed your defense, they managed to steal, lets say, 5,000,000. But, because of your layered defense, you can keep 10% of that, leaving you with 500,000, and them with 4,500,000.

greengimp
11th March 2005, 07:31 PM
Of course, this % to be saved would be taken from the amount that was actually appropriated, not your total. Thus, if someone attacked and destroyed your defense, they managed to steal, lets say, 5,000,000. But, because of your layered defense, you can keep 10% of that, leaving you with 500,000, and them with 4,500,000.


Laudimir if you do the math, whether you do it from the total and then run KOC formula for amount of gold taken or run the KOC formula and then take the % the amount of gold stolen will remain the same. It is the communitive property used in basic algebra

Laudimir
11th March 2005, 10:04 PM
I am a math major. I chose to explain it in that way because I know that most people have a hard time with math; no offense, I assumed you would be one of them, so wanted to make it simple.

lord of storms
12th March 2005, 12:42 AM
The costs are still too low for how much gold it can save.

Id say it needs at least double the price Laudimir has suj. starting at 20,000 and going from there.

Althought, I like the idea. GJ. I personally would like more stratigy in the game.

Somthing else to consider is having like 5options and this one included. be able to upgrade a catagory called "stratigies" and you get to pick which stratigy to use in your defencive battles. for example you have

Layerd defence. up to -10% GC stolen if defeated
Suicidal waving. up to +10% more losses for opponent +10% defence +40% losses.
Dwarven fortitude*race specific* up to +10% defence -30%gold loss. double losses and weapon damage.
Gruilla War fare. Gauranteed loss, but if defenders offence can break attackers defence 5% of opponents gold can be captured each turn for up to 10 turns. 10% losses in each retaliation attack.
Normal. Upto +10% defence.

I think this may spice things up. A similar one for attack may be easily thought up. But its to get ideas flowing of coarse :-)