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Blitz
2nd February 2005, 12:32 AM
Please read this before posting. Posts not following format will be moved here: http://www.giveupalready.com/showthread.php?p=175373

We are still adding suggestions to this thread. All updates are listed at the bottom of this post, and marked throughout with "U" and the time at which they were posted, such as "35", meaning that the thread had 35 replies at the time of the update. If you have already made a post, you may update it if you wish.

We are now taking suggestions for Age 4. Filling out this form, and soon, voting, will be of great help to us on GUA. We have been busy reading each and every suggestion, of the 200+ posted today, and have put together this list, in which we strive to include every change that is practical in KoC.

A poll will be upcoming, and should be up sometime on February 3. (Tomorrow)

i'm gunna put together a better way of doing this vote, however it will take me a day or so, lot of information to sort through, once i'm done there will be a proper form for everyone who wishes to fill out.

Please take the time to vote carefully, as this is your final vote on many issues, and, if you would like to back up your reasoning, fill out the following form. You can go into as much detail as you wish, but remember that with the volume of replies we are having, it can be difficult to read longer suggestions. It would be appreciated if members tried to explain their reasoning fairly briefly, considering the massive amounts of posts. Please only post once in this thread, and follow the proper format. If you wish to talk about more specific suggestions, including suggestions that should be included in this poll/form, then please use the original thread, or other applicable threads in the Throne Room.

http://www.giveupalready.com/showthread.php?t=10050

In filling out this form, please quote the issues, and select the suggestions you would most agree with. You may then go into detail if you wish. Or, if an issue is not important to you, then just skip those issues entirely. This is the fastest way for both the players and the GUA and KoC teams to address these issues, due to the amount of replies this thread will soon have. We are going to be tracking the support and qualifications of each.

Also, GUA Moderators will be on the look-out for especially qualified posts in both threads, and will recommend them for closer Admin review. An added incentive for excellent posts.

Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible
2. Wait for completion, start new Age in Summer.

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged
3. I disagree with having an alliance master list or related changes

Issue 3: Possibility of a New Site Design

1. Keep the current site design
2. Add a new site design
3. Add possible skins/options

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is
2. Change the gold viewing formula to only needing 2x Spy
3. Allow all gold to be viewed by all players

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is
2. Add another ranking, but also add another skill needed
3. Add another ranking, but don’t add another skill
4. Add new ways to be ranked, but not new stats

Issue 6: Sabotage

1. Keep Sabotage as-is
2. Get rid of Sabotage
3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons
6. Reinstate Sabotage Immunity at a fixed point (Age 2)
7. Instate Sabotage Immunity at a point dependent on size/strength
8. Make other changes to Sabotage (Post)
9. Have spies lose tools in failed missions. U 40

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
3. Autobuyers should be declared legal
4. Autobuyers should be more strictly watched, and users penalized

Issue 9: Unit Production

1. Unit Production should be kept as-is
2. Unit Production should be somewhat increased in effectiveness
3. Unit Production should be drastically increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed
2. Clicking as we know it should be eliminated
3. Clicking should be limited to (500-1000) per day
4. Clicking should be limited, but above 1000 per day

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is
2. The bonus soldiers commanders receive should be limited
3. Commanders should not receive bonus soldiers from officers

Issue 12: In-Game Messaging System

1. Keep messaging system as-is
2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.

Issue 13: Commander Changes

1. Keep commander changes as-is
2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers

1. No changes should be made with Ditching/Accepting officers
2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain U 35

Issue 15: Races

1. Keep all races as-is
2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
3. Human Changes: Reduce gold bonus to 15%
4. Add a new race (Post)

Issue 16: Units

1. Keep all units as-is
2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies
4. Add another unit (Post)

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)
2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons
4. Increase amount of damage done to attacker’s weapons
5. Decrease amount of damage done to defender’s weapons

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)
2. Players should be allowed to store a certain amount of gold

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is
2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)
3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)
2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)
2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported

Issue 23: Weapons

1. Keep Weapons as-is
2. Add more weapons so that fewer soldiers are needed
3. Rename weapons (Suggestions)

Issue 24: Graphics

1. Keep in-game graphics limited, as-is
2. Add optional graphics sequences when attacking/spying, if possible

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is
2. Allow players to have avatars and profiles

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is
2. Increase to 20 Spy Levels
3. Other Spy Level suggestion (Post)

Issue 27: Turn Based Gold

1. Keep TBG System as-is
2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently

Issue 28: Mercenaries

1. Keep Mercenaries as-is
2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day
4. Have mercenaries earn gold

Issue 29: Recruiters

1. Keep Recruiters as-is
2. Make recruiters illegal

Issue 30: Flash Games

1. Do not add more Flash Games
2. Add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37

1. Keep system as-is
2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37

1. Keep legal, as-is
2. Regulate (Post explanation)
3. Ban and penalize players found to use spy/farm scripts

I believe I have covered all issues, and have posted all suggestions from the previous thread that have been even remotely reasonable. It is now up to you, the players, to tell us what you all think is most important through your votes, so that the administrators know what they should consider to be their first priorities, as well as what changes should/should not be made.

Updates List

Issue 14, Option 4. "Commanders should be able to redirect officers further down the chain"
Added when thread was at 35 posts.

Issue 31 added, with options 1 and 2. "Issue 31: Searchable Intelligence and Attack Logs

1. Keep system as-is
2. Add a search feature to intelligence and attack logs"
Added when thread was at 37 posts.

Issue 32 added, with options 1, 2, and 3. "Issue 32: Legality of Farm/Spy Scripts

1. Keep legal, as-is
2. Regulate (Post explanation)
3. Ban and penalize players found to use spy/farm scripts"
Added when thread was at 37 posts.

Issue 6, Option 9. "Have spies lose tools in failed missions."
Added when thread was at 40 posts.

Gorsameth_
2nd February 2005, 12:51 AM
I'll just go the list with my idea's

Issue 1: Starting The New Age
1. Start ASAP, add improvements as possible
-even if its a beta its fine, this age is getting a bit boring and almost everyone is ready for the next

Issue 2: Including an In-Game Master List of Alliances
3. I disagree with having an alliance master list or related changes
-alliances change to fast to keep up so i doubt it would help much

Issue 3: Possibility of a New Site Design
1. Keep the current site design
-dont fix something that isnt broken

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
2. Change the gold viewing formula to only needing 2x Spy
-if others cant see it thats handy but 4x is a bit much in my eyes

Issue 6: Sabotage
6. Reinstate Sabotage Immunity at a fixed point (Age 2)
-is fine by me but only if attacking always damages

Issue 7: Mass Attacks/Damage Formula
2. Strengthen damage done to those attacked
- mass attacks are to weak now to really work

Issue 8: Autobuyers
2. Prevent Autobuyers by other means
- image tests can be defeated so i doubt it would solve much to do that

Issue 12: In-Game Messaging System
2. Add an option to allow players to message all officers/sub-officers
-very helpfull if that could be done

Issue 13: Commander Changes
2. Allow players two or more commander changes per Age
-my advise would be 2. so you can switch after a mistake

Issue 14: Ditch/Accept Officers
3. Commanders should be able to ditch officers
-approving can be a whole lot of work for those that gain a lot so ditch is better

Issue 20: Day 1 of Age 4
2. Start out with 1000 gold, few turns (as-is)
3. Start out with no command chains in-place
-starting resourses are good, just let the chains be reformed

Issue 24: Graphics
1. Keep in-game graphics limited, as-is
-no need to crash bad computers

Issue 25: Avatars and Profiles
1. No avatars/profiles, as-is
-You have that on forum, no need ingame

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is
-10 in more then eough

Issue 27: Turn Based Gold
3. Allow soldiers to gain more TBG than currently
-very low army sizes and still huge tbg is a bit silly, make soldiers give you a bit more

Issue 28: Mercenaries
2. Increase number of mercenaries available
-They are never around anymore so more would be nice

Hope it helps
Gorsameth_

gellybest
2nd February 2005, 01:07 AM
Issue 1: Starting The New Age
1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged


Issue 3: Possibility of a New Site Design

1. Keep the current site design


Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is


Issue 6: Sabotage


3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons

Issue 7: Mass Attacks/Damage Formula

2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means


Issue 9: Unit Production

2. Unit Production should be somewhat increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is


Issue 12: In-Game Messaging System


2. Add an option to allow players to message all officers/sub-officers


Issue 13: Commander Changes


2. Allow players two or more commander changes per Age

I should say 3 times is OK

Issue 14: Ditch/Accept Officers


3. Commanders should be able to ditch officers

Issue 15: Races

1. Keep all races as-is

Issue 16: Units


2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies


Issue 17: Repairs

1. Keep formulas and repair costs (as-is)


Issue 18: Banking System


2. Players should be allowed to store a certain amount of gold


Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is

3. Allow players to change the name of the final Seige/Fort

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)

4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker


2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs


2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported

Issue 23: Weapons

1. Keep Weapons as-is


Issue 24: Graphics

1. Keep in-game graphics limited, as-is
2. Add optional graphics sequences when attacking/spying, if possible

Issue 25: Avatars and Profiles


2. Allow players to have avatars and profiles

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is


Issue 27: Turn Based Gold

1. Keep TBG System as-is

Issue 28: Mercenaries


2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day
4. Have mercenaries earn gold Say 7 gold per turn but limit the number a player can buy

Issue 29: Recruiters

1. Keep Recruiters as-is


Issue 30: Flash Games

1. Do not add more Flash Games

Light
2nd February 2005, 01:14 AM
Issue 1: Starting The New Age
1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances
2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design
1. Keep the current site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics
1. Leave the four rankings as-is

Issue 6: Sabotage
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons
7. Instate Sabotage Immunity at a point dependent on size/strength

Issue 7: Mass Attacks/Damage Formula
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

Issue 8: Autobuyers
1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
4. Autobuyers should be more strictly watched, and users penalized

Issue 9: Unit Production
1. Unit Production should be kept as-is

Issue 10: Unique Link Clicking to Gain Soldiers
3. Clicking should be limited to (500-1000) per day

Issue 11: Officer Bonuses
2. The bonus soldiers commanders receive should be limited

Issue 12: In-Game Messaging System
2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system. make it so that you can delete messages that you have send and that are not read, that you can delete them

Issue 13: Commander Changes
2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers
2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers

Issue 15: Races
1. Keep all races as-is

Issue 16: Units
2. Add units for mercenary spies/sentries

Issue 17: Repairs
2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons

Issue 18: Banking System
2. Players should be allowed to store a certain amount of gold

Issue 19: Additional Seige/Fortification Levels
1. Keep the Seige/Fortification as-is
3. Allow players to change the name of the final Seige/Fort

Issue 20: Day 1 of Age 4
1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)

Issue 21: Rank Tracker
2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs
1. Only act in extreme circumstances for offensive IDs (as-is)
3. Actively ban offensive IDs as they are reported

Issue 23: Weapons
1. Keep Weapons as-is

Issue 24: Graphics
1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles
1. No avatars/profiles, as-is

Issue 26: Spy Levels
3. Other Spy Level suggestion (Post) i think 15 levels should be enough for now

Issue 27: Turn Based Gold
1. Keep TBG System as-is

Issue 28: Mercenaries
1. Keep Mercenaries as-is
2. Increase number of mercenaries available

Issue 29: Recruiters
1. Keep Recruiters as-is

Issue 30: Flash Games
1. Do not add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs
2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts
1. Keep legal, as-is

a lot of these suggestions are also in other games, like darkthrone. i already play this game, and i don't want to play another game that is the exact same copy. so let's keep this the koc we know, with a couple of changes off course, and make sure that all the bugs are removed. also make sure that there are other people than the admins of koc, that can listen to all the complains so that they can pass it on, and the admins can go on with the making of the program. but the admins still have to come by once in a while

Neomackenzie
2nd February 2005, 01:30 AM
Issue 1: Starting The New Age
1. Start ASAP, add improvements as possible
I dont mind seeing KoC down for a hour or two. Just improve the game when possible. KoC down for some hours = More activity on forums

Issue 2: Including an In-Game Master List of Alliances
3. I disagree with having an alliance master list or related changes
Like gorsameth said. Alliances are changing to quickly to keep it up-to-date. Alliances are starting and others are closing. The alliance database should be GUA. That is the place where ALL the alliances have to gather. I think that GUA has to accept alliances and make them official. If the clan is not accepted by the GUA mods, then i think they are not allowed to show up.

Issue 3: Possibility of a New Site Design
2. Add a new site design
Well, just keep the black background and change the rest. I hang around since age 1 so i am kinda tired of it a bit too.

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
3. Allow all gold to be viewed by all players
More gold = more attacks. This game is based on war. So we have to give advantages to the attackers. Defending tactic will kill the purpose of this MMPORG.

Issue 5: Rankings and Statistics
1. Leave the four rankings as-is
I have no problem with this point. I also think that the higher ranked ur officers are, the higher ranked u should be. So it will benefit those with strong chains instead of benefiting those with huge chains. Example: Small strong chain > Huge weak chain

Issue 6: Sabotage
3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
These 2 points will decrease the amount of sabotaged players i think. We should increase the cost to sabotage.. something like 10 turns or more. That will decrease the number of sab accounts. Sabotage should be used in extreme cases only.. not everytime u get farmed.

Issue 7: Mass Attacks/Damage Formula
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
Make it that smaller accounts can affect the defences of huge armies.. But only the accounts above X (determined #) SA should be allowed to damage them. So that will prevent people starting hundred fake accounts before a mass. Still, i think that mass attacks play a big role in this game and in my opinion, we should change the formulas to disadvantage huge top accounts.

Issue 8: Autobuyers
2. Prevent Autobuyers by other means
All the ways to buy weapons automaticly or via another person should be illegal.

Issue 9: Unit Production
3. Unit Production should be drastically increased in effectiveness
Yes, recruiter are completely owning unit prod. Make it cheaper or there is no point to upgrade it. Maybe u can make it so it upgrades when u reach a limit of x SA or x DA. I dont know

Issue 10: Unique Link Clicking to Gain Soldiers
1. The clicking system is fine as-is—No limit needed
It always used to be like that so dont change it

Issue 11: Officer Bonuses
2. The bonus soldiers commanders receive should be limited
I'd rather say that if the officers have to reach x rank before; then, after that,.. the commander would get benifits of it. Example if ur officer gets 10% (or more) of your power/rank, then u gain x units from it

Issue 12: In-Game Messaging System
1. Keep messaging system as-is
2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.
The 2nd point would help. I also think we could put a kind of buddy list next to the writing box. A bit like on hotmail. So we just need to click on the name.

Issue 13: Commander Changes
1. Keep commander changes as-is
Alright. 1 Change is enough. That will make people think seriously about who to join next age. More will kill the game. If you dont like ur leader, delete and restart. Done.

Issue 14: Ditch/Accept Officers
2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
More work for the commanders. Would be good, they dont do shit anyway except login/spending/logout.

Issue 15: Races
2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
4. Add a new race (Post)
I think that these 2 points should be combined.. we'll need a new race for a sentry bonus. Make it Wizard or something.. Less risks than elves but more safe in a way.

Issue 16: Units
1. Keep all units as-is
3. Add the units “Assassins” to kill spies
No mercs for spy/sentry. U click and u train. You dont buy a spy.. that would be so unfair. Huge armies would not need to train their general soldiers.. they'll just have to buy some spies. so that means the more gold the more units u get.. definitelly no! Assasins to kill spies... why not? might show a new aspect of the game.

Issue 17: Repairs
5. Increase amount of damage done to defender’s weapons
More advantages for attackers please. I have said it before and i will again. This is a wargame.. not a bank. We want to be able to farm and attack and have wars.. we dont want to see people banking their gold. The more defenders are suffering, the more attackers u'll get in the future.

Issue 18: Banking System
1. No banking system should be added to KoC (left as-is)
No please, this would kill the game.. see comment #17

Issue 19: Additional Seige/Fortification Levels
2. Add more Seige/Fortification levels
But make them cheaper to have more divsersity.


Issue 20: Day 1 of Age 4
3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns
This will avoid multiple accounts at the end of the ages. People are already starting and building age 4 accounts. To avoid this, i think that everyone should be COMPLETELLY resetted when the age starts. And yes gold and turns will help us.

Issue 21: Rank Tracker
2. Add a rank tracking system if possible
Why not.

Issue 22: Inappropriate (Obscene, Offensive) IDs
2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported
No comments needed i think.

Issue 23: Weapons
1. Keep Weapons as-is
Bleh.

Issue 24: Graphics
1. Keep in-game graphics limited, as-is
The more pics, the slower. We dont need that. Use your imagination. Weeh orcs r attacking the fortress! Aarghh dwarves are defending the dungeon!!.. 15 Humans killed by my poisoned flaming arrows weeeeeeh!

Issue 25: Avatars and Profiles
2. Allow players to have avatars and profiles
That would be cool.. and maybe people might sense a connection with GUA then when seeing the same avatar on both sites.

Issue 26: Spy Levels
1. Keep the 10 Spy Levels, as-is
Ive no problems with that point.

Issue 27: Turn Based Gold
3. Allow soldiers to gain more TBG than currently
.. sigh.. again. More gold = more attacks = more fun!

Issue 28: Mercenaries
1. Keep Mercenaries as-is
Yep

Issue 29: Recruiters
2. Make recruiters illegal
They are killing the little people. Down with that kind of programs! They are benefitting the huger armies. If people are forced to click by the classic way.. then i think it will be more fair than it is atm.

Issue 30: Flash Games
1. Do not add more Flash Games
No use. Instead of playing those stupid games.. be active and get to know people on gua and other alliances. Games are available there aswell.


That's it. :)

Jayson
2nd February 2005, 01:35 AM
Issue 1: Starting The New Age

2. Wait for completion, start new Age in Summer.

Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design

2. Add a new site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics

2. Add another ranking, but also add another skill needed

Issue 6: Sabotage

7. Instate Sabotage Immunity at a point dependent on size/strength

Issue 7: Mass Attacks/Damage Formula

3. Include a “Mass Attack” option for alliances

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers

Issue 9: Unit Production

3. Unit Production should be drastically increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses

3. Commanders should not receive bonus soldiers from officers

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers

3. Commanders should be able to ditch officers

Issue 15: Races

3. Human Changes: Reduce gold bonus to 15%

Issue 16: Units

1. Keep all units as-is

Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons
and
3. Decrease amount of damage done to defender’s weapons

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels

2. Add more Seige/Fortification levels

Issue 20: Day 1 of Age 4

4. Start out with 100,000 gold, and 100 turns (It would be fun to have a huge war in the first minutes of the new age)

Issue 21: Rank Tracker

2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

2. Use a word filter on registration

Issue 23: Weapons

2. Add more weapons so that fewer soldiers are needed

Issue 24: Graphics

2. Add optional graphics sequences when attacking/spying, if possible (If it doesn't slow down the server to much :p)

Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is

Issue 27: Turn Based Gold

1. Keep TBG System as-is

Issue 28: Mercenaries

2. Increase number of mercenaries available

Issue 29: Recruiters

1. Keep Recruiters as-is (Hey... Recruiters are the reason the koc admins are earning $170,000 a year :))

Issue 30: Flash Games

2. Add more Flash Game

Wesley Flashinpon
2nd February 2005, 01:36 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible
2. Wait for completion, start new Age in Summer.

1. Start it ASAP. If you want to improve it along the way, fine. But a 3 week wait max on the new age.

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged
3. I disagree with having an alliance master list or related changes

2. This would cut down on friendly fire ratios immensely and the rankings would actually mean something instead of "we vote more".

Issue 3: Possibility of a New Site Design

1. Keep the current site design
2. Add a new site design
3. Add possible skins/options

1. With so many other variables, I think a new look is a trivial issue and should be on the back burner.

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is
2. Change the gold viewing formula to only needing 2x Spy
3. Allow all gold to be viewed by all players

1. The formula is OK and can be tweaked later if necessary. There are bigger fish to fry.

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is
2. Add another ranking, but also add another skill needed
3. Add another ranking, but don’t add another skill
4. Add new ways to be ranked, but not new stats

1. If it's not broke, don't fix it

Issue 6: Sabotage

1. Keep Sabotage as-is
2. Get rid of Sabotage
3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons
6. Reinstate Sabotage Immunity at a fixed point (Age 2)
7. Instate Sabotage Immunity at a point dependent on size/strength
8. Make other changes to Sabotage (Post)

3 & 5. Make the sab damage repairable. (Opt.) Enstate new Assassin trooper who will add little to strike action but does 300 percent damage to covert operatives.

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

2. At the least, the attack has done little damage in Age III and the best way to harm people is to sab them. Not very war-like overall.
Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
3. Autobuyers should be declared legal
4. Autobuyers should be more strictly watched, and users penalized

1. Less efficient, but most effective. People with Autobuyers don't have to really play.

Issue 9: Unit Production

1. Unit Production should be kept as-is
2. Unit Production should be somewhat increased in effectiveness
3. Unit Production should be drastically increased in effectiveness

1. Unit Production is fine

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed
2. Clicking as we know it should be eliminated
3. Clicking should be limited to (500-1000) per day
4. Clicking should be limited, but above 1000 per day

1. Those who do the work get the men. That is fair. What's not fair is handicapping the dedicated players so those who don't care can keep up.

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is
2. The bonus soldiers commanders receive should be limited
3. Commanders should not receive bonus soldiers from officers

1. This format is good

Issue 12: In-Game Messaging System

1. Keep messaging system as-is
2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.

2. It is ridiculous trying to contact large chains since not all players use the forums

Issue 13: Commander Changes

1. Keep commander changes as-is
2. Allow players two or more commander changes per Age

2. While you shouldn't go overboard, at least 2 changes per age is acceptable. Much more and commanders would never have any allegiance.

Issue 14: Ditch/Accept Officers

1. No changes should be made with Ditching/Accepting officers
2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers

3. We've had problems with officers trying to bring the alliance down and had no way to get rid of them.

Issue 15: Races

1. Keep all races as-is
2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
3. Human Changes: Reduce gold bonus to 15%
4. Add a new race (Post)

4. I'm in favor of an "undead" LOTR type race with bonuses specified in the Race thread, or perhaps a Wizard race with unit production handicaps.

Issue 16: Units

1. Keep all units as-is
2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies
4. Add another unit (Post)

3. I am a huge proponent of this

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)
2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons
4. Increase amount of damage done to attacker’s weapons
5. Decrease amount of damage done to defender’s weapons

2 & 5. Massing does almost nothing with damage settings the way they are.

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)
2. Players should be allowed to store a certain amount of gold

1. Banking knives is risky and a challenge without autobuyers. Leave it.

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is
2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort

1&3. The current level is good, but options are fun.

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)
3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

Having never been around for any other Age beginning, leavet things as is

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)
2. Add a rank tracking system if possible

1. not broke, don't fix

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)
2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported

2 & 3 ! This is getting really out of hand and would receive an "R" rating for language if it were a film!

Issue 23: Weapons

1. Keep Weapons as-is
2. Add more weapons so that fewer soldiers are needed
3. Rename weapons (Suggestions)

1. Current weapons are fine, but only if there are no more races. Damage dealt is an issue, as I think weaponpower should not outrank manpower by so much.
Issue 24: Graphics

1. Keep in-game graphics limited, as-is
2. Add optional graphics sequences when attacking/spying, if possible

2. It would be more exciting with some graphics, but there should be an on-off toggle for people in a hurry.

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is
2. Allow players to have avatars and profiles

2. I'm all about the avatars and profiles, but if this will cause page load trouble or server failure, kick em...

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is
2. Increase to 20 Spy Levels
3. Other Spy Level suggestion (Post)

1. 10 spy levels is achievable and a landmark. Keep as is.

Issue 27: Turn Based Gold

1. Keep TBG System as-is
2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently

1. I've finally gotten the hang of this stuff, no use changing everything

Issue 28: Mercenaries

1. Keep Mercenaries as-is
2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day
4. Have mercenaries earn gold

1. I never use em so I won't argue any changes

Issue 29: Recruiters

1. Keep Recruiters as-is
2. Make recruiters illegal

1. They're fine the way they are

Issue 30: Flash Games

1. Do not add more Flash Games
2. Add more Flash Games

2. I love flash games! moremoremore!

KaiserWilhelm
2nd February 2005, 01:36 AM
Issue I) I suggest to the admins that the new age doesn't start until all preparations have been made: any new coding, updates, etc. Also, new servers if necessary, a more challenging game that we'll just have to wait a bit longer for. I personally would like to see KoC become more of a challenge, and a half-ready new age isn't going to help anyone.
Issue II) Many people are in multiple alliances--therefore it has never made sense to suggest that each alliance choose a color, or some mode of identification, with which to highlight players names. Going beyond that suggestion, and looking at a master alliance list, perhaps designed with php, I would encourage anyone who is that bored and who has the money to host meaningless sites to be my guest. In answer, however, I think that the gua alliance list that has endured the ages would be wonderful if it was fully upated--which is no fault of the gua admins. (answer: gua's list alone would suffice)
Issue III) The current design is as much a part of KoC as the rest of the coding. To change it drastically would change the game. New skins would be interesting though, and the addition of rating a player (neutral, ally, etc) was much appreciated. Though I can't think of suggestions, more similar items would add color (literrally) without changing any major part of KoC.
Issue IV) A tough issue in which two halves of me are divided. Being greedy, I would naturally answer that I want to see more gold (only 2x spy). As a somewhat logical programmer I think it would best to leave the matter at 4x spy, or to reach a compromise and make the formula 3x spy (a little easier to see some gold, but not massively easier).
Issue V) I have a rather strange thought. Diplomat Rating. I don't know the first thing about it--I just thought of it. Perhaps we could buy diplomats, and the diplomats give gold to players who choose an option not to attack you. I'll attempt an example:
I attack BigBad (no offense, had to pick a name). Now, BigBad has 10 diplomats that cost him 4k apiece. With those men he can choose to pay 1/2 of the 40k the diplomats cost (or rather, he will not lose gold, but I (the attacker) gain (20k) gold, and keeps all of my turns).
--My other thought. Leave all as is, and play another boring age with lots of people bitching about how easy everything is etc etc.
Issue VI) Make sabotage cost 2 turns and keep the limit at 10 sabbs a day. Don't ask for a reason, those are just my thoughts.
Issue VII) I'll go with option 2, in which people are damaged by mass attacks. Otherwise we just all sit around and the top few players can't be damaged and they're playing one game and most of us are playing another.
Issue VIII) It would a pain in the blank if we all had to do image recognizing each time we wanted to buy anything in the armory. Therefore, without changing any current rules, KoC should simply enforce the autobuyer rule. As a reminder, hundreds of people were suspended from the DES recruiter, which was a somewhat minor incident. Autobuyers make the game distinctly unfair, and the punishment should be a bit worse for that than for anyone who used DES,
Issue IX) Keep unit production as-is. It wouldn't make sense to reduce it--for some people it would take forever just to get a few men on the board, while others will have hundreds of thousands due to officer advantages.
Issue X) Keep clicking as it is. Anyone bored enough to click 1000 links a day...go for it.
Issue XI) Hmmm. What would KoC be without clicks from officers? Let's find out :). My reason: Some of us prefer to be honest and not mass-message people--should it be to our detriment that we play as the rules request, while others mass-message and auto-message?
Issue XII) The messaging system is somewhat ineffective. I understand the point of filtering links, but people just walk right around that. Cuss words are filtered out (a good thing) but hundreds of KoC names are blasphemous/derogatory. Also, it would make sense, as suggested above, to message all officers, though not necessarily sub-officers.
Issue XIII) I think 2 commander changes an age make more sense than one change. It makes sense to limit commander change opportunities, but I've known many players whose commander quits. The player that's left has already changed commanders once, and now, much to their dismay, they're flying solo. Give them one more chance to choose a commander.
Issue XIV) It would be nice it commanders could boot their officers, to no detriment to the officers who could then choose a new commander. My reason: I've had a few officers, and known people who have had officers, that are schmucks. Sorry to be bluent, but they're just unfriendly people who are always yelling and immature, and not fun for anything except to sabb.
Issue XV) Keep Races as-is. They've been these four too long to make a large change, I think.
Issue XVI) Keep units as-is. There's already a spy demolition crew in simply attacking a player, so that wouldn't matter. Mercenary spies aren't going to save anybody anything,. in either the short of long term.
Issue XVII) Keep the formula. It won't help to do any of that other stuff
Issue XVIII) I suggest creating a limited bank size. (4million?) Some days we just can't be around that much, and banking would help
Issue XIX) I don't know, I haven't reached the top level yet so it's not for me to say whether there should be another level or two or ten.
Issue XX) Are those my only options? I want to start with 50k gold, not 100k. :P. Oh, and as for turns, either 50 or 100. As for command chains, I'd give people two days to get settled before enforcing 1 or 2 commander changes only in the age.
Issue XXI) I'm confused. I guess I should read some of the other threads....
Issue XXII) Didn't I already cover the bad KoC name topic? Nothing we can do about it, which kinda sucks. Eventually every possible thing will be a bad word and there will be no names left.
Issue XXIII) Add more weapons--one more expensive weapon for SA, and one for DA.
Issue XXIV) No graphics, please. I've discovered that the few times when I need to use dial-up it is a veritable pain to get anywhere with any flash images. It's hard enough without them.
Issue XXV) Allow avatars and profiles, with a logical size limit on each, and disallowing the posting of links.
Issue XXVI) I've always like the 10 spy levels. Any more than that and it's redundant. Also, I'm used to it and it's part of KoC.
Issue XXVII) Keep the current tbg. I appreciate that spies/sentries earn tbg, though it's good that they have a lesser tbg then men.
Issue XXVIII) Increase the amount of available mercenaries if they keep disappearing at this rate. Then again, I'm biased, since I want them :)
Issue XXIX) Keep recruiters as-is. There's no going back.
Issue XXX) I could care less. I don't play the flash games.

Black_Axe
2nd February 2005, 02:05 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design

3. Add possible skins/options

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy(Personally prefer it to be 3x)

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

6. Reinstate Sabotage Immunity at a fixed point (Age 2)

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers

Issue 9: Unit Production

1. Unit Production should be kept as-is

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System


2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age(but not if an Officer has made the decision to "ditch" his Commander)

Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers(both)
3. Commanders should be able to ditch officers

Issue 15: Races

2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus

Issue 16: Units

3. Add the units “Assassins” to kill spies

Issue 17: Repairs

3. Decrease amount of damage done to defender’s weapons

Issue 18: Banking System

2. Players should be allowed to store a certain amount of gold

Issue 19: Additional Seige/Fortification Levels

3. Allow players to change the name of the final Seige/Fort

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)

Issue 21: Rank Tracker

2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

2. Use a word filter on registration

Issue 23: Weapons

3. Rename weapons

Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is

Issue 27: Turn Based Gold

2. Allow spies/sentries gain more TBG than currently

Issue 28: Mercenaries

1. Keep Mercenaries as-is

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

1. Do not add more Flash Games

Euthie
2nd February 2005, 02:10 AM
*Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible
totally!! I think everyone is totally fed up with this age and bored as hell atm.if there's not enough time to make all the needed changes, u can always make a reset ad play age 4 like Age 3 and make Age 5 the big improved age then...

*Issue 2: Including an In-Game Master List of Alliances
1. I agree and would like an alliance rating system
agreed, this would bring even more competition to the game


*Issue 3: Possibility of a New Site Design

1. Keep the current site design


*Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy

*Issue 5: Rankings and Statistics

2. Add another ranking, but also add another skill needed


*Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
7. Instate Sabotage Immunity at a point dependent on size/strength

*Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is


*Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers

*Issue 9: Unit Production

2. Unit Production should be somewhat increased in effectiveness


*Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

*Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

*Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers

*Issue 13: Commander Changes


2. Allow players two or more commander changes per Age! --> only when commander goes inactive or hasbeen deleted....

*Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers


*Issue 15: Races

1. Keep all races as-is
3. Human Changes: Reduce gold bonus to 20%


*Issue 16: Units

1. Keep all units as-is

*Issue 17: Repairs

Keep formulas and repair costs (as-is)
2. Decrease amount of damage done to attacker’s weapons

*Issue 18: Banking System

layers should be allowed to store a certain amount of gold

*issue 19: Additional Seige/Fortification Levels

2. Add more Seige/Fortification levels


*Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 75000 gold, few turns (as-is)

*Issue 21: Rank Tracker

2. Add a rank tracking system if possible

*Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)


*Issue 23: Weapons

2. Add more weapons so that fewer soldiers are needed

*Issue 24: Graphics

1. Keep in-game graphics limited, as-is


*Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles

*Issue 26: Spy Levels

2. Increase to 15 Spy Levels

*Issue 27: Turn Based Gold

1. Keep TBG System as-is

*Issue 28: Mercenaries

1. Keep Mercenaries as-is

*Issue 29: Recruiters

1. Keep Recruiters as-is

*Issue 30: Flash Games

1. Do not add more Flash Games




Euthie

sparhawk29
2nd February 2005, 03:03 AM
1.) START A.S.A.P!!! cus this age is getting boring and people are actually leaving the game.. :(

2.) i think they should be labelled and tagged, so that way we have a chance of knowing who we are actually attacking.. and if someone is interested in joining the alliance, they only need to send a pm.

3.) if possible you could add a skin/design option.. but i am easy either way..

4.) this is a tough one. i think that maybe the 2x spy to see the gold would be better, but it doesn't worry me.. i do however think that if you successfully spy someone, you should see the amount they have no matter what. had one case where i spied and i couldn't see the treasury.. that was all i wanted and to see if i could win..

5.) i think adding another ranking and another skill would make life way more fun in the game.. i am happy with the way it is now, but something different could be good..:P

6.) honestly sabotage makes the game unfair at the moment. there needs to be major changes here.. definitely limit the amount of times they can sab a person, make it cost turns, and i believe alot more than 1 or 2 turns will serve, possibly more like 5. and the spy weapons should not be immune to damage.

7.) mass attack rules i am easy with.. whatever is chosen i go with..

8.) definitely add the image verification to the armory.. auto buyers were illegal, and should stay that way.. i believe make them work for what they have..:P

9.) unit productivity should be increased in effectiveness, because we shouldn't have to rely on a clicker at all to get our soldiers.. it will help even out all of the armies in strength..

10.) clicking should be eliminated, and i know there are people who will argue about that.. but it will stop ridiculous army sizes getting into the game, and evens out the battlefield more..

11.) i say leave the bonus as is, but without the sub officers helping the higher commander.. if they are going to recruit, they should work for it too..

12.) i think that there should be a choice to mass message all your officers at once.. because if you do have more than 20 officers, that will take forever to do. however the limit of 20 should be every half hour instead of every hour..

13.) we should be able to change our commanders more than once.. i'll leave the choices up to you guys..

14.) i think they should be able to choose to accept an officer, and have the choice of ditching an officer if he is too troublesome too.. i think it needs to go both ways there..

15.) some minor changes all around, and possibly a new race could be good.. no idea what ones, but someone can add more to that..

16.) assassins sound real good too.. spies for searching the gold, assasins for the killings, and saboteurs for sabbing?

17.) i think that the cost is getting excessive when you have alot of weapons . maybe decreasing the damage done in battle..

18.) i think a bank would be good.. gives you a chance of saving up for upgrades or stronger weapons and the like..

19.) add more seige and fort levels i think.. more to spend on..:P

20.) should start out with no command chains in place, so that way we all have to start again, and the 100 000 gold with 100 turns sounds good, we can get started easier..

21.) as of the rank tracker, i'm easy there, whatever goes..

22.) i think there should be a word filter there too. get's rid of the rubbish that get's in there..

23.) could add more weapons, again some new choices..:P

24.) leave the graphics.. too fancy could kill the site..

25.) avatars could be cool, but only if it doesn't make the site too big..:P

26.) i think adding more spy levels to 20 would be good.. again gives something for people to spend on..

27.) i think the spies and sentry should earn more too. they were originally part of our army before being trained there..

28.) mercs shouldn't be earning gold for your armies, as they are hired arms, and there should be a limit as to what you can get per day..

29.) not sure about the recruiters, and if we lose the unique link.. then it won't matter. not everyone has a fast net with a fast pc.. so an even playing field here would be good..

30.) dunno and don't care about the flash games as i don't play them.

Tekano
2nd February 2005, 03:20 AM
Issue 1: Starting The New Age

Start ASAP, this age has been going on for way too long. make this a small age and start age5 or something in summer

Issue 2: Including an In-Game Master List of Alliances

both an alliance rating system and an alliance label would be nice

Issue 3: Possibility of a New Site Design

add a new design: this ain't hard so this can be added in a short amount of time

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

change it to 3-1 or 2-1

Issue 5: Rankings and Statistics

add new stats and new rankings for those stats.

Issue 6: Sabotage

make sabotage damage weapons instead of destroying them, add a sabotage check that doesn't destroy the weapons

Issue 7: Mass Attacks/Damage Formula

decrease offensive damage but only by a small bit and increase the defensive damage but also only with a small bit.

Issue 8: Autobuyers

Hell yeah, add the image recognition to the

Issue 9: Unit Production

make it cost less, just like age1 when all lvls were only 50k

Issue 10: Unique Link Clicking to Gain Soldiers

keep it as it is, this brings you guys the ads you need

Issue 11: Officer Bonuses

leave this as well, this brings you the new players to the game

Issue 12: In-Game Messaging System

an option to message all officers at the same time would be usefull yeah

Issue 13: Commander Changes

allow 2 changes per age and don't count the ditch as a commander switch

Issue 14: Ditch/Accept Officers

make a system that you can accept and ditch officers

Issue 15: Races

change the elf one, that sounds good, only add 25% spy bonus for elves and add a new race with 25% sentry bonus

Issue 16: Units

keep it as it is

Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons
5. increase amount of damage done to defender’s weapons

Issue 18: Banking System

nooo, don't add a bank, less gold available for the attackers

Issue 19: Additional Seige/Fortification Levels

add way more siege levels, make it impossible to get all of them.

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)

Issue 22: Inappropriate (Obscene, Offensive) IDs

3. Actively ban offensive IDs as they are reportedation

Issue 23: Weapons

3. Rename weapons (Suggestions)

Issue 24: Graphics

1. Keep in-game graphics limited, as-is, it'll slow down the site

Issue 25: Avatars and Profiles

profiles would be nice but avatars... nah

Issue 26: Spy Levels

increase to 20 spy levels, hell yeah :D more to get

Issue 27: Turn Based Gold

keep the soldiers tbg but lower the spies and sentry's tbg to 10

Issue 28: Mercenaries

2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day

Issue 29: Recruiters

2. Make recruiters illegal except for the clickmaster, back to the old days :D that would be great

Issue 30: Flash Games

do w/e you want with it, it's not important to me, I have my own games site

Zap
2nd February 2005, 03:21 AM
I'll make mine short, here is what I like to see done to these issues


Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible


Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged



Issue 3: Possibility of a New Site Design
2. Add a new site design
3. Add possible skins/options



Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
2. Change the gold viewing formula to only needing 2x Spy

or 3x


Issue 5: Rankings and Statistics
2. Add another ranking, but also add another skill needed


Issue 6: Sabotage
3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons
9. "Have spies lose tools in failed missions.**
**only if the spy gets caught



Issue 7: Mass Attacks/Damage Formula
3. Include a “Mass Attack” option for alliances :D
I made my own suggestion, hope you can use it

My suggestion (http://www.giveupalready.com/showthread.php?t=9634&page=1)


Issue 8: Autobuyers
1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
4. Autobuyers should be more strictly watched, and users penalized


Issue 9: Unit Production
2. Unit Production should be somewhat increased in effectiveness


Issue 10: Unique Link Clicking to Gain Soldiers
1. The clicking system is fine as-is—No limit needed

or
if possible

2. Clicking as we know it should be eliminated
remove it or lower the cool down to 2-3 min and instead of 15 bottons lower it to 10


Issue 11: Officer Bonuses
1. The bonus soldiers commanders receive should be left as-is


Issue 12: In-Game Messaging System
2. Add an option to allow players to message all officers/sub-officers
- it makes life easy for those with many and/or few officers



Issue 13: Commander Changes
2. Allow players two or more commander changes per Age


Issue 14: Ditch/Accept Officers
2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain U 35


Issue 15: Races
2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
3. Human Changes: Reduce gold bonus to 15%
or
look at this great great suggestion by denny (http://www.giveupalready.com/showthread.php?t=9021) to change to human race bonus


Issue 16: Units
1. Keep all units as-is
-unless you want to add other stats which requier a new unit


Issue 17: Repairs
1. Keep formulas and repair costs (as-is)
and/or please reduce the repair cost formula


Issue 18: Banking System
2. Players should be allowed to store a certain amount of gold



3. Allow players to change the name of the final Seige/Fort
1. Keep the Seige/Fortification as-is
3. Allow players to change the name of the final Seige/Fort


Issue 20: Day 1 of Age 4
1. Start out with command chains in-place (as-is)
- or make a "I would like to stay in chain when the next age starts" option
4. Start out with 100,000 gold, and 100 turns


Issue 21: Rank Tracker
1. Do not add rank tracker (as-is)


Issue 22: Inappropriate (Obscene, Offensive) IDs
1. Only act in extreme circumstances for offensive IDs (as-is)
3. Actively ban offensive IDs as they are reported
-only kick them so they have a 2. chance


Issue 23: Weapons
1. Keep Weapons as-is


Issue 24: Graphics
2. Add optional graphics sequences when attacking/spying, if possible


Issue 25: Avatars and Profiles
2. Allow players to have avatars and profiles
-But there need to be rules so people don't upload an "offensive" picture


Issue 26: Spy Levels
1. Keep the 10 Spy Levels, as-is
3. Other Spy Level suggestion (Post)
- just like siege and fortification levels, there needs to be names
like level 1 - a safe
level 2 - need to say a pasword to enter the forts gate
level 3 black spy uniforms
level 4 gives all spies a backpack to carry documents
level 5 .....
and so on, but please rename them, some of these where made in 1 sec :)


Issue 27: Turn Based Gold
1. Keep TBG System as-is


Issue 28: Mercenaries
2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day


Issue 29: Recruiters
1. Keep Recruiters as-is


Issue 30: Flash Games
don't care :)


Issue 31: Searchable Intelligence and Attack Logs U 37
2. Add a search feature to intelligence and attack logs


Issue 32: Legality of Farm/Spy Scripts U 37
3. Ban and penalize players found to use spy/farm scripts
-an AI doing a job on another account, it has to be cheat :(

hope you can use this

Arghhhh_SaD
2nd February 2005, 03:37 AM
Issue 1:
1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances
2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design
1. Keep the current site design


Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
1. Leave the formula as-is

Issue 5: Rankings and Statistics
1. Leave the four rankings as-is


Issue 6: Sabotage
1. Keep Sabotage as-is

Issue 7: Mass Attacks/Damage Formula
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)

Issue 8: Autobuyers
1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means

Issue 9: Unit Production
1. Unit Production should be kept as-is

Issue 10: Unique Link Clicking to Gain Soldiers
1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses
1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System
2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes
2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers
3. Commanders should be able to ditch officers

Issue 15: Races
1. Keep all races as-is

Issue 16: Units
1. Keep all units as-is


Issue 17: Repairs
2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons

Issue 18: Banking System
1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels
2. Add more Seige/Fortification levels


Issue 20: Day 1 of Age 4
1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)

Issue 21: Rank Tracker
1. Do not add rank tracker (as-is)

Issue 22: Inappropriate (Obscene, Offensive) IDs
1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 23: Weapons
1. Keep Weapons as-is

Issue 24: Graphics
1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles
1. No avatars/profiles, as-is

Issue 26: Spy Levels
2. Increase to 20 Spy Levels

Issue 27: Turn Based Gold
1. Keep TBG System as-is

Issue 28: Mercenaries
1. Keep Mercenaries as-is

Issue 29: Recruiters
1. Keep Recruiters as-is

Issue 30: Flash Games
2. Add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37
1. Keep system as-is

Issue 32: Legality of Farm/Spy Scripts U 37
3. Ban and penalize players found to use spy/farm scripts


*Updated*

Draggar
2nd February 2005, 04:10 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible
Beta was fun and gave us challenge of anticipating what might come up next, and trying to prepare for that.

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged
No comment other than it's not a bad idea

Issue 3: Possibility of a New Site Design

1. Keep the current site design
If it ain't broke, don't fix it. The site is simple and easy to get around, that's one of the reasons I like it.

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is
While 2X is not a bad idea, the 4X rule has made it safer for some lower players (and players across the board). Besides, just get your spy up and spy on them before you attack.

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is
Simple is best, 3 rankings were nice, 4 added another option, so it's still not too bad.

Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons
Personally I hate sabotage, but it's part of the game. Another suggestion would be to bring back the sabotage check that we had in Age 2.

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is
3. Include a “Mass Attack” option for alliances
Not a bad idea, 'mass attack' button that will perform 5 continuous "1 attack" attacks.


Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
4. Autobuyers should be more strictly watched, and users penalized
What's the point of having the game if veryone has no gold from their autobuery?


Issue 9: Unit Production

1. Unit Production should be kept as-is
Or slightly increased

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed


Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is


Issue 12: In-Game Messaging System

1. Keep messaging system as-is
2. Add an option to allow players to message all officers/sub-officers


Issue 13: Commander Changes
2. Allow players two or more commander changes per Age
While there is the possibility of abuse with this, I think the impact would be minimal.

Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers

Issue 15: Races


2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
4. Add a new race (Post)
Trolls? An extra 1 or 2 unit production per day? Halflings with a +25 sentry?

Issue 16: Units

1. Keep all units as-is
3. Add the units “Assassins” to kill spies
Nasty thought, I'd hate to see it in game but it would make it interesting.

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)


Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)
Again, what would be the point of attacking if everyone banked their cash in a bank? I like the current way, buy weapons.

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is


Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)
4. Start out with 100,000 gold, and 100 turns
No preference either way. Just don't activate us until we "log" in.

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)
2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)
2. Use a word filter on registration


Issue 23: Weapons

1. Keep Weapons as-is


Issue 24: Graphics

1. Keep in-game graphics limited, as-is
Any graphics added should be ASCII.

Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is


Issue 27: Turn Based Gold

1. Keep TBG System as-is


Issue 28: Mercenaries

1. Keep Mercenaries as-is


Issue 29: Recruiters

1. Keep Recruiters as-is
It's a great help to those of us who can't get many people to click on us. Also, the ones I've used I only get clicks when I give clicks, so I have to work at it. (It's not free clicks).

Issue 30: Flash Games

1. Do not add more Flash Games

maggot
2nd February 2005, 04:10 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible!

Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design

3. Add possible skins/options

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
5. Make Sabotage damage, but not destroy, weapons

Issue 7: Mass Attacks/Damage Formula

2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means

Issue 9: Unit Production

3. Unit Production should be drastically increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers

Issue 15: Races

2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
3. Human Changes: Reduce gold bonus to 15%

Issue 16: Units

2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies


Issue 17: Repairs

5. Increase amount of damage done to defender’s weapons

Issue 18: Banking System

2. Players should be allowed to store a certain amount of gold

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 23: Weapons

2. Add more weapons so that fewer soldiers are needed

Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is

Issue 26: Spy Levels

2. Increase to 20 Spy Levels

Issue 27: Turn Based Gold

1. Keep TBG System as-is

Issue 28: Mercenaries

2. Increase number of mercenaries available

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

1. Do not add more Flash Games

That's all :)

maggot

NoKtUrNaL
2nd February 2005, 05:38 AM
Issue 1: Starting The New Age

1. Start A.S.A.P and add the changes as it goes

Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design

1. Keep the current site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

3. Make Sabotage cost turns (2-4) I think you should gain spy turns when you gain attack turns

5. Make Sabotage damage, but not destroy, weapons

Issue 7: Mass Attacks/Damage Formula

3. Include a “Mass Attack” option for alliances

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers

Issue 9: Unit Production

2. Unit Production should be somewhat increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

3. Clicking should be limited to (500-1000) per day

Issue 11: Officer Bonuses

2. The bonus soldiers commanders receive should be limited

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers

3. Commanders should be able to ditch officers<--would be needed aswell as the above one

Issue 15: Races

3. Human Changes: Reduce gold bonus to 15%

4. Add a new race (Post)-Undead/Demons or something with an evil sense to it

Issue 16: Units

3. Add the units “Assassins” to kill spies
4. Add another unit (Post)- Not another unit but different degrees of training units to hold different weapons

Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons

Issue 18: Banking System

2. Players should be allowed to store a certain amount of gold

Issue 19: Additional Seige/Fortification Levels

2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)

Issue 21: Rank Tracker

2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 23: Weapons

3. Rename weapons (Suggestions) Give players the ability to use their seige upgrades ie, catapults can be weapons once you've bought the upgrade and then you wheel in catapults to attack

Issue 24: Graphics

2. Add optional graphics sequences when attacking/spying, if possible

Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles

Issue 26: Spy Levels

2. Increase to 20 Spy Levels

Issue 27: Turn Based Gold

2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently

Issue 28: Mercenaries

2. Increase number of mercenaries available

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

1. Do not add more Flash Games


On a final note i would like to say that whether or not all these are met the game will stay as great as it is so long as sabbing is limited, it would reduce the amount of people quitting the game and playing RoT or something similar
if you set it up so attack turns and covert turns are both gained the same way and at same pace but limit the amount people can save up for, say 500 (Attack as well, too many people have 5000 attack turns!)

Thanks Vegna for doing all this ya havta keep us posted on any developments

Sathanas
2nd February 2005, 06:24 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible


Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged


Issue 3: Possibility of a New Site Design

1. Keep the current site design


Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy


Issue 5: Rankings and Statistics

4. Add new ways to be ranked, but not new stats
- a TBG rank would be interesting


Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
- maybe only 1 turn


Issue 7: Mass Attacks/Damage Formula

2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)


Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers


Issue 9: Unit Production

1. Unit Production should be kept as-is


Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed


Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is


Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers


Issue 13: Commander Changes

2. Allow players two or more commander changes per Age
- instead of 2 or more per age, you should get your command change back if you reset or get ditched by your commander (see next issue)

Issue 14: Ditch/Accept Officers

3. Commanders should be able to ditch officers

Issue 15: Races

2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus


Issue 16: Units

1. Keep all units as-is


Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons


Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)


Issue 19: Additional Seige/Fortification Levels

3. Allow players to change the name of the final Seige/Fort

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported

Issue 23: Weapons

1. Keep Weapons as-is
3. Rename weapons (Suggestions)
- sticks seem pretty useless to me

Issue 24: Graphics

1. Keep in-game graphics limited, as-is


Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles
- as long as it is completely optional

Issue 26: Spy Levels

3. Other Spy Level suggestion (Post)
- 20 is a bit excessive if it doubles each time, but there definitely isnt enough upgrades for spy...it costs only 6 million gold for level 10! probably level 12 if it kept doubling spy/sentry effectiveness.

Issue 27: Turn Based Gold

1. Keep TBG System as-is


Issue 28: Mercenaries

2. Increase number of mercenaries available


Issue 29: Recruiters

1. Keep Recruiters as-is


Issue 30: Flash Games

1. Do not add more Flash Games
- To be honest, I reckon the admins should focus on KoC, not the flash games.

ReBeL-DM
2nd February 2005, 07:03 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible

I am tired of waiting lol

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged

I think both of these are very useful but if it means delaying the next age. forget it.

Issue 3: Possibility of a New Site Design

3. Add possible skins/options

Once again I think skins would rock, but if it meand delay...nix it.

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is

Plain and simple

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Leave as is...

Issue 6: Sabotage

1. Keep Sabotage as-is

I like that there is no immunity and this helps make it anyones game...kinda.

Issue 7: Mass Attacks/Damage Formula

3. Include a “Mass Attack” option for alliances

Would be nice. again if it means delay....nevermind

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers

I think this is the best way to stop them...but like before...if it delays the next age i really dun care.

Issue 9: Unit Production

3. Unit Production should be drastically increased in effectiveness

I think this will help the players who cant click 24/7. but dont delay the age coming

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

Fine as is.

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

Leave as is. making no bonus just stops the point of the commander and chains. i wouldnt play no more...

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers

Great idea. but dont delay the age.

Issue 13: Commander Changes

1. Keep commander changes as-is

leave as is...otherwise peole will be changing all the time...

Issue 14: Ditch/Accept Officers

3. Commanders should be able to ditch officers

nother good idea. this will stop the whole bunch of jerks getting in a chain to cause drama....but dont delay the game.

Issue 15: Races

4. Add a new race (Post)

I think the races are fine, but it wouldnt hurt adding another. but DO NOT DELAY!!!

Issue 16: Units


3. Add the units “Assassins” to kill spies
4. Add another unit (Post)

Making other units will make it more interesting. but dont delay...

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)

it is fine where it is.

Issue 18: Banking System


2. Players should be allowed to store a certain amount of gold

Something like in DT wouldnt be bad. but dont delay.

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is

it is fine as is

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns

Command chains in place. And more gold and turns to help the noobs.

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)

Dont really know what it is so i say no

Issue 22: Inappropriate (Obscene, Offensive) IDs

3. Actively ban offensive IDs as they are reported

I think if they cant play nice they shouldnt play.

Issue 23: Weapons

1. Keep Weapons as-is

as is

Issue 24: Graphics

2. Add optional graphics sequences when attacking/spying, if possible

wouldnt hurt. but if it slows the site...no. if it means delays...no.

Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles

great idea. as long as there is something to repot bad avatars.

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is

Dont really care...

Issue 27: Turn Based Gold

2. Allow spies/sentries gain more TBG than currently

could be nice...no delays though :P

Issue 28: Mercenaries

2. Increase number of mercenaries available

more more more.

Issue 29: Recruiters

1. Keep Recruiters as-is

dont change...

Issue 30: Flash Games

1. Do not add more Flash Games

Nothing i really care about. I never play them.

All in all. there are some great ideas there. But the most important thing i think is getting age 4 here soon. Or at least a beta soon. While they start work now on all these great ideas for the real age or age 5. Just bring the age! lol.

INXSfan
2nd February 2005, 07:05 AM
Issue 1: Starting The New Age
1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances
1. I agree and would like an alliance rating system

Issue 3: Possibility of a New Site Design
1. Keep the current site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
1. Leave the formula as-is

Issue 5: Rankings and Statistics
3. Add another ranking, but don’t add another skill

Issue 6: Sabotage
3. Make Sabotage cost turns (2) and
5. Make Sabotage damage, but not destroy, weapons

Issue 7: Mass Attacks/Damage Formula
1. Keep the damage formula and related rules as-is

Issue 8: Autobuyers
1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
or
2. Prevent Autobuyers by other means

Issue 9: Unit Production
2. Unit Production should be somewhat increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers
3. Clicking should be limited to (500-1000) per day

Issue 11: Officer Bonuses
1. The bonus soldiers commanders receive should be left as it is

Issue 12: In-Game Messaging System
2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes
allow players to change commanders twice and at no cost when the commander deletes his account

Issue 14: Ditch/Accept Officers
2. Commanders should have toapprove new officers
3. Commanders should be able to ditch officers if officer agrees

Issue 15: Races
1. Keep all races as-is!!!!

Issue 16: Units
1. Keep all units as-is

Issue 17: Repairs
2. Decrease amount of damage done to attacker’s weapons
5. Increase amount of damage done to defender’s weapons

Issue 18: Banking System
2. Players should be allowed to store a certain amount of gold

Issue 19: Additional Seige/Fortification Levels
3. Allow players to change the name of the final Seige/Fort

Issue 20: Day 1 of Age 4
1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns and first 100.000 gold cannot be stolen this would be unfair for players who live somewhere where the age starts at night and so can be robbed of there starting gold

Issue 21: Rank Tracker
2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs
1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 23: Weapons
2. Add more weapons so that fewer soldiers are needed

Issue 24: Graphics
1. Keep in-game graphics limited, as-is


Issue 25: Avatars and Profiles
2. Allow players to have avatars and profiles

Issue 26: Spy Levels
3. Other Spy Level 15

Issue 27: Turn Based Gold
2. Allow spies/sentries gain more TBG than currently

Issue 28: Mercenaries
1. Keep Mercenaries as-is

Issue 29: Recruiters
1. Keep Recruiters as-is

Issue 30: Flash Games [is this an issue???!!!!] i Think NOT
1. Do not add more Flash Games

well just what my oppinion is about this
:heh:

bega
2nd February 2005, 07:08 AM
Issue 1: Starting The New Age
1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances
2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design
1. Keep the current site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
1. Leave the formula as-is

Issue 5: Rankings and Statistics
2. Add another ranking, but also add another skill needed

Issue 6: Sabotage
1. Keep Sabotage as-is

Issue 7: Mass Attacks/Damage Formula
3. Include a “Mass Attack” option for alliances

Issue 8: Autobuyers
2. Prevent Autobuyers by other means
***CAPTCHA test in armory would mean an exact loss of your gold if you misclick when you have tons of gold...

Issue 9: Unit Production
2. Unit Production should be somewhat increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers
1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses
1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System
2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes
2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers
3. Commanders should be able to ditch officers

Issue 15: Races
2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
4. Add a new race (Post)
**if i am not asking much, maybe a half-orc or a half-elf... i dunno

Issue 16: Units
3. Add the units “Assassins” to kill spies
4. Add another unit (Post)

Issue 17: Repairs
5. Decrease amount of damage done to defender’s weapons

Issue 18: Banking System
2. Players should be allowed to store a certain amount of gold
**but not toooo much

Issue 19: Additional Seige/Fortification Levels
2. Add more Seige/Fortification levels

Issue 20: Day 1 of Age 4
1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)

Issue 21: Rank Tracker
2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs
2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported

Issue 23: Weapons
2. Add more weapons so that fewer soldiers are needed

Issue 24: Graphics
1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles
2. Allow players to have avatars and profiles

Issue 26: Spy Levels
2. Increase to 20 Spy Levels

Issue 27: Turn Based Gold
2. Allow spies/sentries gain more TBG than currently

Issue 28: Mercenaries
3. Allow players to buy less mercenaries per day

Issue 29: Recruiters
1. Keep Recruiters as-is

Issue 30: Flash Games
1. Do not add more Flash Games


Thanks. Bega.

SlimOne
2nd February 2005, 07:21 AM
Issue 1: Starting The New Age
1. Start ASAP, add improvements as possible. Please add the simpler changes right away.

Issue 2: Including an In-Game Master List of Alliances
3. I disagree with having an alliance master list or related changes

Issue 3: Possibility of a New Site Design
1. Keep the current site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics
1. Leave the four rankings as-is

Issue 6: Sabotage
3. Make Sabotage cost turns (1)
5. Make Sabotage damage, but not destroy, weapons .
Sabotage shud be most effective when multiple spies (max 15) are sent in. Then more spies wud die in battle.
Add sabotage to spy and sentry tools

Issue 7: Mass Attacks/Damage Formula
1. Keep the damage formula and related rules as-is

Issue 8: Autobuyers
1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
---Autobuyers should be more strictly watched, and users penalized. Forget this, it requires maintenance by admins.

Issue 9: Unit Production
2. Unit Production should be somewhat increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers
3. Clicking should be limited to (500-1000) per day. I recommend limiting clicking based on the unit production acheived.

Issue 11: Officer Bonuses
1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System
2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes
2. Allow players two or more commander changes per Age. A ditch commander shud not count as a switch.

Issue 14: Ditch/Accept Officers
3. Commanders should be able to ditch officers

Issue 15: Races
2. Elf changes: 25% spy bonus ONLY (not sentry)
3. Human Changes: Reduce gold bonus to 10%
4. Add a new race (Wizards shud be the 25% sentry increase)

Issue 17: Repairs
2. Decrease amount of damage done to attacker’s weapons. Or allow for automatic repair of weapons 1 point per turn.

Issue 18: Banking System
2. Players should be allowed to store a certain amount of gold. This gold should be never visible but can be stolen (along with your unbanked gold) if you are attacked.

Issue 19: Additional Seige/Fortification Levels
1. Keep the Seige/Fortification as-is

Issue 20: Day 1 of Age 4
1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns.

Issue 21: Rank Tracker
1. Do not add rank tracker (as-is)

Issue 22: Inappropriate (Obscene, Offensive) IDs
2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported.

Issue 23: Weapons
1. Keep Weapons as-is Eliminate smaller value weapons. Even new accounts dont buy them.

Issue 24: Graphics
1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles
1. No avatars/profiles, as-is

Issue 26: Spy Levels
2. Increase to 20 Spy Levels. Will require a better form of immunity from sabotage by large players. Perhaps each level shud not double the spy action but add 50%

Issue 27: Turn Based Gold
1. Keep TBG System as-is.

Issue 28: Mercenaries
2. Increase number of mercenaries available Unlimited availability, max 10% of army size
4. Have mercenaries earn gold

Issue 29: Recruiters
1. Keep Recruiters as-is

ALSO
-Severly limit the ability to sell weapons. When you want to upgrade it could ask you which weapons you want to trade in for that upgrade. Another option wud be to eliminate the sale of missiles/shields. This wud prevent hackings.
-Add more turns to allow more attacking.
-A single turn attack shud send in 1/15 of your SA and 1/15 of your army size. Also shud only get 1/15 weapon damage

lord of storms
2nd February 2005, 07:26 AM
http://www.giveupalready.com/showthread.php?t=6572&page=1&pp=10

All my sujestions lay here. Some aspects are already beeing voted on. And i do think that these will make a difrance. Just incase you didnt read them, I copeid them strait from this forum into my voting sujestions.


Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible
2. Wait for completion, start new Age in Summer.

Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design

1. Keep the current site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy (3x IS MUCH BETTER!)


Issue 5: Rankings and Statistics

2. Add another ranking, but also add another skill needed


Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
5. Make Sabotage damage, but not destroy, weapons
8. Make other changes to Sabotage (Post)

1: 1,000gold capturing per soldier
This will force people to have more soldiers, it makes no sence to have a army of 60,000 and only having 10-1,000 troops. this would force people who want to gain gold to have more soldiers put into battle. sence troops produce more than spys this would increase the gold generated from accounts all over the place,as a result from this, more gold per attack will be posible meaning people will put even more into armys apose to spy/sent.

This idea is to make income more apearant apose to micro armys with large spy and sent forces...

at the molment people may have as many as 50troops. with this new restriction, they will be capable of only grabing 50,000gold. considering the avrage grab is 200,000 they will be forced to keep at least 200troops for offence. lets say the avrage person has a total of 1,200total click troops... that means apose to 1troop per every 24spys. people will have to have at least 1troop per every 6spys. *for a 1,200 total account the income jump would be from 21,000 to 18750 witch is +12% income and as the avarage rises so will troops needed to get an avrage gain, making more income, and more growth which is the funnest*

Issue 7: Mass Attacks/Damage Formula

3. Include a “Mass Attack” option for alliances

5. The ability for 2 armies to attack a player at the same time
This is meant to put stress on ANY player with good defence. but sence lordstriker, and denny along with the other top notch players are loafing around reaping the benifits not worrying about getting attacked, this will actually make some of them pause and think "am i really safe?" and force them to activly spend thier gold.

this will help balance out the loss of the siege upgrade *sujestion #6*

--------------------------------------------------------------------------
--------------------------------------------------------------------------
6. balance of fortification+siege

A effort to make dwarfs popular again, atm it doesnt even matter if you have dwarf bonus any race with 3attack upgrades will get equivilant of a free fortification so at 6fortifications vs 6attack upgrades dwarf bonus is only an equlizier, not a bonus. and for orcs they wont have any efforts beating a dwarf evenly equiped and with equal fortification/siege upgrades.

having this will make dwarf actually stand a chance at having an umbreakable defence to evenly matched players.


Issue 8: Autobuyers
All would be great, #3 if only 1.
1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
3. Autobuyers should be declared legal
4. Autobuyers should be more strictly watched, and users penalized

Issue 9: Unit Production

2. Unit Production should be somewhat increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System

1. Keep messaging system as-is
2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers
If only one then #3
2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers

Issue 15: Races
If only 1 option, then #2

2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
4. Add a new race (Post)

Merfolk
Double attack turns
+15% defence and sentry
-20% attack
This will be the first race with a NEGATIVE bonus and i think itll add complexity for how much it affects. while they can attack twice as often *because they use rivers to quickly navigate to foriegn players* they must quickly retreat back to the water after leaving it, so they dont have time to use the full force that another race could dish out. They do get bonuses do defence, and sentry for they can go underwater, and build underwater citys meaning to get to the gold the soldiers will have to fight beneath the waters sufface ocasionally, same with spys for the merfolk can hide their stuff beneath the water making it harder to find, and destroy weapons. *thats if you want it to be in a realistic format* but i do think itd be interesting to see mermen try to attack with such a penalty along with how often they can attack.

defence wepons and sentry tools could be fished based, like a lantern fish apose to gaurd dog, and a giant squid apose to an IS.


Issue 16: Units
All, 2,3,4 but if only 1 option #4.
2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies
4. Add another unit (Post)

I believe the current system favors too much twords clicking systems. My Proposal is having peasants earn gold. They would add nothing to your ranking and lots of gold to your TBG while soldiers+sent give little TBG. *check the new unit forum for details*

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)

Issue 18: Banking System

2. Players should be allowed to store a certain amount of gold

Issue 19: Additional Seige/Fortification Levels

1. Keep as is.

But make a chart for newbie refrance so a newbie can know just how much +defence hes going up against. unless you have a huge wealth to buy all upgrades its imposible to know.

Issue 20: Day 1 of Age 4

4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

2. Use a word filter on registration

Issue 23: Weapons

1. Keep Weapons as-is

Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is
2. Increase to 20 Spy Levels
3. Other Spy Level suggestion (Post)

Issue 27: Turn Based Gold

1. Keep as is or NONE

NONE: I believe the current system favors too much twords clicking systems. My Proposal is having peasants earn gold. They would add nothing to your ranking and lots of gold to your TBG while soldiers+sent give little TBG. *check the new unit forum for details*

Issue 28: Mercenaries

2. Increase number of mercenaries available
4. Have mercenaries earn gold

Issue 29: Recruiters

2. Make recruiters illegal

Issue 30: Flash Games

1. Do not add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37

1. Keep system as-is

Issue 32: Legality of Farm/Spy Scripts U 37

3. Ban and penalize players found to use spy/farm scripts

redwench
2nd February 2005, 07:30 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible


Issue 2: Including an In-Game Master List of Alliances

3. I disagree with having an alliance master list or related changes


Issue 3: Possibility of a New Site Design

3. Add possible skins/options


Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

3. Allow all gold to be viewed by all players


Issue 5: Rankings and Statistics

1. Leave the four rankings as-is


Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons


Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is


Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
4. Autobuyers should be more strictly watched, and users penalized


Issue 9: Unit Production

3. Unit Production should be drastically increased in effectiveness


Issue 10: Unique Link Clicking to Gain Soldiers

2. Clicking as we know it should be eliminated


Issue 11: Officer Bonuses

3. Commanders should not receive bonus soldiers from officers


Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers


Issue 13: Commander Changes

2. Allow players two or more commander changes per Age


Issue 14: Ditch/Accept Officers

3. Commanders should be able to ditch officers


Issue 15: Races

2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus


Issue 16: Units

1. Keep all units as-is


Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons


Issue 18: Banking System

2. Players should be allowed to store a certain amount of gold


Issue 19: Additional Seige/Fortification Levels

2. Add more Seige/Fortification levels


Issue 20: Day 1 of Age 4

3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns


Issue 21: Rank Tracker

2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)


Issue 23: Weapons

1. Keep Weapons as-is


Issue 24: Graphics

1. Keep in-game graphics limited, as-is


Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is


Issue 26: Spy Levels

2. Increase to 20 Spy Levels


Issue 27: Turn Based Gold

2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently

Issue 28: Mercenaries

2. Increase number of mercenaries available
4. Have mercenaries earn gold


Issue 29: Recruiters

2. Make recruiters illegal


Issue 30: Flash Games

2. Add more Flash Games

DutchDJ
2nd February 2005, 07:33 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible
Yes please, as soon as possible. We are already waiting for so long.
2. Wait for completion, start new Age in Summer.
No please not.

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system

Issue 3: Possibility of a New Site Design

1. Keep the current site design
2. Add a new site design
3. Add possible skins/options

I don't care about the design. This design looks nice.

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

1. Keep Sabotage as-is

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
4. Autobuyers should be more strictly watched, and users penalized

There has to be more action against autobuyers.

Issue 9: Unit Production

2. Unit Production should be somewhat increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System

1. Keep messaging system as-is
2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

1. Keep commander changes as-is

Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers

Issue 15: Races

1. Keep all races as-is

Issue 16: Units

1. Keep all units as-is

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)

Issue 18: Banking System

No Banking System, than there is lesser to steal.

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)

Issue 22: Inappropriate (Obscene, Offensive) IDs

2. Use a word filter on registration

Issue 23: Weapons

1. Keep Weapons as-is

Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles

Issue 26: Spy Levels

2. Increase to 20 Spy Levels

Issue 27: Turn Based Gold

1. Keep TBG System as-is

Issue 28: Mercenaries

2. Increase number of mercenaries available

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

2. Add more Flash Games

It is fun, but not improtant.


DutchDJ

lgc_superkip
2nd February 2005, 07:48 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged
both i guess but propose something where you can put in in wich alliance you are and that everyone can see on his statspge

Issue 3: Possibility of a New Site Design

1. Keep the current site design


Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is


Issue 5: Rankings and Statistics

1. Leave the four rankings as-is


Issue 6: Sabotage



5. Make Sabotage damage, but not destroy, weapons

8. Make other changes to Sabotage (Post)
make you can sab spy weapons

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is


Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers


Issue 9: Unit Production

2. Unit Production should be somewhat increased in effectiveness


Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed


Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is


Issue 12: In-Game Messaging System


2. Add an option to allow players to message all officers/sub-officers


Issue 13: Commander Changes


2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers


2. Commanders should have to specifically approve new officers


Issue 15: Races

1. Keep all races as-is


Issue 16: Units

1. Keep all units as-is


Issue 17: Repairs

1. Keep formulas and repair costs (as-is)


Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels


2. Add more Seige/Fortification levels


Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)


Issue 22: Inappropriate (Obscene, Offensive) IDs


2. Use a word filter on registration(only with racist words not like shit or something

Issue 23: Weapons

1. Keep Weapons as-is


Issue 24: Graphics

1. Keep in-game graphics limited, as-is


Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is


Issue 26: Spy Levels


2. Increase to 20 Spy Levels


Issue 27: Turn Based Gold

1. Keep TBG System as-is


Issue 28: Mercenaries


4. Have mercenaries earn gold

Issue 29: Recruiters

1. Keep Recruiters as-is


Issue 30: Flash Games

1. Do not add more Flash Games


cya

lgc_superkip

Deth
2nd February 2005, 07:58 AM
Issue 1: Starting The New Age
1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances
2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design
1. Keep the current site design


Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
1. Leave the formula as-is


Issue 5: Rankings and Statistics
1. Leave the four rankings as-is


Issue 6: Sabotage
1. Keep Sabotage as-is


Issue 7: Mass Attacks/Damage Formula
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
My suggestion si to limit it. In order to damage ones weapons you need to have a SA that is bigger then 0.1%-0.5% (pick something between those percentages) of the defenders DA.
If you want to make KoC really really fun, then make mass attacks effectieve again ;)


Issue 8: Autobuyers
1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
3. Autobuyers should be declared legal
4. Autobuyers should be more strictly watched, and users penalized
Add CAPTCHA to get rid of most ab's. After a while people will make new and improved ones, so this should be strictly watched and if someone is cuaght using one ban him forever for ruining this game. I dont think its hard to find out who is using an ab...keep in mind, it spends gold every turn at the same time.

Issue 9: Unit Production
2. Unit Production should be somewhat increased in effectiveness


Issue 10: Unique Link Clicking to Gain Soldiers
1. The clicking system is fine as-is—No limit needed
Although it sux that some people cvan become huge by clicking...a limit would ruin this game, cuz everyone would be about the same size...whats the fun in that?

Issue 11: Officer Bonuses
1. The bonus soldiers commanders receive should be left as-is


Issue 12: In-Game Messaging System
2. Add an option to allow players to message all officers/sub-officers


Issue 13: Commander Changes

1. Keep commander changes as-is


Issue 14: Ditch/Accept Officers


2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers

Issue 15: Races

1. Keep all races as-is


Issue 16: Units

1. Keep all units as-is


Issue 17: Repairs
2. Decrease amount of damage done to attacker’s weapons
I would also like to see the damage done to defenders increased, this will force people to play this game a bit more actively instead of getting a high DA and spending TBG all day

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)


Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is


Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs


2. Use a word filter on registration


Issue 23: Weapons


2. Add more weapons so that fewer soldiers are needed


Issue 24: Graphics

1. Keep in-game graphics limited, as-is
Use yout time on more important things ;)

Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is


Issue 27: Turn Based Gold

1. Keep TBG System as-is


Issue 28: Mercenaries

1. Keep Mercenaries as-is

Issue 29: Recruiters

1. Keep Recruiters as-is


Issue 30: Flash Games

1. Do not add more Flash Games
Couldnt care less....use yout time on more important things

saint26
2nd February 2005, 08:06 AM
Issue 1: Starting The New Age
1. Start ASAP, add improvements as possible


Issue 2: Including an In-Game Master List of Alliances
2. I agree and would like alliance members to be labeled/tagged


Issue 3: Possibility of a New Site Design
1. Keep the current site design


Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
1. Leave the formula as-is


Issue 5: Rankings and Statistics
1. Leave the four rankings as-is


Issue 6: Sabotage
1. Keep Sabotage as-is


Issue 7: Mass Attacks/Damage Formula
1. Keep the damage formula and related rules as-is


Issue 8: Autobuyers
2. Prevent Autobuyers by other means


Issue 9: Unit Production
2. Unit Production should be somewhat increased in effectiveness


Issue 10: Unique Link Clicking to Gain Soldiers
1. The clicking system is fine as-is—No limit needed


Issue 11: Officer Bonuses
1. The bonus soldiers commanders receive should be left as-is


Issue 12: In-Game Messaging System
2. Add an option to allow players to message all officers/sub-officers


Issue 13: Commander Changes
2. Allow players two or more commander changes per Age


Issue 14: Ditch/Accept Officers
1. No changes should be made with Ditching/Accepting officers


Issue 15: Races
1. Keep all races as-is


Issue 16: Units
1. Keep all units as-is


Issue 17: Repairs
1. Keep formulas and repair costs (as-is)


Issue 18: Banking System
1. No banking system should be added to KoC (left as-is)


Issue 19: Additional Seige/Fortification Levels
3. Allow players to change the name of the final Seige/Fort


Issue 20: Day 1 of Age 4
1. Start out with command chains in-place (as-is)


Issue 21: Rank Tracker
2. Add a rank tracking system if possible


Issue 22: Inappropriate (Obscene, Offensive) IDs
3. Actively ban offensive IDs as they are reported


Issue 23: Weapons
2. Add more weapons so that fewer soldiers are needed


Issue 24: Graphics
1. Keep in-game graphics limited, as-is


Issue 25: Avatars and Profiles
2. Allow players to have avatars and profiles


Issue 26: Spy Levels
2. Increase to 20 Spy Levels


Issue 27: Turn Based Gold
2. Allow spies/sentries gain more TBG than currently


Issue 28: Mercenaries
2. Increase number of mercenaries available


Issue 29: Recruiters
1. Keep Recruiters as-is


Issue 30: Flash Games
1. Do not add more Flash Games

thnx. :brucelee:

killerwoody_1
2nd February 2005, 08:09 AM
1.1
2.3
3.1
4.1
5.1
6.1
7.3
8.2
Programmers who play the game have proven in the past and will prove in the future that they will find a way to create working autobuyers.
And adding a CAPTCHA option is going to be a bitch when getting a sell off, the chance of getting attacked and loosing what you just stole will be big.
9.2
10.1
11.1
Otherwise there wouldn't be a need of making a command chain beside alliances and friendship
And most smaller people gain their soldiers by having their friends as officer.
12.2
13.1
14.3
Approving is most commonly not needed but ditching an officer in the case of continues herrashment and trying to create a war...those are the ones who you especially wanna get ride of.
15.4
How your going to call them..up to you but keep the existing races and their bonusses but give elves 25% spy advantages and another race 25% sentry advantage.
16.1
17.2
THose repair costs are killing me and make "higher" rank players actually SIT on thousands and thousands of unspendable turns Because their repairs costs are killing them.
18.2
19.1
20.1
21.2
22.3
23.1
24.1
25.2
26.2
27.1
28.1
29.1
30.1

Rev0lution
2nd February 2005, 08:25 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible

And I mean REALLY ASAP ... it's getting waaaayyy to boring now

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design

1. Keep the current site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is
Issue 6: Sabotage

1. Keep Sabotage as-is (remove sabotage and many will quit, many just play for sabotage)

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is

Issue 8: Autobuyers

2. Prevent Autobuyers by other means
PLZ NO CAPTCHA : MISCLICKING BECAUSE OF EXCITEMENT IS LOSING YOUR GOLD

Issue 9: Unit Production

2. Unit Production should be somewhat increased in effectiveness


Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers


Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers

3. Commanders should be able to ditch officers

Issue 15: Races

1. Keep all races as-is

Issue 16: Units


2. Add units for mercenary spies/sentries


Issue 17: Repairs


2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons

Issue 18: Banking System

2. Players should be allowed to store a certain amount of gold

Issue 19: Additional Seige/Fortification Levels

2. Add more Seige/Fortification levels


Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 23: Weapons

1. Keep Weapons as-is
2. Add more weapons so that fewer soldiers are needed


Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is

Issue 26: Spy Levels

2. Increase to 20 Spy Levels


Issue 27: Turn Based Gold

3. Allow soldiers to gain more TBG than currently ( will help the fight against sabotage people)

Issue 28: Mercenaries

2. Increase number of mercenaries available

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

1. Do not add more Flash Games

Okastega
2nd February 2005, 08:41 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible
(Start it really soon , it's getting too boring and keep it on saturday ;) )
Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design

1. Keep the current site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

2. Get rid of Sabotage

Issue 7: Mass Attacks/Damage Formula

2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
(Make it very strick on all means of cheating by any ways possible!!!!!!!!!)

Issue 9: Unit Production

1. Unit Production should be kept as-is

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses

2. The bonus soldiers commanders receive should be limited

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age (really important , people are getting screwed when their commanders leave an alliance for example)

Issue 14: Ditch/Accept Officers

3. Commanders should be able to ditch officers

Issue 15: Races

1. Keep all races as-is

Issue 16: Units

3. Add the units “Assassins” to kill spies

Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 23: Weapons

2. Add more weapons so that fewer soldiers are needed

Issue 24: Graphics

2. Add optional graphics sequences when attacking/spying, if possible

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is

Issue 27: Turn Based Gold

1. Keep TBG System as-is

Issue 28: Mercenaries

1. Keep Mercenaries as-is

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

1. Do not add more Flash Games

ALSO

-Disable the ability to sell Shields/BPM
-Disable making big sell offs (more then 250 weapons in 24 hours)
-About the things mentioned above about the graphical stuff : Add a new profile with the ability to state if the person wants to view flash stuff or not .

blunderball
2nd February 2005, 08:50 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design

3. Add possible skins/options

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy


Issue 5: Rankings and Statistics

1. Leave the four rankings as-is


Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
5. Make Sabotage damage, but not destroy, weapons
7. Instate Sabotage Immunity at a point dependent on size/strength


Issue 7: Mass Attacks/Damage Formula

2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means (suggestion: Log out 10% of active logins every turn and have a CAPTCHA on login also)
4. Autobuyers should be more strictly watched, and users penalized

Issue 9: Unit Production

2. Unit Production should be somewhat increased in effectiveness (suggestion: half the cost)


Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is


Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers


Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers

Issue 15: Races

1. Keep all races as-is


Issue 16: Units

2. Add units for mercenary spies/sentries

Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is
3. Allow players to change the name of the final Seige/Fort

Issue 20: Day 1 of Age 4

3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported

Issue 23: Weapons

1. Keep Weapons as-is

Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is

Issue 26: Spy Levels

2. Increase to 20 Spy Levels

Issue 27: Turn Based Gold

1. Keep TBG System as-is

Issue 28: Mercenaries

2. Increase number of mercenaries available

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

Don't Care.

DragonMagic
2nd February 2005, 09:21 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible give player 10 days or so.


Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged
There sould some igon like friends or allinace neutrail make new one that have name of alliance in it where people like admid in alliance could add there alliance name.

Issue 3: Possibility of a New Site Design

Nice make new one it good see fresh start

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy
it alot beter for smaller player to see gold:)

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is
It nice as it is.

Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
2 turns are nice and have only sabb 50 time per day like in age 2

Issue 7: Mass Attacks/Damage Formula

What like beta test age 3 I want weapon to damage the same why but if you get buy one weapon and fix one point like age 2 and in beta! Than you fix you weapons in few turn not like know then have 0000.01.

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
Use any means to out of them game.

Issue 9: Unit Production

2. Unit Production should be somewhat increased in effectiveness
have it cost alot less so people that don´t like to click can use is get there army bigger.

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed
Keep it

Issue 11: Officer Bonuses

2. The bonus soldiers commanders receive should be limited
It would nice if had like if have more 20-40 officers you get 1/4 if them and and if more 100 1/8 and you play with this number alot but you still need officers:)

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers
I Like this idea this would help alot and keep other one at 20 msg per hour

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age
Well it nice see it ones month!! Than if get commander that you dont like. He lied to you get you as his officers then you get new later

Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
I want see both ideas:)

Issue 15: Races

1. Keep all races as-is, Like as it is.

2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies

I love both of them:)

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)
keep but as said few lines up one point fix for one weapon that buy.

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)


Issue 19: Additional Seige/Fortification Levels

2. Add more Seige/Fortification levels love see to more


Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns
That help alot players, 100k of gold

Issue 21: Rank Tracker

2. Add a rank tracking system if possible nice idea.

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 23: Weapons

2. Add more weapons so that fewer soldiers are needed
More powerfull weapon that would nice 15000k or 20000k

Issue 24: Graphics


2. Add optional graphics sequences when attacking/spying, if possible
If does slow server down

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is
keep it as is

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is

Issue 27: Turn Based Gold

2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently
Yes it nice have more gold more gold more attacks! like in age 2 human 50gb and rest 40 Human spy/sentry 20-25 and rest would 25% less

Issue 28: Mercenaries

2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day
4. Have mercenaries earn gold
I like them all, more gold more fun.

Issue 29: Recruiters

1. Keep Recruiters as-is

If they get banned it would kill the game

Issue 30: Flash Games

1. Do not add more Flash Games

WoW that all. But for most I want AB BANNED!!!!!!!!!!!!!

Teiresias
2nd February 2005, 09:34 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible. I would not mind a beta of 1 or 2 months.

Issue 2: Including an In-Game Master List of Alliances

3. I disagree with having an alliance master list or related changes.

Issue 3: Possibility of a New Site Design
No preference.

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

3. Allow all gold to be viewed by all players

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is
2. Add another ranking, but also add another skill needed

Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
7. Instate Sabotage Immunity at a point dependent on size/strength

Issue 7: Mass Attacks/Damage Formula

2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)


Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means

Issue 9: Unit Production

2. Unit Production should be somewhat increased in effectiveness


Issue 10: Unique Link Clicking to Gain Soldiers

3. Clicking should be limited to (500-1000) per day

Issue 11: Officer Bonuses


2. The bonus soldiers commanders receive should be limited (but not to severely, KoC in age 4 must still be KoC)

Issue 12: In-Game Messaging System

1. Keep messaging system as-is

Issue 13: Commander Changes

2. Allow players two commander changes per Age

Issue 14: Ditch/Accept Officers

3. Commanders should be able to ditch officers

Issue 15: Races

2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus


Issue 16: Units

1. Keep all units as-is

Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons


Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)


Issue 19: Additional Seige/Fortification Levels

2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort

Issue 20: Day 1 of Age 4

3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 23: Weapons

2. Add more weapons so that fewer soldiers are needed


Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is


Issue 26: Spy Levels

2. Increase to 14/15 Spy Levels


Issue 27: Turn Based Gold

1. Keep TBG System as-is

Issue 28: Mercenaries


2. Increase number of mercenaries available

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

1. Do not add more Flash Games

en4cer82
2nd February 2005, 09:49 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible
2. Wait for completion, start new Age in Summer.

1. Start the age ASAP.


Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged
3. I disagree with having an alliance master list or related changes

2. I think it would be nice to have alliance members labeled/tagged in the game, but I do have one reservation about this. Can it be implemented in such a way that it is easy to add new alliances as they form and delete old alliances as they die.


Issue 3: Possibility of a New Site Design

1. Keep the current site design
2. Add a new site design
3. Add possible skins/options

1. If it ain't broke don't fix it, there are more pressing issues to deal with right now in game then the site design.


Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is
2. Change the gold viewing formula to only needing 2x Spy
3. Allow all gold to be viewed by all players

2. The gold viewing formula should be reduced to at least 3x spy and I would like to see it 2x Spy as suggested. 4x is just too big a gap, especially in the higher ranks.


Issue 5: Rankings and Statistics

1. Leave the four rankings as-is
2. Add another ranking, but also add another skill needed
3. Add another ranking, but don’t add another skill
4. Add new ways to be ranked, but not new stats

1. 4 is enough to keep up with I think. Most KOC players are fairly casual players and like the simplicity of the game.


Issue 6: Sabotage

1. Keep Sabotage as-is
2. Get rid of Sabotage
3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons
6. Reinstate Sabotage Immunity at a fixed point (Age 2)
7. Instate Sabotage Immunity at a point dependent on size/strength
8. Make other changes to Sabotage (Post)

3. Either have it cost 2-4 attack turns or implement a sab turn that comes every hour - 2 hours.


Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

2. Damaging defensive weapons is almost impossible this age the formula for damaging defensive and offensive weapons should match. If 10 Mil DA does 33 points of damage on a BPM of somone with 100 Mil SA, then 10 Mil SA should do 33 points of damage on an IS of somone with 100 Mil DA. I think you get the picture here.


Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
3. Autobuyers should be declared legal
4. Autobuyers should be more strictly watched, and users penalized

1. This will effectively kill 99% of autobuyers, they will still be possible to make but much harder. Also the rules should be modified to explicitly ban autobuyers again so everyone knows they're illegal.


Issue 9: Unit Production

1. Unit Production should be kept as-is
2. Unit Production should be somewhat increased in effectiveness
3. Unit Production should be drastically increased in effectiveness

3. I think increasing the effectiveness of Unit Production will help the smaller players much more then the bigger players, and will thus make the playing field a little more level.


Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed
2. Clicking as we know it should be eliminated
3. Clicking should be limited to (500-1000) per day
4. Clicking should be limited, but above 1000 per day

1. If you want to put in the time to click you should be rewarded for your work. No limit on clicking is needed.


Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is
2. The bonus soldiers commanders receive should be limited
3. Commanders should not receive bonus soldiers from officers

1. I think the bonus can be left as is IF all players command chains are reset at each age so that the officers they have are the ones that actually want to be under them and not just people that stayed there because they have no better place to go.


Issue 12: In-Game Messaging System

1. Keep messaging system as-is
2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.

2. I like the limit, but messages to officers shouldn't count against that limit. In fact if there is an option to message all officers/sub-officers the limit could probably be lowered to at least 10/hour.


Issue 13: Commander Changes

1. Keep commander changes as-is
2. Allow players two or more commander changes per Age

2. A player should get their commander change back if their commander or high commander uses his, goes inactive, or deletes his account. Also if a ditch officer button is implemented, being ditched also should give you your commander change back.


Issue 14: Ditch/Accept Officers

1. No changes should be made with Ditching/Accepting officers
2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers

2. There have been many issues of people putting their accounts under people that did not want them as officers this age. Having commanders approve new officers would allow people to have greater control over their command chains.

3. If an officer becomes a troublemaker for the chain they are in, the commander should have the ability to kick them out of the chain.


Issue 15: Races

1. Keep all races as-is
2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
3. Human Changes: Reduce gold bonus to 15%
4. Add a new race (Post)

2. Elves essentially get 2 bonuses with the addition of sentry to the game. There should be another race that gets a sentry bonus while Elves get the spy bonus.

3. The human bonus needs to be adjusted in some way. It is far more powerful then any other bonus as is evident by the over population of page 1 by humans. I personally like Denny's idea of changing it to 20% off all weapons/tools. The idea and discussion can be found here (http://www.giveupalready.com/showthread.php?t=9021)


Issue 16: Units

1. Keep all units as-is
2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies
4. Add another unit (Post)

2. now that spies and sentries make gold there needs to be a way to protect them from being killed off by players that like to use mercs.


Issue 17: Repairs

1. Keep formulas and repair costs (as-is)
2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons
4. Increase amount of damage done to attacker’s weapons
5. Increase amount of damage done to defender’s weapons

1. If the defender has a much smaller counter then the attacker the attack weapons should recieve very little to no weapon damage.


Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)
2. Players should be allowed to store a certain amount of gold

1. We have a banking system already its called buying/selling weapons. No need to give us multiple ways to bank gold.


Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is
2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort

2. For really big players the game can get really boring when they run out of Seige/Fortification levels. Give them more to work for.


Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)
3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

3. This way everyone is on equal footing and everyone has to choose which if any command chains they want to be a part of.


Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)
2. Add a rank tracking system if possible

2. If it doesn't slow down the server too much I think a rank tracker will be very interesting. You can see your progress and growth rate as the game progresses.


Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)
2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported

2. Obscene IDs should not be allowed to even be registered. There are a lot of younger children playing this game.

3. Word filters don't eliminate all Obscene IDs, alternate spellings and spaces can get around them. Therefore any Obscene IDs that get through the word filter should be banned upon being reported.


Issue 23: Weapons

1. Keep Weapons as-is
2. Add more weapons so that fewer soldiers are needed
3. Rename weapons (Suggestions)

1. While more weapons are fun they won't really change gameplay any. I vote for keeping them as-is, but wouldn't be upset to see any new weapons or anything.


Issue 24: Graphics

1. Keep in-game graphics limited, as-is
2. Add optional graphics sequences when attacking/spying, if possible

1. Not everyone is fortunate enough to have DSL or cable internet. I think that this might be too much of a load on the server and make the game more difficult to play for people on 56k connections.


Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is
2. Allow players to have avatars and profiles

1. I'm pretty much indifferent to this but I'd slightly prefer no avattars and profiles.


Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is
2. Increase to 20 Spy Levels
3. Other Spy Level suggestion (Post)

2. Same logic as adding siege/fortification levels, It'll give the bigger players more to shoot for.


Issue 27: Turn Based Gold

1. Keep TBG System as-is
2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently

1. We don't need more TBG we need more attacking :-)


Issue 28: Mercenaries

1. Keep Mercenaries as-is
2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day
4. Have mercenaries earn gold

1. I don't buy mercs so I see no reason to change their availability.


Issue 29: Recruiters

1. Keep Recruiters as-is
2. Make recruiters illegal

1. Recruiters allow people without thousands of officers to get the bigger weapons, Seige/Fortification Levels, and Spy levels. I see no reason to make them illegal.


Issue 30: Flash Games

1. Do not add more Flash Games
2. Add more Flash Games

2. The Flash Games are fun, more is always better here.

SLaTheR-
2nd February 2005, 10:10 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible
This age is done, players are starting to leave the game.

Issue 2: Including an In-Game Master List of Alliances

3. I disagree with having an alliance master list or related changes
Al;liances are constantly changing, a list like this could never be kept up to date.

Issue 3: Possibility of a New Site Design

1. Keep the current site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy
Invisible gold is an excellent feature, but 4x spy/sentry is a little too much.


Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons
Sabotage as it is right now is too destructive at no cost. It is a good feature, but should be limited in it's ability to destroy accounts. Make it cost more in turns to sab than to attack, this will make purely sab accounts less attractive.

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is
3. Include a “Mass Attack” option for alliances

Strengthening damage done, or changing attack rules to allow damage by attacks that don't get through DA is not a good idea. There are MANY alliances and accounts with fake mini accounts under them, used to generate soliders for the main account, to allow these fake accounts the ability to also do damage during a mass attack would be very unfair.

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
3. Autobuyers should be declared legal
4. Autobuyers should be more strictly watched, and users penalized

This one is tough, any attempts at defeating these will eventually be gotten through. There are many programmers playing this game, some of them are very good at what they do. A possible solution would be for KOC to offer it's own Autobuyer, that can be used with only the account it is issued to and can only be used for a set number of hours in a day. This of course after trying to stop the ones already running. In this way the playing field will be leveled and there will be less reason to try to offset any new programming that KOC admins do to prevent the illegal ones.

If this can't be done, then just make them legal, it will be fairer to all though if some form of this program were available to all.

Issue 9: Unit Production

1. Unit Production should be kept as-is

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

There is nothing wrong with the way things are done now. More officers mean bigger lead accounts, that is how it should be.

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is


Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers

This needs to be done, especially if the anti-spamming limits are going to be kept in place. Messages to officers and sub-officers should also not count toward any daily limit of messages.


Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Another must, too many false promises being made to new players who get suckered into joining commanders. If an officer is unhappy where he is, he should be able to leave. I think 3 changes would be enough.

Issue 14: Ditch/Accept Officers

3. Commanders should be able to ditch officers

Too many times trouble makers or players who don't listen to alliance orders appear in officer columns. A commander should be able to ditch (without consent) any officer who doesn't behave in accordance with his alliances best interest. This is a war game and court martials should be made a reality in it.

Issue 15: Races

1. Keep all races as-is

Allow for a sentry upgrade level (not elf).

Issue 16: Units

2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies

So long as the cost of a mercenary spy is greater by far than 3500 gold. Assassins to kill spies is a very good idea, masses don't kill enough. What would you base the assassins strength on though?


Issue 17: Repairs

1. Keep formulas and repair costs (as-is)

They seem fine at the moment, with the exception that mass attacks don't do what they did in age 2. If they were to change, then any increase in damage done to defensive weapons must be met by a greater increase in damage to attackers weapons (after all the attacker is the one making the decision to begin and should also pay for that decision).

Issue 18: Banking System

2. Players should be allowed to store a certain amount of gold

Why not? Sounds good, as long as the gold is invisible and cannot be stolen. If this criteria is not met then why use the feature at all, just continue to bank weapons.

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is

Many of these upgrades are unattainable by the majority of players as is. There is no need to add more. Also, as for changing the name of the final fort, we would have to all start attacking 'Bob's Fortress', or 'Mary's Royal Kingdom of Rohan'. Again why?

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)

Many of these chains have been built over the course of 2 or 3 ages. It would be logistically impossible for some alliances to return them to their current state. With an addition of more change commander and dump officer options it would be unnecessary to destroy years of alliance work.

Issue 21: Rank Tracker

2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

2. Use a word filter on registration

Though this may not work completely, something has to be done. There are way too many offensive and sexually insulting usernames on KOC right now.


Issue 23: Weapons

1. Keep Weapons as-is



Issue 24: Graphics

1. Keep in-game graphics limited, as-is


Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is
2. Increase to 20 Spy Levels

Either would be good, just have to allow for average users to be able to attain top spy levels. Don't make them cost so much that only top 50 players can afford them.

Issue 27: Turn Based Gold

1. Keep TBG System as-is

To allow spies and sentries to earn more gold will just make sab accounts more pervasive. These accounts serve no purpose but to be click support for their main account and to destroy other accounts, with no threat of them ever being harmed back.

Issue 28: Mercenaries

2. Increase number of mercenaries available

Make them available to all, not just to players with broadband connections who grab them at turn changes.


Issue 29: Recruiters

1. Keep Recruiters as-is


Issue 30: Flash Games

1. Do not add more Flash Games
2. Add more Flash Games

I don't play them.

Lord_Galdor
2nd February 2005, 10:37 AM
Issue 1: Starting The New Age

2. Wait for completion, start new Age in Summer.

Comment: While waiting for the new age, make some small but creative changements.


Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system

Comment: This change should be given enough thought or it should not be added at all.


Issue 3: Possibility of a New Site Design

2. Add a new site design

Comment: A new design would be lovely though there shouldn't go to much of the administrators' attention to it. There are more important things I guess.


Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

* No option fits my opinion.

Comment: The formula should be reviewed and the amount of Spy Rating you need lowered so that you can actually make use of the formula or the treasuries should be viewable to all players again.


Issue 5: Rankings and Statistics

* Not quite sure what to select here...

Comment: I would love to see a ranking that represents the skill of a player rather then his/her ability to spend gold and raise army size.


Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
8. Make other changes to Sabotage (Post)

Comment: Muttiple options selected here. Sabotage should cost turns or even a small amount of gold (maybe both). There should be a limit on how much you can sabotage the same person in one day, I guess 10 is good. Other changes: Make tools sabotageable!


Issue 7: Mass Attacks/Damage Formula

* Not sure what to select here...

Comment: Damage and pilage formulas should be reviewed for sure! Sometimes the damage to your weapons is out of proportion! Also the amout of gold you steal is too random! Mass-attacks should be given more strenght (casualties) but not too much either.


Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers

Comment: How they prevent them is irrelevant, but if they do, they need to make sure they are 100% out of this game! I think image recognition is the best way...


Issue 9: Unit Production

3. Unit Production should be drastically increased in effectiveness


Issue 10: Unique Link Clicking to Gain Soldiers

* No comment


Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

Comment: Maybe the commander should be able to contribute more to his officers by an option that is part of the game. Open idea.


Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.

Comment: Other reforms: Filter, sorting, etc.


Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Comment: Two could also be an option but at least you should be able to ditch your commander at any occasion!


Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers

Comment: Even to redirect officers in some way maybe.


Issue 15: Races

* No option fits my opinion

Comment: Whatever they do, race bonusses should be balanced out!


Issue 16: Units

4. Add another unit (Post)

Comment: They should enable us to ditch mercenaries. Other units could be nice but I leave that one open for the administrators.


Issue 17: Repairs

* No option fits my opinion

Comment: Just balance the repair damages out!


Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)


Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is
3. Allow players to change the name of the final Seige/Fort

Comment: They should make it so it's actually 25% to your DA/SA. And both should be 25% per new upgrade. That changing names would be cool... not quite sure...


Issue 20: Day 1 of Age 4

* No comment


Issue 21: Rank Tracker

* No comment


Issue 22: Inappropriate (Obscene, Offensive) IDs

* No comment


Issue 23: Weapons

1. Keep Weapons as-is
3. Rename weapons (Suggestions)

Comment: More race specific names would be cool. Open idea.


Issue 24: Graphics

1. Keep in-game graphics limited, as-is


Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is


Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is


Issue 27: Turn Based Gold

1. Keep TBG System as-is


Issue 28: Mercenaries

2. Increase number of mercenaries available


Issue 29: Recruiters

1. Keep Recruiters as-is


Issue 30: Flash Games

1. Do not add more Flash Games

Astaire
2nd February 2005, 10:57 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged


Issue 3: Possibility of a New Site Design

3. Add possible skins/options

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

3. Allow all gold to be viewed by all players

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

8. Make other changes to Sabotage (Post)
Keep it pretty much as is, but remove some of the random catching element.

Issue 7: Mass Attacks/Damage Formula

2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)

Issue 8: Autobuyers

4. Autobuyers should be more strictly watched, and users penalized

Issue 9: Unit Production


3. Unit Production should be drastically increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers

4. Commanders should be able to redirect officers further down the chain U 35

Issue 15: Races

1. Keep all races as-is

Issue 16: Units

3. Add the units “Assassins” to kill spies

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)
2. Decrease amount of damage done to attacker’s weapons

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is


Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is) (DON'T UNDERSTAND )
2. Add a rank tracking system if possible(WHAT THIS IS ASKING)

Issue 22: Inappropriate (Obscene, Offensive) IDs

2. Use a word filter on registration

Issue 23: Weapons

1. Keep Weapons as-is

Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is

Issue 27: Turn Based Gold

3. Allow soldiers to gain more TBG than currently

Issue 28: Mercenaries

1. Keep Mercenaries as-is

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

2. Add more Flash Games

MaelSt0rm
2nd February 2005, 11:26 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible
2. Wait for completion, start new Age in Summer.
i would reset it soon to refresh everyone to the beginning and give us an extra effort to organize our chains and forge our alliances, add features in as needed, make an age4 beta till the summer, then reset it again when everything is completed

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged
3. I disagree with having an alliance master list or related changes
an in-game list of alliances would be an excellent promotion, thought the list will be extremely overwhelmed with small unknown alliances, some sort of minimum requirement should instated for an alliance leader before he can make his alliance official in the master list, ratings would be cool too, cause not everyone here checks the center of chaos, seeing it directly on the kings of chaos website would reach alot more eyes

Issue 3: Possibility of a New Site Design

1. Keep the current site design
2. Add a new site design
3. Add possible skins/options

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is
2. Change the gold viewing formula to only needing 2x Spy
3. Allow all gold to be viewed by all players

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is
2. Add another ranking, but also add another skill needed
3. Add another ranking, but don’t add another skill
4. Add new ways to be ranked, but not new stats
this issue is tricky, there are many possibilities, and one would not be able to answer so swiftly without putting in deep thought on the matter, i would bring this subject up in a seperate thread then refer back to the ideas brought up when the time calls for it

Issue 6: Sabotage

1. Keep Sabotage as-is
2. Get rid of Sabotage
3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons
6. Reinstate Sabotage Immunity at a fixed point (Age 2)
7. Instate Sabotage Immunity at a point dependent on size/strength
8. Make other changes to Sabotage (Post)
something should be done to make it more damaging for higher ranked players, and less damaging for lower ranked players..
ex: increase the likelyness of a higher amount that can be sabotaged off people the more the weapons they have: if someone has 4,000 bpm's, i should be able to sabotage maybe 10-20 bpms per try... as opposed if someone had 40,000 bpms, i should be able to sabotage 100-200 bpms per try... both scenarios would have the same success rate.

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances
i wasnt too involved in the politics from age2, but i was watching the battles from relentless's side, and it seemed pretty intense, thats what we need in this game,, we need drastic amounts of intensity at times of war, thats what keeps it exciting and realistic, massive alliances should be able to topple the #1 with their combined efforts, just as relentless did to strikerclan in age2, it should be able to happen to any alliance at war.. there can only be one winner, and he should not be able to sit soundly on top of 7 million soldiers without an intense and brutal battle.

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
3. Autobuyers should be declared legal
4. Autobuyers should be more strictly watched, and users penalized

Issue 9: Unit Production

1. Unit Production should be kept as-is
2. Unit Production should be somewhat increased in effectiveness
3. Unit Production should be drastically increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed
2. Clicking as we know it should be eliminated
3. Clicking should be limited to (500-1000) per day
4. Clicking should be limited, but above 1000 per day
if someone wants to spend 8 hours a day clicking 1,000's of links then let them, that is their decision, if they want to be a top power in this game, and they are willing to work that hard for it, then they deserve every ounce of it.

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is
2. The bonus soldiers commanders receive should be limited
3. Commanders should not receive bonus soldiers from officers

Issue 12: In-Game Messaging System

1. Keep messaging system as-is
2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.

Issue 13: Commander Changes

1. Keep commander changes as-is
2. Allow players two or more commander changes per Age
i think 2 would be fair.. sort of like a second chance in case they made a wrong decision and chose an abusive and unhelpful commander, after all it would support the overall game growth, you dont want players to get discouraged in playing if their commander sucks the big one :)

Issue 14: Ditch/Accept Officers

1. No changes should be made with Ditching/Accepting officers
2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain
i agree with all 3,they should all be made features for a commander to use during the age, they would be very beneficial in many ways that are obvious to recognize and need not be explained here :)

Issue 15: Races

1. Keep all races as-is
2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
3. Human Changes: Reduce gold bonus to 15%
4. Add a new race (Post)

Issue 16: Units

1. Keep all units as-is
2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies
4. Add another unit (Post)
sounds interesting, i think we should roll with this one in a possible 'Age4 Beta'.. and see how well it works, dont forget if admins decide to make a age4beta that lasts till summer, they should keep open to every possible idea that is brought to them, and try to implement many of them to see how they effect the game, if positive, keep the ideas, if negative, get rid of them as quickly as possible :P

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)
2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons
4. Increase amount of damage done to attacker’s weapons
5. Increase amount of damage done to defender’s weapons
the damage rates you take when attacking are INSANE!.. if a player with 1bill SA, about 4,000 bpms or so, cost to repair is a little over 200k, does a 5x1 attack one someone, they could lose up to 100 points on their bpms.. thats 20million to repair!!! way too much if you ask me 5x1 mass attacks this age have been completely futile.. the cost of the damages taken to strike weapons drastically outweighs the damage done to the defenders.

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)
2. Players should be allowed to store a certain amount of gold
again, sounds interesting i think we should roll with this one also in a possible age4beta and see how it works, and get player feedback to see what everyone thinks and how it effects the game :)

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is
2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort
currently theres 12 seige upgrades, and 17 fort bonus's (16 if you exclude 'camp').. i think the number of upgrades should be the same for both seige and fort.. and do away with the +33% bonus that is added every other seige upgrade...

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)
3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns
i think destroying the command chains that alliances have forged over the many ages these past couple years would be a devastating blow to the game... why take away what we have worked so hard to build, i honestly think it would be a bad move, for alliances and for the state of the game.

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)
2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)
2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported

Issue 23: Weapons

1. Keep Weapons as-is
2. Add more weapons so that fewer soldiers are needed
3. Rename weapons (Suggestions)

Issue 24: Graphics

1. Keep in-game graphics limited, as-is
2. Add optional graphics sequences when attacking/spying, if possible

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is
2. Allow players to have avatars and profiles
i would only agree with this to a certain point, if it slowed the kings of chaos website too much then i wouldnt recommend adding this feature, but if its not a relative danger to the bandwidth then im all for it :)

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is
2. Increase to 20 Spy Levels
3. Other Spy Level suggestion (Post)
i think this would be a great idea. lvl10 spy is cheap and easily obtainable for 75% of koc players... lvl 20 spy should be the equivalent to the 'hand of god'... only the proud few can obtain such a level and grasp the power that is held within

Issue 27: Turn Based Gold

1. Keep TBG System as-is
2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently

Issue 28: Mercenaries

1. Keep Mercenaries as-is
2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day
4. Have mercenaries earn gold

Issue 29: Recruiters

1. Keep Recruiters as-is
2. Make recruiters illegal

Issue 30: Flash Games

1. Do not add more Flash Games
2. Add more Flash Games

My Issue: Rank Flucuation
my biggest issue with this game is rank flucuatoin... basically how this game is,, once your top 50, your gonna be top 50 for pretty much the whole age, and probably for more ages to come... no matter what once you have the army size and soldier growth your rank wont budge from the top, unless you get hacked and sold off or something...

My idea on how to fix this problem???.. just read my post here
http://www.giveupalready.com/showpost.php?p=175931&postcount=248

if players are given the option to use a special attack like this, with enough magnitude you can knock someone from rank 50 to rank 500 or lower... but dont think that just one person can be singled out... this can happen to any and everyone in the top ranks, and give light for more players to emerge in the top 100, and then just as easily get knocked out for hte next bunch to rise up... it will keep stability in the game, let people experience what it is to be a top ranked player... and bring a new meaning to mass attacks... alliance wars would be intensified to an extreme and exciting level... NOONE WILL BE SAFE, that includes dennyd and LordStriker, they can all be damaged signifigantly if hit with enough force... thats my 2 cents, it should be seriously considered and implemented in a possible age4beta,, i think it would be quite interesting.

Deity
2nd February 2005, 11:42 AM
I'm not going to go into detail over the vast majority of the ideas mentioned. One or two I've given my opinion on, but in this post, in general I've just boldened the issue, then italiced what I believe to be the ideal solution.

Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible.

Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design

1. Keep the current site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
5. Make Sabotage damage, but not destroy, weapons
8. Make other changes to Sabotage (Post)

Add a seperate page on the armory screen for sabotaged weapons. Any weapons that are found to be sabotaged go here after using a sabotage check (at a small cost) or in battle. Then they can be repaired for a cost proportionate to the amount of weapons you have in your armory, when they are fully repaired they can go back to their original places in the armory. While these weapons are damaged, they cannot be used in battle

Issue 7: Mass Attacks/Damage Formula

2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2).

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
4. Autobuyers should be more strictly watched, and users penalized

Issue 9: Unit Production

3. Unit Production should be drastically increased in effectiveness

On this one I will comment. I really can't see why people think unit production should stay as it is ? I mean, you like having useless features in the game do you ?

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses

4. None of these. Officer bonuses should only apply to immediate officers, not to sub officers.

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers

Issue 15: Races

1. Keep all races as-is

Issue 16: Units

2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies

Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels

3. Allow players to change the name of the final Seige/Fort - but keep the existing fort/siege weapons as they are.

Issue 20: Day 1 of Age 4

3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

2. Add a rank tracking system if possible - and if it doesn't lag the server.

Issue 22: Inappropriate (Obscene, Offensive) IDs

3. Actively ban offensive IDs as they are reported

Issue 23: Weapons

2. Add more weapons so that fewer soldiers are needed

Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is

Issue 26: Spy Levels

3. Other Spy Level suggestion (Post) 12 spy levels, 20 is over the top.

Issue 27: Turn Based Gold

1. Keep TBG System as-is

Issue 28: Mercenaries

2. Increase number of mercenaries available

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

1. Do not add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37

2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37

3. Ban and penalize players found to use spy/farm scripts

Carnage
2nd February 2005, 12:22 PM
i'm gunna put together a better way of doing this vote, however it will take me a day or so, lot of information to sort through, once i'm done there will be a proper form for everyone who wishes to fill out.

Mordenkhai
2nd February 2005, 12:27 PM
[i]
Issue 1: Starting The New Age
1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances
1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design
1. Keep the current site design
3. Add possible skins/options

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
1. Leave the formula as-is

Issue 5: Rankings and Statistics
1. Leave the four rankings as-is
4. Add new ways to be ranked, but not new stats

Issue 7: Mass Attacks/Damage Formula
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

Issue 8: Autobuyers
1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
4. Autobuyers should be more strictly watched, and users penalized

Issue 9: Unit Production
3. Unit Production should be drastically increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers
1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses
1. The bonus soldiers commanders receive should be left as-is


Issue 12: In-Game Messaging System
1. Keep messaging system as-is
2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to the messaging system

Issue 13: Commander Changes
2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers
2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain U 35

Issue 15: Races
1. Keep all races as-is
2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
3. Human Changes: Reduce gold bonus to 15%
4. Add a new race (Post)

Issue 16: Units
2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies

Issue 17: Repairs
2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons

Issue 18: Banking System
Please see post below

Issue 19: Additional Seige/Fortification Levels
2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort

Issue 20: Day 1 of Age 4
3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker
2. Add a rank tracking system if possible

Issue 23: Weapons
2. Add more weapons so that fewer soldiers are needed

Issue 24: Graphics
1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles
1. No avatars/profiles, as-is
2. Allow players to have avatars and profiles

Issue 26: Spy Levels
2. Increase to 20 Spy Levels

Issue 27: Turn Based Gold
2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently

Issue 28: Mercenaries
2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day

Issue 29: Recruiters
1. Keep Recruiters as-is

Issue 31: Searchable Intelligence and Attack Logs U 37
2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37
1. Keep legal, as-is


Ok a few addendums for my opinions:

Issue 5: The two new "stats/rankings" Id like to see are Successfull Attacks and Succesfull Defenses. These should NOT affect your actual rank, but give the other players idea of who is active. A Daily/Age long record. Just some flavor to the game.

Issue 15: Make Elves Spy +25%, and add the new Race Lizardmen +25% Sentry. Now Im not sure on the math but I saw the post where the human 25% bonus was more effective than it should be due to purchasing power+modifiers. I thought they said 20% was more equal..... either way it should be considered.

Issue 18: Ok here we go again. Interest on gold on hand. A flat percentage of gold added beyond that of your TBG. It encourages people to keep gold on hand, to faster grow their balances. It encourages people to search out that gold and attack. It is a tool to promote the King Chaos not the President of Bank.

Grouped "add more purchasable X" issues: Sure more is better. If you have the time to deliver more weapons, tools, fortifications, siege and spy levels please feel free. I think the big boys especially would have more things to work at next Age. They are also things that can be added after it starts, so you dont have to enslave yourself too much on them.

Grouped "add more graphics, content" issues: If you can and it wont bog down the server please do. However please please please be sure and make it an option. I enjoy the streamlined minimalistic site you have now when Im not at home. At home I enjoy the pictures etc. (Not talking about ads here, you gotta do what you gotta do) So just make sure if we wanna turn them off we can before you add giant images etc.....I check my TBG on my cell phone sometimes and it doesnt have a broadband connection hehe

Sumary: I think you guys are doing great. Im a new player, like month+week ish new. I have looked for other games, and just have not found any. Maybe I'd like it if there wasnt any clicking, but I dont think youd have as fair a venue then so no reason to change it. The only thing Id like to see are changes that push the Chaos. More TBG, maybe a few more turns (or just reset the current system to use 10 as a max and have same effectiveness as 15 does now), less damage on average combats, better Unit Production, Interest on gold on hand, a system for concerted mass attacks usable by alliances/chains. More war! Thanks for the chance to voice my opinion I do hope you get the chance to read it.

Thanks in advance,
Mordenkhai

cooldork
2nd February 2005, 12:36 PM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design

3. Add possible skins/options

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

1. Keep Sabotage as-is

Issue 7: Mass Attacks/Damage Formula

2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers

Issue 9: Unit Production

3. Unit Production should be drastically increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses

2. The bonus soldiers commanders receive should be limited

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers

3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain U 35

Issue 15: Races

1. Keep all races as-is

Issue 16: Units

1. Keep all units as-is

Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels

2. Add more Seige/Fortification levels

Issue 20: Day 1 of Age 4

3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 23: Weapons

1. Keep Weapons as-is

Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles

Issue 26: Spy Levels

2. Increase to 20 Spy Levels

Issue 27: Turn Based Gold

2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently

Issue 28: Mercenaries

2. Increase number of mercenaries available

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

1. Do not add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37

2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37

1. Keep legal, as-is

phoenixphyre999
2nd February 2005, 01:17 PM
Issue 1: Starting The New Age
Instead of starting it right away or waiting until summer, how about just waiting a month or so?

Issue 3: Possibility of a New Site Design
1. Keep the current site design
There are far more important issues to deal with.

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics
1. Leave the four rankings as-is
Don't fix what ain't broke.

Issue 6: Sabotage
3. Make Sabotage cost turns (2-4)
No more than two turns, please, and DEFINITELY NO SAB IMMUNITY. That would take away even the slightest chance of bringing down top accounts.

Issue 7: Mass Attacks/Damage Formula
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)

Issue 8: Autobuyers
2. Prevent Autobuyers by other means
I think everyone should be automatically logged out of their account after, say, two or three hours so they can't run an autobuyer all night.

Issue 10: Unique Link Clicking to Gain Soldiers
1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses
2. The bonus soldiers commanders receive should be limited
How about having the commander receive 1 soldier for every 3 or 4 the officer gets instead of 2?

Issue 12: In-Game Messaging System
2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes
2. Allow players two or more commander changes per Age
I think you should be able to change commanders as often as you want.

Issue 14: Ditch/Accept Officers
3. Commanders should be able to ditch officers

Issue 15: Races
1. Keep all races as-is
Just don't mess with elves and I'll be fine. ;)

Issue 16: Units
2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies
I like both of these ideas. It would also be nice to be able to train mercs and fire them if you didn't want them anymore.

Issue 17: Repairs
I think the person who loses should take more damage than the person who wins.

Issue 18: Banking System
2. Players should be allowed to store a certain amount of gold
But not too much.

Issue 20: Day 1 of Age 4
3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

Issue 22: Inappropriate (Obscene, Offensive) IDs
1. Only act in extreme circumstances for offensive IDs (as-is)
As long as you actually DO act in extreme circumstances... :rolleyes1

Issue 23: Weapons
1. Keep Weapons as-is
Again, if it ain't broke, don't fix it.

Issue 24: Graphics
1. Keep in-game graphics limited, as-is
See above.

Issue 25: Avatars and Profiles
2. Allow players to have avatars and profiles
If it's not too much trouble.

Issue 26: Spy Levels
3. Other Spy Level suggestion (Post)
12 or 15 might be better, but not 20 if they double in cost each time.

Issue 27: Turn Based Gold
1. Keep TBG System as-is
It's good enough.

Issue 29: Recruiters
1. Keep Recruiters as-is
If you outlaw recruiters, people will just start spamming their links all over the place.

Issue 31: Searchable Intelligence and Attack Logs
2. Add a search feature to intelligence and attack logs
This would definitely be useful.

Issue 32: Legality of Farm/Spy Scripts
I'll have to get back to you on this one.

Thomas
2nd February 2005, 02:04 PM
1. Start ASAP, add improvements as possible
2. Wait for completion, start new Age in Summer.

I choose for option 1, this age is done now, I don't think there will change much this age in the rankings and most alliances are already preparing for age 4

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged
3. I disagree with having an alliance master list or related changes

I like option 2, it's hard for me too add all alliance members manually

Issue 3: Possibility of a New Site Design

1. Keep the current site design
2. Add a new site design
3. Add possible skins/options

A new design, I think we played with this design long enough

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is
2. Change the gold viewing formula to only needing 2x Spy
3. Allow all gold to be viewed by all players

keep it as it is, it works good for me atm

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is
2. Add another ranking, but also add another skill needed
3. Add another ranking, but don’t add another skill
4. Add new ways to be ranked, but not new stats

I like to see a new skill, it adds another dimension to the game, no idea what this skill would be though

Issue 6: Sabotage

1. Keep Sabotage as-is
2. Get rid of Sabotage
3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons
6. Reinstate Sabotage Immunity at a fixed point (Age 2)
7. Instate Sabotage Immunity at a point dependent on size/strength
8. Make other changes to Sabotage (Post)
9. Have spies lose tools in failed missions. U 40

7 I think it isn't working out very good for some weaker players atm, strong players can sab them just for fun, that can ruin the game for weak players

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

Clearly option 2, the age 2 masses were great, I missed that kind of teamwork this age

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
3. Autobuyers should be declared legal
4. Autobuyers should be more strictly watched, and users penalized

All options, i really detest ppl using autobuyers, they ruin the game for ppl like me. I tried to play as a slayer this age, but I had to give up that tactic, because I couldn't find targets with enough money. Not even with farmscripts

Issue 9: Unit Production

1. Unit Production should be kept as-is
2. Unit Production should be somewhat increased in effectiveness
3. Unit Production should be drastically increased in effectiveness

I don't use this option, so i don't care

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed
2. Clicking as we know it should be eliminated
3. Clicking should be limited to (500-1000) per day
4. Clicking should be limited, but above 1000 per day

3, a limit of 1000 would be good to me

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is
2. The bonus soldiers commanders receive should be limited
3. Commanders should not receive bonus soldiers from officers

2, if you delete the bonus, there would be no point in the officer-commander structure, but maybe it should be limited a bit too keep armysizes somewhat smaller

Issue 12: In-Game Messaging System

1. Keep messaging system as-is
2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.

I like option 2, for the the rest I like the system

Issue 13: Commander Changes

1. Keep commander changes as-is
2. Allow players two or more commander changes per Age

Option 2, it sucks if your commander quits and you can't change anymore

Issue 14: Ditch/Accept Officers

1. No changes should be made with Ditching/Accepting officers
2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain U 35

3, not much to add here

Issue 15: Races

1. Keep all races as-is
2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
3. Human Changes: Reduce gold bonus to 15%
4. Add a new race (Post)

keep the races as they are

Issue 16: Units

1. Keep all units as-is
2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies
4. Add another unit (Post)

Assasins would be nice

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)
2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons
4. Increase amount of damage done to attacker’s weapons
5. Decrease amount of damage done to defender’s weapons

1, makes it more worthwhile to attack and really 'play' the game

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)
2. Players should be allowed to store a certain amount of gold

2, but not a too high ammount of gold

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is
2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort

3, that would be really cool ^^

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)
3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

3+4, gives the game a really new start

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)
2. Add a rank tracking system if possible

1, I like it as it is

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)
2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported

1, ppl should be allowed to have some obscene things in there name, as long as they don't make it too worse

Issue 23: Weapons

1. Keep Weapons as-is
2. Add more weapons so that fewer soldiers are needed
3. Rename weapons (Suggestions)

1, with less weapons, means less soldiers, thus harder to steal good gold

Issue 24: Graphics

1. Keep in-game graphics limited, as-is
2. Add optional graphics sequences when attacking/spying, if possible

1, no need for all fancy sequences

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is
2. Allow players to have avatars and profiles

2, but only if there is some kind of control of what players use as avatar and text in their profiles

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is
2. Increase to 20 Spy Levels
3. Other Spy Level suggestion (Post)

2, it would be nice to improve our spy and sentry more without having to buy thousands of weapons

Issue 27: Turn Based Gold

1. Keep TBG System as-is
2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently

keep it as it is

Issue 28: Mercenaries

1. Keep Mercenaries as-is
2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day
4. Have mercenaries earn gold

3, I don't like some rich players buying lots of mercs, leaving almost nothing for smaller players

Issue 29: Recruiters

1. Keep Recruiters as-is
2. Make recruiters illegal

1, I like recruiters :)

Issue 30: Flash Games

1. Do not add more Flash Games
2. Add more Flash Games

1, I don't see a reason to add flashgames, only takes up bandwide

Issue 31: Searchable Intelligence and Attack Logs U 37

1. Keep system as-is
2. Add a search feature to intelligence and attack logs

Search-function would be really nice

Issue 32: Legality of Farm/Spy Scripts U 37

1. Keep legal, as-is
2. Regulate (Post explanation)
3. Ban and penalize players found to use spy/farm scripts

1

RAGE-
2nd February 2005, 02:10 PM
uhu


Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design

1. Keep the current site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics

4. Add new ways to be ranked, but not new stats

Issue 6: Sabotage

8. Make other changes to Sabotage (Post)
steal weapons?

Issue 7: Mass Attacks/Damage Formula

3. Include a “Mass Attack” option for alliances
if i get it right that means: less damage when sum1 steals gold, more damage in a mass attack?

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers

Issue 9: Unit Production

3. Unit Production should be drastically increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

4. Clicking should be limited, but above 1000 per day
depending on unit production

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.
with the alliance system: alliance pm'ing

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age
2, to prevent consequences of rash decisions

Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain U 35
all 3 are good, but the last 1 the officer must aprove it

Issue 15: Races

2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
3. Human Changes: Reduce gold bonus to 15%
not sure how that'll work out, but its worth a try

Issue 16: Units

2. Add units for mercenary spies/sentries


Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons
just a lil
3. Decrease amount of damage done to defender’s weapons
5. Decrease amount of damage done to defender’s weapons
that goes with the mass attack option

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)
wud make it even easier for tbg whore (and ab's) and harder for slayers

Issue 19: Additional Seige/Fortification Levels

2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort
^^ cud be funny

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

rank tracker???

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 23: Weapons

1. Keep Weapons as-is

Issue 24: Graphics

1. Keep in-game graphics limited, as-is
there are other games for that

Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles
my sugestion ^^

Issue 26: Spy Levels

3. Other Spy Level suggestion (Post)
add some kinda 'experience'

Issue 27: Turn Based Gold

1. Keep TBG System as-is

Issue 28: Mercenaries

2. Increase number of mercenaries available
at least enuf so evry1 can get some regularly

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

dun care -_-

Issue 31: Searchable Intelligence and Attack Logs U 37

2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37

2. Regulate (Post explanation)
farm scripts: yes, spy scripts: no

Zelor.eXe
2nd February 2005, 02:25 PM
Issue 1: Starting The New Age

2. Wait for completion, start new Age in Summer.

I read that this was on the groundd we have a beta in between, so if thats the case i say this option, but i would like to see new features added as soon as they can, its just funner that way ;)
------------------------------------------------------
Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system

^^this option but i would prefer members be able to be anonymous, for safety ;)
------------------------------------------------------
Issue 3: Possibility of a New Site Design

1. Keep the current site design
3. Add possible skins/options

A combination of the two, keep the original design, but maybe change that a bit, also for dial up users to be able to play faster maybe you can add a skin that is low in graphics so the pages load faster for them
---------------------------------------------------------------

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy
the spy tech you need is too high right now in my opinion
--------------------------------------------------------

Issue 5: Rankings and Statistics


2. Add another ranking, but also add another skill needed
4. Add new ways to be ranked, but not new stats

i would like a new stat possibly, but i would like new ways to be ranked, unless there are major changes made so all players have a fair shot at winning
----------------------------------------------------------

Issue 6: Sabotage



3. Make Sabotage cost turns (2-4)
5. Make Sabotage damage, but not destroy, weapons
6. Reinstate Sabotage Immunity at a fixed point (Age 2)
9. Have spies lose tools in failed missions. U 40

i had to make it multiple answers
--------------------------------------------------------

Issue 7: Mass Attacks/Damage Formula

2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

i liked the formulas in age 2, it was much funner then, im not sure what the allaince mass attack option would be, but sure ;)
----------------------------------------------------------

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
3. Autobuyers should be declared legal << NEVER!!!!!!

i like the captcha option
--------------------------------------------

Issue 9: Unit Production

3. Unit Production should be drastically increased in effectiveness

unit production needs to cost ALOT less, and i say it should be per turn, not day, not everyone has or can get a huge command chain under them, not everyone has all day to spend lcicking, and some players like to play the game solo, and with how it is now, to get anywhere you have to join someone or get on a recruiter and clcik like mad, me personally, i hate clicking ;)
-------------------------------------------------------------------

Issue 10: Unique Link Clicking to Gain Soldiers

4. Clicking should be limited, but above 1000 per day

this goes by my reasoning for better unit poduction
--------------------------------------------------
Issue 11: Officer Bonuses

3. Commanders should not receive bonus soldiers from officers

i say no bonus, or limit it alot, it would make the game more fair
----------------------------------------------------

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.

i say make officers all messageable, as much as you like, and alos make it so people you set as freinds or allies can be messaged all you want, if someone uses that in an abusive manner, theres always the ignore button
--------------------------------------------------------------

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

being pinned to a commander after 1 switch choice kinda sucks, especially if you are a player who is getting sabbed all day because your commander or fellow chain members did something dumb and your caught in the middle
---------------------------------------------

Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain U 35

on option 4, i say that should be with the officers permission first, they are people after all, lol
---------------------------------------------------

Issue 15: Races

1. Keep all races as-is
2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus

the elves with different setups souinds interesting, but i think it would end up being pointless, also the humans already get farmed, so i see no need for them to have less gold on top of that
in short, keep it as is
-------------------------------------------------

Issue 16: Units

2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies
4. Add another unit: i have 4 units, 1, add a specially trained orc, thats if you imagine, way bigger, all buff and mean lookin, and has say 10 times the strength of a normal orc, and wields his own special weapons, that you can buy and cost more as well, say eight times what normal training and best weapon costs are to get them and the weapons, but they both are 10 times the strength,

then we come to dwarfes, same issue, a "big?" dwarf, taht holds a gibber meaner weapon, 8 times normal costs, 10 times as effective,

elves, they have a super silent and fast spy, 10 times as good at spying, almost never gets cought, and say they can steal some gols while on the spy run, and they get special tools as well

humans would get a banker, < hehe, thats original, but same deal, 8 times normal unit cost, and maybe they get some sort of bank, with a medieval name to it, 8 times cost, but they bring in 10 times the tbg as normal units

to sum it up

all cost 8 times normal, 10 times as effective

human: banker, and "Ye olde gold stock", 10x tbg per unit trained, gold stock doubles their tbg, to account for how many you would need to train to get enough tbg for it to be worth it, say 1 gold stock per ten bankers, jsut a rough idea

orcs: super orc, 10x sa, holds own special weapon and weapon is 10 times as effective as best weapon,

dwarfes: big dwarf, 10 times as strong, holds 10x da weapon,

elves: elite elf, 10x as effective at spying, spy tool 10x-2x as good,<< depending on how much people want to be sab accounts, that way they cant cause sab chaos, of course with turns for ab implemented, i guess it wouldnt be too big a deal,

the asassins that were mentioned could be used to sneak in the base and kill some of the special forces for each race
-------------------------------------------


Issue 17: Repairs



1: as is

its fine how it is
--------------------------

Issue 18: Banking System

2. Players should be allowed to store a certain amount of gold

we need a bank, that can be deposited into and withdrawn from,
i wouldl ike that, then i wouldnt have to save up and sell off my weapons for upgrades, miss guess and not have enough then have to hurry and buy back the weapons before i get robbed and so on, plus i end up with less then i had anyways
--------------------------------------------------------

Issue 19: Additional Seige/Fortification Levels

2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort

sure add more, but lower the costs a bit, some of us cant get 2 billion gold in koc, we dont even get that much in the entire round altogether
-----------------------------------------------------------

Issue 20: Day 1 of Age 4



3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

no command chains will give everyone a more fair chance, plus some people dont want the same commander as default next round im sure, and would have to use the one ditch option to go commanderless or be stuck with someobne else, unless the multi switch option is added, but i still think no command chains is better, also i would like more turns and gold to start, lol
---------------------------------------------------------

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)
2. Add a rank tracking system if possible

this doesnt matter to me either way
--------------------------------------------

Issue 22: Inappropriate (Obscene, Offensive) IDs


2. Use a word filter on registration
-------------------------------------------


Issue 23: Weapons


2. Add more weapons so that fewer soldiers are needed
----------------------------------------------------

Issue 24: Graphics

1. Keep in-game graphics limited, as-is
2. Add optional graphics sequences when attacking/spying, if possible

i say add both, one for dial up, and another if you have high speed or the patience to wait for it to load, maybe not one to complex, but something cool to watch
-----------------------------------------------------

Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles
this would add more personality to the game, plus people could state which alliance they are in so people dont have to search a massive command chain to find out if you are allied or not
--------------------------------------------

Issue 26: Spy Levels

2. Increase to 20 Spy Levels
^^ sure why not, some people would like to see how high in that stat they can go
----------------------------------------------


Issue 27: Turn Based Gold

2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently

both,, simple as that, then people wont have to click all day to get enough tbg, plus it would be nice anyways
--------------------------------------

Issue 28: Mercenaries


2. Increase number of mercenaries available
4. Have mercenaries earn gold
both, yet again
----------------------------------------

Issue 29: Recruiters

1. Keep Recruiters as-is
2. Make recruiters illegal

this is a hard issue for me, i like the access to them, but if it involves a command chain, it jsut ruins the fairness of the game, if command chains dont give that big of a bonus, then i would say keep them, but even if they stay the same, losing recruiters will only make it so the command chains have any advantage, thats part of why unit production cost and occurrence needs changing to alot, and i mean ALOT less cost, way more levels of it, and it happen per turn, since unit produtcnio does not affect the officer bonus, people would have a better chance at high rank and doing good in the game
-------------------------------------------------------

Issue 30: Flash Games

1. Do not add more Flash Games
2. Add more Flash Games

doesnt matter to me
-------------------------------------------------------------

Issue 31: Searchable Intelligence and Attack Logs U 37

1. Keep system as-is
2. Add a search feature to intelligence and attack logs

uhm, maybe, if you have a huge log and need to find info, but it doesnt matter to me all that much, so add it if people want it
-----------------------------------

Issue 32: Legality of Farm/Spy Scripts U 37

1. Keep legal, as-is
2. Regulate (Post explanation)
3. Ban and penalize players found to use spy/farm scripts

i dunno, there would be more gold on the battlefield without them, but i guess its up to whoever says they want them or not, if they slow the server or give an unfair advantage i would say they go, but otherwise i dont see why not
---------------------------------------------------

also in a closing i would like to say that this is nice that we are being given the option to pick what we want in the game, i jsut hope that things do change to the fairness of players who are unable to atain a massive command chain, or who wish to be solo players, and those who dont have time/ see the wasted time, in clicking, so if they dont want to or dont have time, they can get a big army by other means, such as alot of unit production or something, thank you and God bless you!

Doublestix11
2nd February 2005, 02:58 PM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances

3. I disagree with having an alliance master list or related changes

Issue 3: Possibility of a New Site Design

3. Add possible skins/options

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

3. Make Sabotage cost turns (2-4) (I think at least 5 Turns)

Issue 7: Mass Attacks/Damage Formula

2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)

Issue 8: Autobuyer

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers

Issue 9: Unit Production

2. Unit Production should be somewhat increased in effectiveness
3. Unit Production should be drastically increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

1. Keep commander changes as-is

Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers

Issue 15: Races

3. Human Changes: Reduce gold bonus to 15%

Issue 16: Units

1. Keep all units as-is

Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels

2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)

Issue 22: Inappropriate (Obscene, Offensive) IDs

3. Actively ban offensive IDs as they are reported

Issue 23: Weapons

1. Keep Weapons as-is
3. Rename weapons (Suggestions)

Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles

Issue 26: Spy Levels

2. Increase to 20 Spy Levels

Issue 27: Turn Based Gold

1. Keep TBG System as-is

Issue 28: Mercenaries

1. Keep Mercenaries as-is

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

1. Do not add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37

2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37

2. Regulate (Just don't allow them. Put Captcha on Spying and Attacking)


=Doublestix=

Diversion
2nd February 2005, 03:14 PM
Issue 1: Starting The New Age

wait about two more weeks plz ^^

cause im selfish and im not around next week probably ^^

Issue 2: Including an In-Game Master List of Alliances

this could be usefull and an automatic chain tagger would be handy to prevent chain attacks


Issue 3: Possibility of a New Site Design


keep the design its good enough its the game that counts

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

change it to 2 times spy to see the gold 4 times is too much (although i can almost see anyones gold anyways ^^)

Issue 5: Rankings and Statistics

no new rankings formula leave it as it is dont make it more complicated cause it will only cause more whining

Issue 7: Mass Attacks/Damage Formula

less damage with attacking would be handy and a mass attack for an alliance well it should have a limit on it though

Issue 8: Autobuyers

number verification is needed in armoury and make them illegal period

Issue 9: Unit Production

make it cheaper make it every 2 hours

Issue 10: Unique Link Clicking to Gain Soldiers

no limit plz i like clickwhores (when there my officiers ^^)

Issue 11: Officer Bonuses

whats the use of having offiicers then if you remove the 2 for him 1 for you ?


Issue 12: In-Game Messaging System

add an option to msg all your officiers

Issue 13: Commander Changes

2 commadner changes is enough i think and ditch commander shouldnt be counted as one

Issue 14: Ditch/Accept Officers

Commanders should have to specifically approve new officers
Commanders should be able to ditch officers

Issue 15: Races

Keep all races as-is


Issue 16: Units

no new units

Issue 17: Repairs

Decrease amount of damage done to attacker’s weapons
Same amount of damage done to defender’s weapons

Issue 18: Banking System

/

Issue 19: Additional Seige/Fortification Levels

we have enough seige already

Issue 20: Day 1 of Age 4

start with the china already made as it was before reset

Start out with 100,000 gold, and 100 turns

Issue 24: Graphics
Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

no avatar only slow the server

Issue 26: Spy Levels

keep it as it is no copycatting other games although they copycatted first :brucelee:

Issue 27: Turn Based Gold

spies and sentries same amount of tbg as normal soldiers (they got killed on top of attacks anyways compensates the loss believe me i no)

Issue 28: Mercenaries

more mercs
limit on buying mercs

Issue 29: Recruiters

keep them as it is

Issue 31: Searchable Intelligence and Attack Logs U 37

omg add a search button would be so handy ^^

Issue 32: Legality of Farm/Spy Scripts U 37

Keep legal, as-is

SilverPullet
2nd February 2005, 03:36 PM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible


Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged


Issue 3: Possibility of a New Site Design

1. Keep the current site design
3. Add possible skins/options

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is


Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons
6. Reinstate Sabotage Immunity at a fixed point (Age 2)
7. Instate Sabotage Immunity at a point dependent on size/strength



Issue 7: Mass Attacks/Damage Formula


2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
4. Autobuyers should be more strictly watched, and users penalized

Issue 9: Unit Production


3. Unit Production should be drastically increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed


Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is


Issue 12: In-Game Messaging System


2. Add an option to allow players to message all officers/sub-officers


Issue 13: Commander Changes


2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers


2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain U 35

Issue 15: Races

1. Keep all races as-is


Issue 16: Units


2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies
4. Add another unit (Post)

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)


Issue 18: Banking System


2. Players should be allowed to store a certain amount of gold

Issue 19: Additional Seige/Fortification Levels


2. Add more Seige/Fortification levels


Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)


Issue 22: Inappropriate (Obscene, Offensive) IDs


2. Use a word filter on registration


Issue 23: Weapons

1. Keep Weapons as-is
2. Add more weapons so that fewer soldiers are needed


Issue 24: Graphics


2. Add optional graphics sequences when attacking/spying, if possible

Issue 25: Avatars and Profiles


2. Allow players to have avatars and profiles

Issue 26: Spy Levels


2. Increase to 20 Spy Levels


Issue 27: Turn Based Gold


2. Allow spies/sentries gain more TBG than currently


Issue 28: Mercenaries


2. Increase number of mercenaries available
4. Have mercenaries earn gold

Issue 29: Recruiters

1. Keep Recruiters as-is


Issue 30: Flash Games

no comment

Issue 31: Searchable Intelligence and Attack Logs U 37


2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37

1. Keep legal, as-is

JustME
2nd February 2005, 03:56 PM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design

1. Keep the current site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
7. Instate Sabotage Immunity at a point dependent on size/strength
9. Have spies lose tools in failed missions. U 40

Issue 7: Mass Attacks/Damage Formula

2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
4. Autobuyers should be more strictly watched, and users penalized

Issue 9: Unit Production

1. Unit Production should be kept as-is

Issue 10: Unique Link Clicking to Gain Soldiers

3. Clicking should be limited to (500-1000) per day
(This portion of the vote will of course be skewed, as the large alliances will get as many members as possible to come in here and vote for no limit. However, consider that the 10 minutes it took in age 2 to click 50 links can now be used with these new programs to click 4,000. The army sizes are ridiculous, either send it back to clickmaster and take longer so people must once again WORK for the clicks, or limit the benefit that having a master coder in your particular alliance gives you.)

Issue 11: Officer Bonuses

2. The bonus soldiers commanders receive should be limited
(This would lessen the benefit to the single "figurehead" account, and spread the wealth a bit. I think that you should receive your bonus from your officers, but not from subs. I also think, to eliminate the eminant by-pass, that you should get credit dependent on how many officers you have. 1 page, 1:2, 2 pages, 1:4, 3 pages, 1:6, and so forth.)

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers

4. Commanders should be able to redirect officers further down the chain U 35

(However, this could contradict with the multiple commander changes, unless the commanders were allowed to move one officer multiple times, incase they come back)

Issue 15: Races

2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus

Issue 16: Units

2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies

Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is

Issue 20: Day 1 of Age 4

3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)

Issue 22: Inappropriate (Obscene, Offensive) IDs

2. Use a word filter on registration

Issue 23: Weapons

1. Keep Weapons as-is

Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is

Issue 26: Spy Levels

2. Increase to 20 Spy Levels

Issue 27: Turn Based Gold

2. Allow spies/sentries gain more TBG than currently

Issue 28: Mercenaries

2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day
4. Have mercenaries earn gold

Issue 29: Recruiters

2. Make recruiters illegal

Issue 30: Flash Games

1. Do not add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37

2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37

1. Keep legal, as-is

X
2nd February 2005, 05:10 PM
Issue 1: Starting The New Age
1. Start ASAP, add improvements as possible
~I agree, beta would be fine.. this age has lasted long enough

Issue 2: Including an In-Game Master List of Alliances
3. I disagree with having an alliance master list or related changes

Issue 3: Possibility of a New Site Design
1. Keep the current site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics
1. Leave the four rankings as-is

Issue 6: Sabotage
6. Reinstate Sabotage Immunity at a fixed point (Age 2)

Issue 7: Mass Attacks/Damage Formula
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)

Issue 8: Autobuyers
2. Prevent Autobuyers by other means
~Image recognition is annoying, and easy to get around, I think.

Issue 9: Unit Production
2. Unit Production should be somewhat increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers
4. Clicking should be limited, but above 1000 per day

Issue 11: Officer Bonuses
2. The bonus soldiers commanders receive should be limited
~Either limit the bonus, or limit the ammount of officers one can have

Issue 12: In-Game Messaging System
2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes
1. Keep commander changes as-is

Issue 14: Ditch/Accept Officers
3. Commanders should be able to ditch officers
4. Commanders should be able to darkredirect officers further down the chain U 35

Issue 15: Races
1. Keep all races as-is

Issue 16: Units
1. Keep all units as-is

Issue 17: Repairs
1. Keep formulas and repair costs (as-is)

Issue 18: Banking System
2. Players should be allowed to store a certain amount of gold
~Possibilities: DT lets you bank (in the beginning) 3 times per day, and only something like 80% of the gold you're holding at a time.
RoT lets you put a certain percentage of your TBG into your bank. This would be good, if it was limited. Upgrading should cost a fair ammount, and only go one percentage at a time.

Issue 19: Additional Seige/Fortification Levels
1. Keep the Seige/Fortification as-is

Issue 20: Day 1 of Age 4
3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker
2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs
1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 23: Weapons
2. Add more weapons so that fewer soldiers are needed

Issue 24: Graphics
1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles
2. Allow players to have avatars and profiles

Issue 26: Spy Levels
1. Keep the 10 Spy Levels, as-is

Issue 27: Turn Based Gold
2. Allow spies/sentries gain more TBG than currently

Issue 28: Mercenaries
4. Have mercenaries earn gold

Issue 29: Recruiters
1. Keep Recruiters as-is

Issue 30: Flash Games
1. Do not add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37
1. Keep system as-is

Issue 32: Legality of Farm/Spy Scripts U 37
1. Keep legal, as-is

Sabalicious
2nd February 2005, 06:56 PM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible


Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged


Issue 3: Possibility of a New Site Design

1. Keep the current site design



Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed


2. Change the gold viewing formula to only needing 2x Spy


Issue 5: Rankings and Statistics

1. Leave the four rankings as-is


Issue 6: Sabotage

1. Keep Sabotage as-is
7. Instate Sabotage Immunity at a point dependent on size/strength



Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is



Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
4. Autobuyers should be more strictly watched, and users penalized

Issue 9: Unit Production

3. Unit Production should be drastically increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed


Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System

1. Keep messaging system as-is
2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.

Issue 13: Commander Changes


2. Allow players two commander changes per Age (ONLY 2)

Issue 14: Ditch/Accept Officers


2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers


Issue 15: Races

3. Human Changes: Reduce gold bonus to 15%

Issue 16: Units

1. Keep all units as-is

Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons (If they win the battle)


Issue 18: Banking System

2. Players should be allowed to store a certain amount of gold (max of 10%)

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 23: Weapons


2. Add more weapons so that fewer soldiers are needed (cost of 2 million gold)


Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is

Issue 26: Spy Levels

3. Other Spy Level suggestion (15, level 15 would cost 196m gold about)

Issue 27: Turn Based Gold

2. Allow spies/sentries gain more TBG than currently

Issue 28: Mercenaries

2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day


Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

1. Do not add more Flash Games


Issue 31: Searchable Intelligence and Attack Logs U 37

2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37

1. Keep legal, as-is

Inevitable
2nd February 2005, 07:28 PM
Issue 1: Starting The New Age

I don't feel that it needs to start ASAP, but I would also like it to start before summer starts. I feel that i would enjoy Age 4 alot more if it isn't hurried, but would also not like to wait untill summer. I think that it should be started somewhere in between, such as April.

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
I think it would add a whole new aspect to the game. It will encourage alliances to seek out "good players" rather than letting anyone join just so they can be clickwhores. It might also make alliances keep a closer eye on their members seeing as though cheaters could bring their alliance rankings down! This would also make wars happen more frequently and cause all the more chaos!

Issue 3: Possibility of a New Site Design

1. Keep the current site design
although some minor changes would be refreshing, but not a biggie!

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is
3. Include a “Mass Attack” option for alliances
sounds like the mass attack option for alliances would definetly help out those alliances that arent as coordianted as other larger alliacnes and help them in their masses!

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
4. Autobuyers should be more strictly watched, and users penalized

Issue 9: Unit Production

2. Unit Production should be somewhat increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

4. Clicking should be limited, but above 1000 per day

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain U 35

Issue 15: Races

4. Add a new race (Post)
I think that there should be a new race that should have a 25% sentry bonus. Maybe like Elven Vampires or some other type of evil elves! And since vampires are a very secretive being, they could have the sentry bonus to keep thier gold a secret!!

Issue 16: Units

3. Add the units “Assassins” to kill spies
These Assasins should have upgrades to build up their abilities to kill spies. something like stealth, booby traps, and so on!

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)

Issue 18: Banking System

2. Players should be allowed to store a certain amount of gold
up to maybe 10 million without the 25% penalty, but then should do it the old fashoined way!

Issue 19: Additional Seige/Fortification Levels

2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort

Issue 20: Day 1 of Age 4

3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns
I think it is only fair to have the command chains erased!! Although people work hard to build up their command chains, it is a new age, and everything should be erased! this will promote a level playing feild for newcommers and prevent people from wasting their change commander option!

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 23: Weapons

2. Add more weapons so that fewer soldiers are needed

Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles
this should only be for another window. have a link to look at profiles.

Issue 26: Spy Levels

2. Increase to 20 Spy Levels
but lower the starting price of the upgrades.

Issue 27: Turn Based Gold

2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently
but have the ratio between spies/sentries be closer to the soldiers TBG.

Issue 28: Mercenaries

2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day
4. Have mercenaries earn gold
but have the mercenaries make less TBG than the spies and sentries.

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

1. Do not add more Flash Games
im sure we can all find out own flash games if we are that bored!

Issue 32: Legality of Farm/Spy Scripts U 37

3. Ban and penalize players found to use spy/farm scripts
if this means that people are using automated spy/farm ablilites, then i think they shouldnt allow it as it is an unfair advantage. It also would make the spies usless.

Meiyo-Honor
2nd February 2005, 09:10 PM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design

1. Keep the current site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

1. Keep Sabotage as-is

Issue 7: Mass Attacks/Damage Formula

2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)

Issue 8: Autobuyers

2. Prevent Autobuyers by other means

Issue 9: Unit Production

2. Unit Production should be somewhat increased in effectiveness Maybe 3 times a day

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

1. Keep commander changes as-is

Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers

Issue 15: Races

3. Human Changes: Reduce gold bonus to 15%

Issue 16: Units

1. Keep all units as-is

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)

Issue 22: Inappropriate (Obscene, Offensive) IDs

2. Use a word filter on registration

Issue 23: Weapons

1. Keep Weapons as-is

Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is

Issue 27: Turn Based Gold

3. Allow soldiers to gain more TBG than currently

Issue 28: Mercenaries

2. Increase number of mercenaries available

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

2. Add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37

1. Keep system as-is

Issue 32: Legality of Farm/Spy Scripts U 37

1. Keep legal, as-is

FiT - EvilHomer
2nd February 2005, 09:39 PM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible
2. Wait for completion, start new Age in Summer.

-Wait till summer, people are busy during the winter ;)

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged
3. I disagree with having an alliance master list or related changes

-I think showing the most powerful alliances would be great!

Issue 3: Possibility of a New Site Design

1. Keep the current site design
2. Add a new site design
3. Add possible skins/options

-Keep design, maybe new skins/options

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is
2. Change the gold viewing formula to only needing 2x Spy
3. Allow all gold to be viewed by all players

-Keep formula as-is

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is
2. Add another ranking, but also add another skill needed
3. Add another ranking, but don’t add another skill
4. Add new ways to be ranked, but not new stats

-Rankings are fine

Issue 6: Sabotage

1. Keep Sabotage as-is
2. Get rid of Sabotage
3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons
6. Reinstate Sabotage Immunity at a fixed point (Age 2)
7. Instate Sabotage Immunity at a point dependent on size/strength
8. Make other changes to Sabotage (Post)
9. Have spies lose tools in failed missions. U 40

-Have spies lose tools in failed missions

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

-Include a "Mass Attack" option for alliances

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
3. Autobuyers should be declared legal
4. Autobuyers should be more strictly watched, and users penalized

-Watch autobuyers, penalize users

Issue 9: Unit Production

1. Unit Production should be kept as-is
2. Unit Production should be somewhat increased in effectiveness
3. Unit Production should be drastically increased in effectiveness

-Increase effectiveness, it seems the only way to get soldiers is to autoclick

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed
2. Clicking as we know it should be eliminated
3. Clicking should be limited to (500-1000) per day
4. Clicking should be limited, but above 1000 per day

-Clicking should either be available to everyone, or no one

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is
2. The bonus soldiers commanders receive should be limited
3. Commanders should not receive bonus soldiers from officers

-Bonus should be left as-is

Issue 12: In-Game Messaging System

1. Keep messaging system as-is
2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.

-Messages are fine

Issue 13: Commander Changes

1. Keep commander changes as-is
2. Allow players two or more commander changes per Age

-Keep changes as-is

Issue 14: Ditch/Accept Officers

1. No changes should be made with Ditching/Accepting officers
2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain U 35

-I like #2 & #3

Issue 15: Races

1. Keep all races as-is
2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
3. Human Changes: Reduce gold bonus to 15%
4. Add a new race (Post)

-Give Elves Spy and Sentry bonus

Issue 16: Units

1. Keep all units as-is
2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies
4. Add another unit (Post)

-Add Assassin's, that would be cool

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)
2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons
4. Increase amount of damage done to attacker’s weapons
5. Decrease amount of damage done to defender’s weapons

-Keep repair's as-is

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)
2. Players should be allowed to store a certain amount of gold

-This is a tough one, the goal of KoC is to steal gold to help fund your armies, but you keep getting all your gold stolen it's no fun...some how find a happy medium?

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is
2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort

-Keep Seige/Fort the way it is

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)
3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

-Start with no command chains & 100,000 gold BUT zero turns the first day to buy things and get command chains straightened out

*skip #21*

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)
2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported

-Keep as-is

Issue 23: Weapons

1. Keep Weapons as-is
2. Add more weapons so that fewer soldiers are needed
3. Rename weapons (Suggestions)

-Keep as-is

Issue 24: Graphics

1. Keep in-game graphics limited, as-is
2. Add optional graphics sequences when attacking/spying, if possible

-Some graphics here and there would be nice, but I like the simplicity of the game

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is
2. Allow players to have avatars and profiles

-Allow players to have avatars and profiles

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is
2. Increase to 20 Spy Levels
3. Other Spy Level suggestion (Post)

-Increase to 20 spy levels or more

Issue 27: Turn Based Gold

1. Keep TBG System as-is
2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently

-Keep TBG as-is

*skip #28

Issue 29: Recruiters

1. Keep Recruiters as-is
2. Make recruiters illegal

-Keep as-is

Issue 30: Flash Games

1. Do not add more Flash Games
2. Add more Flash Games

-No Flash Games

*skip #31 & #32

w00t

Gravemind
2nd February 2005, 11:07 PM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged
it would prevent them from hitting alliancemembers

Issue 3: Possibility of a New Site Design

1. Keep the current site design
the design looks good and its perfect to use, so y a new one

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy
i love seeing gold

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is
its great atm

Issue 6: Sabotage

6. Reinstate Sabotage Immunity at a fixed point (Age 2)
i hate being sabbed and there should be some point it wont work anymore

Issue 7: Mass Attacks/Damage Formula

3. Include a “Mass Attack” option for alliances
it would be great :)

Issue 8: Autobuyers

2. Prevent Autobuyers by other means
those images make me nuts on other games

Issue 9: Unit Production

2. Unit Production should be somewhat increased in effectiveness
(like getting them once per 2 turns

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed
this is just the best way

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is


Issue 12: In-Game Messaging System

3. Make other reforms to messaging system.
there should be alliance leaders and position that can mass message an whole alliance if the alliance thing would be instated. if else just make an option about messaging all officers and subofficers.

Issue 13: Commander Changes

1. Keep commander changes as-is

Issue 14: Ditch/Accept Officers

1. No changes should be made with Ditching/Accepting officers

Issue 15: Races

1. Keep all races as-is

Issue 16: Units

1. Keep all units as-is

Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels

3. Allow players to change the name of the final Seige/Fort
(looks fun :) )

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)

Issue 22: Inappropriate (Obscene, Offensive) IDs

2. Use a word filter on registration

Issue 23: Weapons

1. Keep Weapons as-is

Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is
or maybe 15 at most

Issue 27: Turn Based Gold

2. Allow spies/sentries gain more TBG than currently

Issue 28: Mercenaries

2. Increase number of mercenaries available

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

1. Do not add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37

2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37

1. Keep legal, as-is
very usefull for the small ppl (like me)

sKoLb
3rd February 2005, 12:07 PM
Issue 1: Starting The New Age
1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances
1. I agree and would like an alliance rating system

Issue 3: Possibility of a New Site Design
3. Add possible skins/options

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics
1. Leave the four rankings as-is

Issue 6: Sabotage
8. Make other changes to Sabotage (Post)
- Make spy turns just like attack turns

Issue 7: Mass Attacks/Damage Formula
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

Issue 8: Autobuyers
1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers

Issue 9: Unit Production
3. Unit Production should be drastically increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers
1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses
1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System
2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.

Issue 13: Commander Changes
2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers
3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain U 35

Issue 15: Races
1. Keep all races as-is

Issue 16: Units
2. Add units for mercenary spies/sentries

Issue 17: Repairs
2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons

Issue 18: Banking System
2. Players should be allowed to store a certain amount of gold - Like in rot

Issue 19: Additional Seige/Fortification Levels
2. Add more Seige/Fortification levels

Issue 20: Day 1 of Age 4
1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker
2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs
3. Actively ban offensive IDs as they are reported

Issue 23: Weapons
2. Add more weapons so that fewer soldiers are needed

Issue 24: Graphics
1. Keep in-game graphics limited, as-is - else the site will be slower.

Issue 25: Avatars and Profiles
2. Allow players to have avatars and profiles

Issue 26: Spy Levels
1. Keep the 10 Spy Levels, as-is

Issue 27: Turn Based Gold
3. Allow soldiers to gain more TBG than currently

Issue 28: Mercenaries
2. Increase number of mercenaries available

Issue 29: Recruiters
1. Keep Recruiters as-is

Issue 30: Flash Games
1. Do not add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37
2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37
1. Keep legal, as-is

Graahoeje-Age3
3rd February 2005, 12:28 PM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible
- A lot of people are really only waiting for the new age to begin

Issue 2: Including an In-Game Master List of Alliances

3. I disagree with having an alliance master list or related changes
- Not important, use the effort on something else

Issue 3: Possibility of a New Site Design

1. Keep the current site design
- Not important, use the effort on something else

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is
- This was one of the better changes to Age 3, and it seems to work pretty well as is

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is
- There are ample opportunities for different strategies already. Only add another skill if someone comes up with an idea that enriches the game in itself. The only idea I have right now, is that maybe it could be possible to train a "bankier skill", which made you earn TBG a little bit faster - that could create some interesting new strategies :-)

Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons
9. Have spies lose tools in failed missions. U 40
- I think sabotage makes for an interesting game, but as it is, it is "too strong" because it's simply too hard to defenc against. Any of 3, 4, 5 and 9 (or any combination) would make things more balanced

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is
- Not important, use the effort on something else

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
3. Autobuyers should be declared legal
4. Autobuyers should be more strictly watched, and users penalized
- I am really mixed on this. Most of us need to have a life, hence can't watch our accounts all the time. If we can't definitely prevent them (so that some people have them and some don't), I think they should be made legal. And if we *can* prevent them, then it gives an edge to those that live their life on the net.... well, I don't know.... maybe what you can run from your own PC is ok, but server based things aren't? But even that would make things unfair in some directions.
May I make a completely different suggestion? What if it was possible to regain most of the gold lost as "non sellable items" - aka so that the person being hit doesn't loose the total sum, but rather has the option of getting some stuff (like 75% of the loss) that he then can't sell to get gold again? Yes, it will "generate extra gold" and give people very alternative banking strategies (even though the same gold can only be stolen once and recovered once) - but is that so bad? It would mean that we could still have a life but keep the "stealing aspect" of the game?

Issue 9: Unit Production

3. Unit Production should be drastically increased in effectiveness
- One way to offset the clicking advantage

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed
- No limit. A lot of clicking in the only way someone without a lot of offcers can get up the ranks. And trust me, doing 2-3000 clicks a day isn't that fun :-)

Issue 11: Officer Bonuses

2. The bonus soldiers commanders receive should be limited
- I think there should be a limit as to how many officers you can gain bonus soldiers from. Like you only gain from the top 25 of your officers? It would also give an incentive to have the "click producing accounts" have a high ranking, thereby limiting some "farming schemes".

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers
- Much needed, it's a pain when you need to get in touch with them all

Issue 13: Commander Changes

- I would like to see an option of changin commander base on how long time ago you did it last time. Like you can't do it again until 1 month after last time. Much more dynamism without complete chaos.

Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
- Both are needed. Suggestion 2 would also give much better tracking of which new officers you receive. If you also got notification when someone went inactive or changed commander (eg. in a message) that would be great!

Issue 15: Races

1. Keep all races as-is
- Not important, use the effort on something else

Issue 16: Units

3. Add the units “Assassins” to kill spies
- That would be a really nice touch!

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)
- Not important, use the effort on something else

Issue 18: Banking System

2. Players should be allowed to store a certain amount of gold
- Even though I don't think it is really important.....

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is
- Not important, use the effort on something else

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
- Really important to start with command chain in place! Anything other than that doesn't matter much

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)
- Not important, use the effort on something else

Issue 22: Inappropriate (Obscene, Offensive) IDs

3. Actively ban offensive IDs as they are reported
- Use the coding effort on something else

Issue 23: Weapons

1. Keep Weapons as-is
- Not important, use the effort on something else

Issue 24: Graphics

1. Keep in-game graphics limited, as-is
- It would only make band width more important, and doesn't necessarily add to the game

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is
- Not important, use the effort on something else

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is
- Since the effectiveness doubles, adding levels simply makes the difference too big. It's okay as it is now

Issue 27: Turn Based Gold

1. Keep TBG System as-is
- Works pretty well and balanced as it is, I wouldn't like to see it changed

Issue 28: Mercenaries

2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day
- Both of the above could be good additions

Issue 29: Recruiters

1. Keep Recruiters as-is
- Keep them or eliminate clicking alltogether!

Issue 30: Flash Games

1. Do not add more Flash Games
- Not important, use the effort on something else

Issue 31: Searchable Intelligence and Attack Logs U 37

2. Add a search feature to intelligence and attack logs
- A little practicality that would be nice to have, but it is not the most important thing

Issue 32: Legality of Farm/Spy Scripts U 37

3. Ban and penalize players found to use spy/farm scripts
- I can see the use, but not having them makes the game more personal/strategy based and I would like that

SmD_DoMiNaToR
4th February 2005, 03:52 AM
Issue 1: Starting The New Age
2. Wait for completion, start new Age in Summer.(Strategies to come up, ppl 2 get used 2 new features,and to have a taste of what will follow)

Issue 2: Including an In-Game Master List of Alliances

3. I disagree with having an alliance master list or related changes( i dont care about it so much..)

Issue 3: Possibility of a New Site Design

1. Keep the current site design(doesnt matter the current one so leave it as it is)


Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

3. Allow all gold to be viewed by all players

Issue 5: Rankings and Statistics

4. Add new ways to be ranked, but not new stats(as i read in previous post something with small active chain>huge not active chain)

Issue 6: Sabotage


8. Make other changes to Sabotage (Post)
Sabotage should cost 3-5 turns, new formulas to be made, more than 2 spies should go to a spy mission, catched spies should lose their weapons,increase
catched spies so more losses and more thought to sab some1


Issue 7: Mass Attacks/Damage Formula

2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2) i want to see that. i believe one of the best features

Issue 8: Autobuyers

2. Prevent Autobuyers by other means


Issue 9: Unit Production

1. Unit Production should be kept as-is



Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed


Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is


Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers


Issue 13: Commander Changes

1. Keep commander changes as-is (one is enough, meaning like u tell some1 to join you if u sell off, he comes u sell off he leaves and goes back.No.Should remain the same)


Issue 14: Ditch/Accept Officers

1. No changes should be made with Ditching/Accepting officers(doesnt matter 4 me)

Issue 15: Races

1. Keep all races as-is
4. Add a new race (A race with more upgrades available but with higher costs, dont know exactly it needs thinking, just a thought.)

Issue 16: Units


4. Add another unit (Buy fake weapons, so the fake weapons get sabotaged first till they broke not the other ;) )

Issue 17: Repairs

Decrease values in general

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels

2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)


Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)
2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)
2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported

Issue 23: Weapons

2. Add more weapons so that fewer soldiers are needed

Issue 24: Graphics

1. Keep in-game graphics limited, as-is


Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles (only some description with text not avatars and more goodies)

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is(10 lvl is a challenge for small players, higher would not be good coz they wont be able to make i


Issue 27: Turn Based Gold

1. Keep TBG System as-is


Issue 28: Mercenaries

2. Increase number of mercenaries available(i cant find attack mercenaries 2 days now..... also it would be good a limit on buying because sometimes we cannot buy coz they are already bought(INSTANTLY))


Issue 29: Recruiters

1. Keep Recruiters as-is


Issue 30: Flash Games

1. Do not add more Flash Games( i dont care :/)

Issue 31: Searchable Intelligence and Attack Logs U 37

2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37

2. Regulate (depending if we can see the money with teh SPYvs4xSentry or every1 can see money) if it is like every1 then it shouldnt be legal.If it is with the spy vs sentry then should left as is


|************************************************* *|
| Extra protection, adding a secret question on changing pass, mail. |
|************************************************* *|

SmD_DoMiNaToR proud member of Fellowship of ChaoS
SmD_DoMiNaToR proud member also of Relentless family

Sp0iL3r
4th February 2005, 04:55 AM
Issue 1: Starting The New Age
2. Wait for completion, start new Age in Summer.

It would be better for the game if we waited for it to be completed.
Issue 2: Including an In-Game Master List of Alliances
1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged

Both of these would be a great addition to the game.

Issue 3: Possibility of a New Site Design
3. Add possible skins/options
I think just different skins would be fine with the option to switch between different skins would be good.
Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
3. Allow all gold to be viewed by all players

Issue 5: Rankings and Statistics
2. Add another ranking, but also add another skill needed

Issue 6: Sabotage
5. Make Sabotage damage, but not destroy, weapons
8. Make other changes to Sabotage (Post)

There needs to be a limit to how far up and down through the ranks a player can sab because it's unfair how guy raked in the top 1 000 can sab a guy ranked at 20 000.

Issue 7: Mass Attacks/Damage Formula
-

Issue 8: Autobuyers
1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers

I dont think you should add a CAPTCHA but two extra buttons that rotate ranbomly into different spots, if you know what i mean. It's just that alot will get annoyed with a CAPTCHA and just cause more complaints.

3. Autobuyers should be declared legal

Issue 9: Unit Production
3. Unit Production should be drastically increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers
3. Clicking should be limited to (200-500) per day

Issue 11: Officer Bonuses
3. Commanders should not receive bonus soldiers from officers

Issue 12: In-Game Messaging System
2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes
1. Keep commander changes as-is

Issue 14: Ditch/Accept Officers
2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
Issue 15: Races
-

Issue 16: Units
1. Keep all units as-is

Issue 17: Repairs
1. Keep formulas and repair costs (as-is)

Issue 18: Banking System
2. Players should be allowed to store a certain amount of gold

Issue 19: Additional Seige/Fortification Levels
2. Add more Seige/Fortification levels

Issue 20: Day 1 of Age 4
3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker
2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs
1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 23: Weapons
2. Add more weapons so that fewer soldiers are needed

As in equiping of more then one item per soldier? cause that would be good.

Issue 24: Graphics
2. Add optional graphics sequences when attacking/spying, if possible

Issue 25: Avatars and Profiles
2. Allow players to have avatars and profiles

Issue 26: Spy Levels
2. Increase to 20 Spy Levels

You should be able to go even furthere the 20

Issue 27: Turn Based Gold
2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently

Issue 28: Mercenaries
2. Increase number of mercenaries available


Issue 29: Recruiters
2. Make recruiters illegal

The automated recruiters.

Issue 30: Flash Games
1. Do not add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37
2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37
3. Ban and penalize players found to use spy/farm scripts

Baloo-DM
4th February 2005, 07:55 AM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible
2. Wait for completion, start new Age in Summer.

1. Start ASAP but should be really careful about adding new features. Esecially if it involves sab. I dont want what happened add end of age 3 beta happening again. So should definetely be a pre announced time of when new features will be implemented so we can see how they are going when they first come in.

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged
3. I disagree with having an alliance master list or related changes

1. and 2.

Issue 3: Possibility of a New Site Design

1. Keep the current site design
2. Add a new site design
3. Add possible skins/options

1. I like the site design how itis currently

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Keep the current site design Leave the formula as-is
2. Change the gold viewing formula to only needing 2x Spy
3. Allow all gold to be viewed by all players

1.

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is
2. Add another ranking, but also add another skill needed
3. Add another ranking, but don’t add another skill
4. Add new ways to be ranked, but not new stats

1.

Issue 6: Sabotage

1. Keep Sabotage as-is
2. Get rid of Sabotage
3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons
6. Reinstate Sabotage Immunity at a fixed point (Age 2)
7. Instate Sabotage Immunity at a point dependent on size/strength
8. Make other changes to Sabotage (Post)
9. Have spies lose tools in failed missions. U 40

3. and 9.

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

3.

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
3. Autobuyers should be declared legal
4. Autobuyers should be more strictly watched, and users penalized

1

Issue 9: Unit Production

1. Unit Production should be kept as-is
2. Unit Production should be somewhat increased in effectiveness
3. Unit Production should be drastically increased in effectiveness

2.

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed
2. Clicking as we know it should be eliminated
3. Clicking should be limited to (500-1000) per day
4. Clicking should be limited, but above 1000 per day

2.

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is
2. The bonus soldiers commanders receive should be limited
3. Commanders should not receive bonus soldiers from officers

2.

Issue 12: In-Game Messaging System

1. Keep messaging system as-is
2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.

2. I dont wann spend hours messages them all cos of message limit

Issue 13: Commander Changes

1. Keep commander changes as-is
2. Allow players two or more commander changes per Age

2. if i have to pick something but i really think neither. I think there should be say a week at the start of the age where everyone can change commanders as many times as they like while the command chain are organized. After that there should be an annoncemnet and only one more change commnader option for remaining of age.

Issue 14: Ditch/Accept Officers

1. No changes should be made with Ditching/Accepting officers
2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain U 35

2.

Issue 15: Races

1. Keep all races as-is
2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
3. Human Changes: Reduce gold bonus to 15%
4. Add a new race (Post)

3.

Issue 16: Units

1. Keep all units as-is
2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies
4. Add another unit (Post)

3. but would need something to defend this

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)
2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons
4. Increase amount of damage done to attacker’s weapons
5. Decrease amount of damage done to defender’s weapons

3. When attacking, weapon damage should be proportional to ratio of there DA to your SA. ie. if you beat the by a lot you should suffer less damage thanif you beat the by a small amount. And vice versa for when being attacked.

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)
2. Players should be allowed to store a certain amount of gold

2. but there should be a tax fee or something (ie. not 100% of the gold got back when it is 'unbanked;)

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is
2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort

2.

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)
3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

1. and 4. Com'on - we want something to do at the beginning of the age.

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)
2. Add a rank tracking system if possible

2. This sounds cool :)

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)
2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported

2. and 3. cos i think some words wont be added tot the filter lol

Issue 23: Weapons

1. Keep Weapons as-is
2. Add more weapons so that fewer soldiers are needed
3. Rename weapons (Suggestions)

Issue 24: Graphics

1. Keep in-game graphics limited, as-is
2. Add optional graphics sequences when attacking/spying, if possible

1. Leave as they are - i like em

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is
2. Allow players to have avatars and profiles.

2. This sounds cool :)

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is
2. Increase to 20 Spy Levels
3. Other Spy Level suggestion (Post)



Issue 27: Turn Based Gold

1. Keep TBG System as-is
2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently

2. If spies/sentries dont gain more many ppl wont invest in their spy rank until late in the age so it'll me harder to compare ranks with ppl...

Issue 28: Mercenaries

1. Keep Mercenaries as-is
2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day
4. Have mercenaries earn gold

2. Man a hate it when some top ranked person takes them all

Issue 29: Recruiters

1. Keep Recruiters as-is
2. Make recruiters illegal

1.

Issue 30: Flash Games

1. Do not add more Flash Games
2. Add more Flash Games

1.

Issue 31: Searchable Intelligence and Attack Logs U 37

1. Keep system as-is
2. Add a search feature to intelligence and attack logs

2.

Issue 32: Legality of Farm/Spy Scripts U 37

1. Keep legal, as-is
2. Regulate (Post explanation)
3. Ban and penalize players found to use spy/farm scripts

1. Isn't the point of having hidden treasuries meant to be that you need to invest in your spy so you can see their gold? whats the point if you can just find it out using a spy/farm script

Baloo-DM :)

sarana
4th February 2005, 07:56 AM
Issue 1: Starting The New Age
1. Start ASAP, add improvements as possible
2. Wait for completion, start new Age in Summer.
I'm ok with both these options.

Issue 2: Including an In-Game Master List of Alliances
3. I disagree with having an alliance master list or related changes
-The changes in alliances are so common, I don't think a list can be accurate or complete. To prevent a non-accurate funtion in the game, my opinion is that an alliance list should not be attempted.

Issue 3: Possibility of a New Site Design
1. Keep the current site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
1. Leave the formula as-is
2. Change the gold viewing formula to only needing 2x Spy
-Maybe a compromis of 3x?

Issue 5: Rankings and Statistics
1. Leave the four rankings as-is

Issue 6: Sabotage
1. Keep Sabotage as-is

Issue 7: Mass Attacks/Damage Formula
1. Keep the damage formula and related rules as-is

Issue 8: Autobuyers
1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers

Issue 9: Unit Production
3. Unit Production should be drastically increased in effectiveness
-Right now, unitproduction is not an upgrade a lot of people invest in.

Issue 10: Unique Link Clicking to Gain Soldiers
1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses
1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System
2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes
2. Allow players two or more commander changes per Age
I prefer 2 commander changes in an age, but with a restriction that there must be a given time (say 1 month) between them.

Issue 14: Ditch/Accept Officers

3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain U 35
I like both these options.

Issue 15: Races
1. Keep all races as-is

Issue 16: Units
1. Keep all units as-is
2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies

This is a difficult one, I like all of them. Maybe expand the definition of assassins to also be able to kill normal troops

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)
Works perfectly as it is, why change it

Issue 18: Banking System
1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels
1. Keep the Seige/Fortification as-is

Issue 20: Day 1 of Age 4
1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)

Issue 21: Rank Tracker
2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs
1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 23: Weapons
1. Keep Weapons as-is

Issue 24: Graphics
1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles
1. No avatars/profiles, as-is

Issue 26: Spy Levels
1. Keep the 10 Spy Levels, as-is

Issue 27: Turn Based Gold
1. Keep TBG System as-is

Issue 28: Mercenaries
1. Keep Mercenaries as-is
2. Increase number of mercenaries available
The mercenary system is fine in the way it works now, only there should be more time per day that they are available.

Issue 29: Recruiters
1. Keep Recruiters as-is

Issue 30: Flash Games
1. Do not add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37
2. Add a search feature to intelligence and attack logs
Ever tried looking for a single name in over 30 pages of intel-logs?

Issue 32: Legality of Farm/Spy Scripts U 37
1. Keep legal, as-is

Greetings,
Sarana

thebrownator
4th February 2005, 08:07 AM
Issue 1: Starting The New Age 1. Start ASAP, add improvements as possible
Issue 2: Including an In-Game Master List of Alliances
1. I agree and would like an alliance rating system
Issue 3: Possibility of a New Site Design
1. Keep the current site design
Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
2. Change the gold viewing formula to only needing 2x Spy
Issue 5: Rankings and Statistics
. Leave the four rankings as-is
Issue 6: Sabotage
Make other changes to Sabotage (Post)make spy/sentry tools sabbable
Issue 7: Mass Attacks/Damage Formula
3. Include a “Mass Attack” option for alliances
Issue 8: Autobuyers
1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
Issue 9: Unit Production
3. Unit Production should be drastically increased in effectiveness
Issue 10: Unique Link Clicking to Gain Soldiers
1. The clicking system is fine as-is—No limit needed
Issue 11: Officer Bonuses
1. The bonus soldiers commanders receive should be left as-is
Issue 12: In-Game Messaging System
2. Add an option to allow players to message all officers/sub-officers
Issue 13: Commander Changes
2. Allow players two or more commander changes per Age
Issue 14: Ditch/Accept Officers
2. Commanders should have to specifically approve new officers
Issue 15: Races
4. Add a new race (Post)
Issue 16: Units
3. Add the units “Assassins” to kill spies
Issue 17: Repairs
increase amount of damage done to defender’s weapons
Issue 18: Banking System
2. Players should be allowed to store a certain amount of gold no more than 1,000,000
Issue 19: Additional Seige/Fortification Levels
2. Add more Seige/Fortification levels
Issue 20: Day 1 of Age 4
4. Start out with 100,000 gold, and 100 turns
Issue 21: Rank Tracker
2. Add a rank tracking system if possible
Issue 22: Inappropriate (Obscene, Offensive) IDs
1. Only act in extreme circumstances for offensive IDs (as-is)
Issue 23: Weapons
2. Add more weapons so that fewer soldiers are needed
3. Rename weapons (Suggestions)rename knife/ thundering dagger
Issue 24: Graphics
2. Add optional graphics sequences when attacking/spying, if possible
Issue 25: Avatars and Profiles
2. Allow players to have avatars and profiles
Issue 26: Spy Levels
3. Other Spy Level suggestion (Post)like 35-50 just so it takes people longer to amass large sabb acounnts
Issue 27: Turn Based Gold
2. Allow spies/sentries gain more TBG than currently
Issue 28: Mercenaries
4. Have mercenaries earn gold
Issue 29: Recruiters
1. Keep Recruiters as-is
Issue 30: Flash Games
1. Do not add more Flash Games
Issue 31: Searchable Intelligence and Attack Logs U 37
2. Add a search feature to intelligence and attack logs
Issue 32: Legality of Farm/Spy Scripts U 37
1. Keep legal, as-is
these are my anwers hope there in the right fourm

kjell
4th February 2005, 11:04 AM
Issue 1: Starting The New Age

Wait for completion, start new Age in Summer.

Issue 2: Including an In-Game Master List of Alliances

I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design

Keep the current site design


Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics

Leave the four rankings as-is


Issue 6: Sabotage

Instate Sabotage Immunity at a point dependent on size/strength

Issue 7: Mass Attacks/Damage Formula

Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)

Issue 8: Autobuyers

Autobuyers should be more strictly watched, and users penalized

Issue 9: Unit Production

Unit Production should be drastically increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses

The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System

Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers

Commanders should have to specifically approve new officers
Commanders should be able to ditch officers

Issue 15: Races

Keep all races as-is

Issue 16: Units

Keep all units as-is

Issue 17: Repairs

Keep formulas and repair costs (as-is)

Issue 18: Banking System

No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels

Add more Seige/Fortification levels

Issue 20: Day 1 of Age 4

Start out with command chains in-place (as-is)

Issue 21: Rank Tracker

Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

Actively ban offensive IDs as they are reported

Issue 23: Weapons

Add more weapons so that fewer soldiers are needed

Issue 24: Graphics

Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

Allow players to have avatars and profiles

Issue 26: Spy Levels

Increase to 20 Spy Levels

Issue 27: Turn Based Gold

Keep TBG System as-is

Issue 28: Mercenaries

Increase number of mercenaries available

Issue 29: Recruiters

Keep Recruiters as-is

Issue 30: Flash Games

Do not add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37

Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37

Keep legal, as-is

ssmythe
4th February 2005, 01:23 PM
Issue 2: Including an In-Game Master List of Alliances

Cannot see the point of including this

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

If spy scripts are deemed illegal than leave as it is. If spy scripts are deemed legal then there is not point, so make gold visible to all to render spy scripts useless

Issue 6: Sabotage

formulae needs to be changed. the no. of spies / sentries should be within a max. % of total army size. tools should be sabbable. it should cost 1 turn per mission. recons should be unlimited and should not count towards the total no. of "sab" missions per day

Issue 7: Mass Attacks/Damage Formula

damage / repair costs to attack weapons should be readjusted in favour of the attacker provided he beats the defender (unfair atm since if a defender wins he suffers 0 damage)

we've thankfully got rid of the cheater accounts used in age2 for mass attacks, so i would suggest leave formulae / damage suffered to defending armies as is, although the "flee from the battlefield" needs to be tweaked

Issue 8: Autobuyers

have killed the game this age (the people that have used them have been aided by large sentry hiding their gold on the battlefield). they should be made illegal and anyone caught using one should be banned instantly. i don't know how to make the game 100% secure against them tho

Issue 10: Unique Link Clicking to Gain Soldiers

people who proxy click their link should be banned. there are rules about posting / spamming links, which are not adhered to. one way to stop the cheating on clicking of unique links would be to limit the number of times it can be clicked per day

Issue 11: Officer Bonuses

commanders should not receive bonus soldiers from their officers

Issue 12: In-Game Messaging System

it's fine as it is. it's the spammers and people that use auto-message programmes that have a problem with it - tough

Issue 13: Commander Changes

i can't see any reason why there should be a limit to the number of times you can change commander

Issue 14: Ditch/Accept Officers

funnily enough, the commander has no control on whether or not to accept an officer - that's the problem, so that's why there should be a ditch officer option

Issue 17: Repairs

see issue 7 - the formulae need to be adjusted

Issue 18: Banking System

stupid idea that would lead to even more cheating

Issue 20: Day 1 of Age 4

all command chains should be completely reset and everyone has to sign up a new account

Issue 22: Inappropriate (Obscene, Offensive) IDs

who determines what's offensive and what's not? "one man's food is another man's poison" etc. i think people just need to apply a bit of common sense when chosing an in-game nick

Issue 28: Mercenaries

limit the number of mercenaries that each player can buy per day - the top ranked players can buy all the mercenaries with one turn of gold. mercenaries are fighters not rogues (ie spies), so please don't add spy / sentry mercs

Issue 29: Recruiters

knock all external recruiters on the head. have one in-game recruiter that is accessible to everyone

Issue 30: Flash Games

i thought we were playing koc?

Issue 31: Searchable Intelligence and Attack Logs U 37

2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37

are they legal per se? the way some of them are accessed, by the definition of the rules (having only one account and not logging into someone else's account) they aren't. i think they should be made illegal since they encourage cheating, gamesmanship and favour alliances who have access to someone with programming skills and a huge spy rating - otherwise just bring back viewable gold on the battlefield

for the issues where i haven't replied, just assume "leave as is"

other minor suggestions:

be able to untrain spies / sentries
vacation mode - an addition of 3 and 5 days would be nice as some people go away for a weekend / short break etc

gunners74
4th February 2005, 04:59 PM
Issue 1: Starting The New Age
1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances
1. I agree and would like an alliance rating system

Issue 3: Possibility of a New Site Design
3. Add possible skins/options

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
2. Change the gold viewing formula to only needing 2x Spy

Issue 5: Rankings and Statistics
2. Add another ranking, but also add another skill needed

Issue 6: Sabotage
1. Keep Sabotage as-is

Issue 7: Mass Attacks/Damage Formula
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)


Issue 8: Autobuyers
4. Autobuyers should be more strictly watched, and users penalized

Issue 9: Unit Production
3. Unit Production should be drastically increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers
1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses
1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System
2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers
1. No changes should be made with Ditching/Accepting officers

Issue 15: Races
3. Human Changes: Reduce gold bonus to 15%

Issue 16: Units
1. Keep all units as-is

Issue 17: Repairs
2. Decrease amount of damage done to attacker’s weapons

Issue 18: Banking System
1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels
2. Add more Seige/Fortification levels


Issue 20: Day 1 of Age 4
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker
2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs
2. Use a word filter on registration

Issue 23: Weapons
2. Add more weapons so that fewer soldiers are needed


Issue 24: Graphics
1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles
1. No avatars/profiles, as-is

Issue 26: Spy Levels
2. Increase to 20 Spy Levels


Issue 27: Turn Based Gold
2. Allow spies/sentries gain more TBG than currently


Issue 28: Mercenaries
1. Keep Mercenaries as-is

Issue 29: Recruiters
1. Keep Recruiters as-is

Issue 30: Flash Games
1. Do not add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37
1. Keep system as-is


Issue 32: Legality of Farm/Spy Scripts U 37
1. Keep legal, as-is

jorSbalZla
4th February 2005, 05:15 PM
2. Wait for completion, start new Age in Summer.

Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design

1. Keep the current site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

3. Allow all gold to be viewed by all players

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons for weak players

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is
3. Include a “Mass Attack” option for alliances

Issue 8: Autobuyers

3. Autobuyers should be declared legal

Issue 9: Unit Production

1. Unit Production should be kept as-is

Issue 10: Unique Link Clicking to Gain Soldiers

3. Clicking should be limited to (500-1000) per day

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers

2. Commanders should have to specifically approve new officers
4. Commanders should be able to redirect officers further down the chain U 35


Issue 15: Races

1. Keep all races as-is

Issue 16: Units

1. Keep all units as-is

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)

Issue 18: Banking System

2. Players should be allowed to store a certain amount of gold

Issue 19: Additional Seige/Fortification Levels

3. Allow players to change the name of the final Seige/Fort

Issue 20: Day 1 of Age 4

3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

2. Add a rank tracking system if possible

I love this idea :p

Issue 23: Weapons

1. Keep Weapons as-is

Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is

Issue 26: Spy Levels

2. Increase to 20 Spy Levels

2, it would be nice to improve our spy and sentry more without having to buy thousands of weapons

Issue 27: Turn Based Gold

2. Allow spies/sentries gain more TBG than currently

Issue 28: Mercenaries

4. Have mercenaries earn gold

Issue 30: Flash Games

1. Do not add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37

2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37

1. Keep legal, as-is

Manetheran
5th February 2005, 12:57 AM
Issue 1: Starting The New Age

2. Wait for completion, start new Age in Summer.

Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged

Issue 3: Possibility of a New Site Design

3. Add possible skins/options

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

2. Change the gold viewing formula to only needing 2x

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

8. Make other changes to Sabotage (Post)
There should be an option to destroy every spy tool in the opponents armory,
like sabbing, but it would only work if the person you are trying to do this to has a large amount of sab attempts or has actualy sabbed people. This would be hard to do so would take a large number of people to try it. Eg, it would only work on sab acounts.

Issue 7: Mass Attacks/Damage Formula

3. Include a “Mass Attack” option for alliances

Issue 8: Autobuyers

4. Autobuyers should be more strictly watched, and users penalized

Issue 9: Unit Production

1. Unit Production should be kept as-is
Maybe a little cheaper though, so it doesn't double in cost every time you upgrade.

Issue 10: Unique Link Clicking to Gain Soldiers

3. Clicking should be limited to (500-1000) per day

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers

Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers

4. Commanders should be able to redirect officers further down the chain U 35

Issue 15: Races

1. Keep all races as-is

Issue 16: Units

3. Add the units “Assassins” to kill spies
would only work on sab accounts though, see issue 6.

Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels

3. Allow players to change the name of the final Seige/Fort

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns
Both are good.

Issue 21: Rank Tracker

2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

2. Use a word filter on registration

Issue 23: Weapons

1. Keep Weapons as-is

Issue 24: Graphics

1. Keep in-game graphics limited, as-is

Issue 25: Avatars and Profiles

2. Allow players to have avatars and profiles

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is

Issue 27: Turn Based Gold

2. Allow spies/sentries gain more TBG than currently

Issue 28: Mercenaries

2. Increase number of mercenaries available

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

1. Do not add more Flash Games
Maybe ranings for all of them though.

Issue 31: Searchable Intelligence and Attack Logs U 37

2. Add a search feature to intelligence and attack logs

Issue 32: Legality of Farm/Spy Scripts U 37

1. Keep legal, as-is

HotandCold
5th February 2005, 04:27 PM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible
2. Wait for completion, start new Age in Summer.

The age needs to end soon or people will start to get bored. Why not have a proper Beta age where there could be updates / bug fixes and active contributions from both players and KoC admins, in this forum

Issue 2: Including an In-Game Master List of Alliances
1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged
3. I disagree with having an alliance master list or related changes

No 3

Issue 3: Possibility of a New Site Design

1. Keep the current site design
2. Add a new site design
3. Add possible skins/options

No 1

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is
2. Change the gold viewing formula to only needing 2x Spy
3. Allow all gold to be viewed by all players

No 1. Leave as is. There needs to be some extra incentive to have spy if sabotage is to be toned down (see later).

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is
2. Add another ranking, but also add another skill needed
3. Add another ranking, but don’t add another skill
4. Add new ways to be ranked, but not new stats

No 1 - As is

Issue 6: Sabotage

1. Keep Sabotage as-is
2. Get rid of Sabotage
3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons
6. Reinstate Sabotage Immunity at a fixed point (Age 2)
7. Instate Sabotage Immunity at a point dependent on size/strength
8. Make other changes to Sabotage (Post)
9. Have spies lose tools in failed missions. U 40

No 3, No 4 & No 5 (ish) & No 9.
No 3 - So as to prevent sabbers running riot and help limit chain sabbing.
No 4 - Does this mean the 10 attempts limit? If that is the case then YES. You have a limit on number of times you can attack someone and you must have a limit on the number of sabs
No 5 - If you have damage I feel you should have some means of repair. Also if the weapon should have a point where it is damaged beyond repair. Sticks would be easily broken and BPM's a lot more difficult
No 9 - Weapons should be lost if spies are captured (they have the tools on them). Spy tools should also be damaged with use. Spy tools should also be sabbable. You should also see how many sentries are killed when you attack.

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

No 2 - Big players are too safe in this age. Also it will help encourage participation in alliances which I feel adds an extra dimension to KoC.

Issue 8: Autobuyers
1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
3. Autobuyers should be declared legal
4. Autobuyers should be more strictly watched, and users penalized

No's 1, 2 and 4. Autobuyer = Autocheater. If there is less / no gold then there is less reason to attack. It is supposed to be a war game!


Issue 13: Commander Changes

1. Keep commander changes as-is
2. Allow players two or more commander changes per Age

N0 - 2

Issue 14: Ditch/Accept Officers

1. No changes should be made with Ditching/Accepting officers
2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain U 35

No's 2 and 3


Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)
2. Players should be allowed to store a certain amount of gold

No 1

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)
3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

No 3. Clans will have to get organised and will slow (maybe marginally) the exponential growth of large players at the start of an age.

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)
2. Add a rank tracking system if possible

No 1

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)
2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported

No 2 and 3 - This is a family game. Offensive is not just rude but should also include racist, sexist and disability.

Issue 24: Graphics

1. Keep in-game graphics limited, as-is
2. Add optional graphics sequences when attacking/spying, if possible

No 1

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is
2. Allow players to have avatars and profiles

No 1. Just takes up space, needlessly, on the server.


Issue 31: Searchable Intelligence and Attack Logs U 37

1. Keep system as-is
2. Add a search feature to intelligence and attack logs

No 1

Issue 32: Legality of Farm/Spy Scripts U 37

1. Keep legal, as-is
2. Regulate (Post explanation)
3. Ban and penalize players found to use spy/farm scripts

No 3 - Difficulty in enforcing should prevent you trying. I feel very strongly that all automation / scripting should be banned with penalties on players who are found to cheat - whatever their rank.

Don't know if I can do this but, here goes:

- Other Issues -

Number of attack turns gained every half hour should it:
1. Be increased to 2 or more
2. Be linked to how many you use on attack (Not sabotage) e.g. a bonus every time you get to 0.
3. Leave it as it is.

My preference would be for No 2

virgil3
5th February 2005, 08:06 PM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible
2. Wait for completion, start new Age in Summer.

2. DEFINITELY have the game finished before the "real" age begins. age3 was ridiculous, play a 5 month beta and have all of the changes take place in the last two weeks? give me a break! a beta also gives players a chance to test and devlop new parts of the game. unless the game is reset on a monthly or bimonthly basis, i think that changes definitely need to be added and tested before being made a part of the final product.

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged
3. I disagree with having an alliance master list or related changes

3. honestly i don't care. alliances should be abolished as far as i'm concerned.

Issue 3: Possibility of a New Site Design

1. Keep the current site design
2. Add a new site design
3. Add possible skins/options

2. i'm a dialupper. this game hates dialup. i say have an option to remove graphics. i play rot a lot more because each page is one quarter of the size of one from kings of chaos.

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is
2. Change the gold viewing formula to only needing 2x Spy
3. Allow all gold to be viewed by all players

2. the gold viewing is not friendly to a person that wants to just play the game. it should not be necessary for someone to join a 10,000 person alliance just to see gold so he can play! i also think that gold should only be visible to people that actually do play the game and will work more than one stat.

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is
2. Add another ranking, but also add another skill needed
3. Add another ranking, but don't add another skill
4. Add new ways to be ranked, but not new stats

1. the rankings are fine

Issue 6: Sabotage

1. Keep Sabotage as-is
2. Get rid of Sabotage
3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons
6. Reinstate Sabotage Immunity at a fixed point (Age 2)
7. Instate Sabotage Immunity at a point dependent on size/strength
8. Make other changes to Sabotage (Post)
9. Have spies lose tools in failed missions. U 40

3, 4, 5, 8, 9:

sabotage is very unfriendly. at the moment, serious damage can only be dealt to weak players. sabotage was meant to be a check to keep the game balanced. a player should NOT be able to just work defense so no one can steal his gold without having to worry about any consequences. big accounts should still have their advantages. their size and tbg make it so that the biggest players should have to also be the most active. an organized mass sab on a huge player will do little to no damage at the moment. on the other hand i do not like specialized "spy accounts" with billions of spy rating but little else. a limited number of sabs per day should be implemented. all attempts should have a cost associated with them. i think five turns would be plenty. sab accounts can sab all they want and pay no penalty. yes, spies get killed, but the formulas don't cause many to be killed in large mass-attacks. tools should be able to be sabotaged. as far as immunity goes, it defeats the purpose of having sabotage all together.

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances

1. i do not like the idea of mass attacks to begin with. many masses are used against players that want to just play the game their own way. having friends in the game is one thing, but bullying people is another.

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
3. Autobuyers should be declared legal
4. Autobuyers should be more strictly watched, and users penalized

3. autobuyers should be declared illegal and users should be banned for using them. it defeats the purpose of having an attack option if there is never gold out.

Issue 9: Unit Production

1. Unit Production should be kept as-is
2. Unit Production should be somewhat increased in effectiveness
3. Unit Production should be drastically increased in effectiveness

2. unit production is useless as it is. prices either need to be drastically reduced or soldiers need to be produced on a more frequent basis like every turn or every other turn.

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed
2. Clicking as we know it should be eliminated
3. Clicking should be limited to (500-1000) per day
4. Clicking should be limited, but above 1000 per day

1. more active players should be the best players. bigger armies put out more gold. i think instead of having a link only clickable once a day, it should be able to be clicked as many times as a person wants. activity would pay off. alliances would lose clout. armies would be much more similiarly sized etc. if clicks continue, ad revenue will also continue. i see this as a win/win situation.

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is
2. The bonus soldiers commanders receive should be limited
3. Commanders should not receive bonus soldiers from officers

2. a player with 300 officers should not get as many soldiers from his officers. there was WAY too much recruiting/spamming the message system. i have no interest joining an alliance of forum trolls that use eachother just for a recruiter. this would also equalize accounts. someone with a ridiculous amount of officers would not be guaranteed #1. limiting "clickups" was tried in beta. something like if a person has more than 12 officers, the amount of soldiers he receives from each individual officer is reduced etc. i liked that.

Issue 12: In-Game Messaging System

1. Keep messaging system as-is
2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.

3. the message system is cumbersome at best. it takes a great deal of time to communicate with officers. recruit messages are still annoying. maybe something like a subject filter could be implemented.

Issue 13: Commander Changes

1. Keep commander changes as-is
2. Allow players two or more commander changes per Age

2. a player should be able to choose his own commander. if the commander is inactive or unsupportive or has a falling out with an alliance, an officer should have the option of jumping ship. one time is just not enough. i don't understand how or why unlimited changes would detriment play.

Issue 14: Ditch/Accept Officers

1. No changes should be made with Ditching/Accepting officers
2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain U 35

2, 3. an officer's action can reflect upon a commander or an entire alliance. a commander should know who his officers are and be able to decide if he wants to keep them around.

Issue 15: Races

1. Keep all races as-is
2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
3. Human Changes: Reduce gold bonus to 15%
4. Add a new race (Post)

1.

Issue 16: Units

1. Keep all units as-is
2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies
4. Add another unit (Post)

1.

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)
2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons
4. Increase amount of damage done to attacker’s weapons
5. Decrease amount of damage done to defender’s weapons

2. attacking is incredibly unfriendly. it is hard enough to keep up with another person's defense with a smaller army. add repairs to the equation and there is almost no profit from attacking. orcs are almost useless.

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)
2. Players should be allowed to store a certain amount of gold

2. a bank for upgrades would be a nifty feature.

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is
2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort

1. more siege upgrades would help an active attacker.

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)
3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns

3. if unlimited moves are added, i think chains should have to be reorganized. the only ones that are hurt by this are commanders with hundreds of barely active officers.

Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)
2. Add a rank tracking system if possible

1.

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)
2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported

2. this should be easily prevented.

Issue 23: Weapons

1. Keep Weapons as-is
2. Add more weapons so that fewer soldiers are needed
3. Rename weapons (Suggestions)

3. names would add some flavor to the game, but i think weapons are fine as is.

Issue 24: Graphics

1. Keep in-game graphics limited, as-is
2. Add optional graphics sequences when attacking/spying, if possible

1. i am a dialupper, and the fewer graphics, the better

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is
2. Allow players to have avatars and profiles

1. i don't want to see avatars because i really don't care about how another player wants to represent himself. they should at least be an option that can be turned off.

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is
2. Increase to 20 Spy Levels
3. Other Spy Level suggestion (Post)

1.

Issue 27: Turn Based Gold

1. Keep TBG System as-is
2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently

spies/sentries should earn less gold

Issue 28: Mercenaries

1. Keep Mercenaries as-is
2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day
4. Have mercenaries earn gold

2. and let mercenaries be dismissed. maybe instead of earning gold, have mercenaries COST x gold per day to keep on.

Issue 29: Recruiters

1. Keep Recruiters as-is
2. Make recruiters illegal

2. alliances are too important in this game. the clicking system should be redone and made less important.

Issue 30: Flash Games

1. Do not add more Flash Games
2. Add more Flash Games

1. less content on a page = better

Issue 31: Searchable Intelligence and Attack Logs U 37

1. Keep system as-is
2. Add a search feature to intelligence and attack logs

2.

Issue 32: Legality of Farm/Spy Scripts U 37

1. Keep legal, as-is
2. Regulate (Post explanation)
3. Ban and penalize players found to use spy/farm scripts

2. if gold is easier to see, ban spy scripts. if not, only farm scripts should be legal. in no way should someone be able to use another person's account to play.

COMMENTS:

i like to attack. banking weapons is incredibly boring. this game favors players that can receive large amounts of clicks (not actually click, there is a difference). recruiters are not fair to most of the people that really need the extra soldiers. the people at the top of chains do not have to do anything. they receive tons of gold and do not have to give anything back. a person that wants tons of gold should have to do something with it. large accounts are untouchable as far as defense and sentry goes. sabotage has very little effect on large accounts, but can wipe out small accounts. i don't think that is right. players that actually do attack and spy to get their own gold do all of the work and receive none of the reward. others can sit back while their hundreds of officers play. attacking is not profitable.

my other idea was this: ips are basically logged. why not require it so that multiple ip's can't login to an account within a given amount of time. say there is a 10 minute wait. say one ip logs into several accounts. this wait would prevent that. this would eliminate "bankers" that play more than one account and some of the less-efficient autobuyers. i think if things like "captcha" are implemented, they should be used throughout the game. captcha and ip logging would eliminate much of the autobuyers and bankers out there.

allow a player to click a unique link unlimited times per day. the captcha for recruiting is nearly impossible to get around, so automating it would be extremely difficult with things like cooldowns. this would eliminate the need for large alliances and recruiters. recruiters.. unlike actual clicks are not secure at all. the administrators can feed credits to whomever they want, scripters can take advantage of security flaws. my point is "clicks" done on a recruiter are not returned more often than not. the people at the top of chains get all of the benefits and do none of the work. small players that want independence from unresponsive and unsupportive alliances are left out in the cold.

if cheating is dealt with, i ask that it be done consitently. there should not be "interpretations" of the rules. i would like to see the playing field levelled out. casual players should be able to play and be competitive, but the most active players should have a definite advantage.

GunshipVP
7th February 2005, 12:29 PM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible
2. Wait for completion, start new Age in Summer.
Wait for completion. I hate bugs in the games I buy, and I certainly don't want bugs in an online game that eats up so much of my time.

Issue 2: Including an In-Game Master List of Alliances

1. I agree and would like an alliance rating system
2. I agree and would like alliance members to be labeled/tagged
3. I disagree with having an alliance master list or related changes
I agree, and would like my alliance members to be labeled / tagged.

Issue 3: Possibility of a New Site Design

1. Keep the current site design
2. Add a new site design
3. Add possible skins/options
Keep the current site design.

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

1. Leave the formula as-is
2. Change the gold viewing formula to only needing 2x Spy
3. Allow all gold to be viewed by all players
Leave the formula as-is

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is
2. Add another ranking, but also add another skill needed
3. Add another ranking, but don’t add another skill
4. Add new ways to be ranked, but not new stats
Add new ways to be ranked, but not new stats. Maybe have some type of leaderboards for various types of things, like most gold stolen, most casualties in one attack, etc.

Issue 6: Sabotage

1. Keep Sabotage as-is
2. Get rid of Sabotage
3. Make Sabotage cost turns (2-4)
4. Put a limit on how much a player can Sabotage/be Sabotaged
5. Make Sabotage damage, but not destroy, weapons
6. Reinstate Sabotage Immunity at a fixed point (Age 2)
7. Instate Sabotage Immunity at a point dependent on size/strength
8. Make other changes to Sabotage (Post)
9. Have spies lose tools in failed missions. U 40
I would like to see spy tools take damage if they are not equipped. That way, if someone gets massed, and looses a bunch of spies, the weapons start to degrade if they are not re-equipped quickly. This would stop the waste that mass attacks currently are. I would also like to see that if the missions fails, the weapons are lost.

Issue 7: Mass Attacks/Damage Formula

1. Keep the damage formula and related rules as-is
2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)
3. Include a “Mass Attack” option for alliances
I would like to see the damage done to those being massed strenghtened considerably. I would also like to see the apparent immunity to accounts below 1000 spies be removed, so that all accounts can be TOTALLY wiped out, regardless of how big or small the attackers are.

Issue 8: Autobuyers

1. Add a CAPTCHA (Image recognition) to armory to prevent Autobuyers
2. Prevent Autobuyers by other means
3. Autobuyers should be declared legal
4. Autobuyers should be more strictly watched, and users penalized
I think autobuyers should be kept illegal as they are now. Otherwise, this would strengthen sab accounts even further.

Issue 9: Unit Production

1. Unit Production should be kept as-is
2. Unit Production should be somewhat increased in effectiveness
3. Unit Production should be drastically increased in effectiveness
Unit production should be drastically increased in effectiveness.

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed
2. Clicking as we know it should be eliminated
3. Clicking should be limited to (500-1000) per day
4. Clicking should be limited, but above 1000 per day
The clicking system should be limited, but should not have a low cap. I would think about 5000 a day would be sufficient.

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is
2. The bonus soldiers commanders receive should be limited
3. Commanders should not receive bonus soldiers from officers
The bonus soldiers should be left as-is

Issue 12: In-Game Messaging System

1. Keep messaging system as-is
2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.
I think that this should be a combination of 2 and 3. There should be an ability to message all officers and sub-officers at once. But there should also be some form of in game chat that allows realtime communication within the game structure.

Issue 13: Commander Changes

1. Keep commander changes as-is
2. Allow players two or more commander changes per Age
There should be an allowance for two or more commander changes per Age.

Issue 14: Ditch/Accept Officers

1. No changes should be made with Ditching/Accepting officers
2. Commanders should have to specifically approve new officers
3. Commanders should be able to ditch officers
4. Commanders should be able to redirect officers further down the chain U 35
I vote for 2, 3, and 4!!!!!!

Issue 15: Races

1. Keep all races as-is
2. Elf changes: 25% spy bonus, and a second with a 25% Sentry bonus
3. Human Changes: Reduce gold bonus to 15%
4. Add a new race (Post)
I think that with changes to sabotage, there is no need to change the races. Keep them as-is.

Issue 16: Units

1. Keep all units as-is
2. Add units for mercenary spies/sentries
3. Add the units “Assassins” to kill spies
4. Add another unit (Post)
I vote to add "Assassins" in order to kill off spies much more easily than mass attacks.

Issue 17: Repairs

1. Keep formulas and repair costs (as-is)
2. Decrease amount of damage done to attacker’s weapons
3. Decrease amount of damage done to defender’s weapons
4. Increase amount of damage done to attacker’s weapons
5. Decrease amount of damage done to defender’s weapons
I vote to decrease the amount of damage done to a defender's weapons.

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)
2. Players should be allowed to store a certain amount of gold
I vote that players should be allowed to store a certain amount of gold, and that that amount changes with ranking. Perhaps a banking upgrade, like spy level, that allows more and more gold to be banked as the level increased. Sort of like getting a bigger and better safe.

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is
2. Add more Seige/Fortification levels
3. Allow players to change the name of the final Seige/Fort
I would like to see more Siege / Fortification levels.

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
2. Start out with 1000 gold, few turns (as-is)
3. Start out with no command chains in-place
4. Start out with 100,000 gold, and 100 turns[quote]
I would like the age to start out with 100k in gold, and 100 turns, but keep the command chains in place.
[quote]Issue 21: Rank Tracker

1. Do not add rank tracker (as-is)
2. Add a rank tracking system if possible
The ranks track themselves, what good is a rank tracker?

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)
2. Use a word filter on registration
3. Actively ban offensive IDs as they are reported
I would like to see a word filter during registration.

Issue 23: Weapons

1. Keep Weapons as-is
2. Add more weapons so that fewer soldiers are needed
3. Rename weapons (Suggestions)
I would like more weapons so that fewer soldiers are needed.

Issue 24: Graphics

1. Keep in-game graphics limited, as-is
2. Add optional graphics sequences when attacking/spying, if possible
I would like to see some graphics sequences.

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is
2. Allow players to have avatars and profiles
Avatars would be nice.

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is
2. Increase to 20 Spy Levels
3. Other Spy Level suggestion (Post)
20 Spy levels.

Issue 27: Turn Based Gold

1. Keep TBG System as-is
2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently
Allow soldiers to gain more TBG than currently.

Issue 28: Mercenaries

1. Keep Mercenaries as-is
2. Increase number of mercenaries available
3. Allow players to buy less mercenaries per day
4. Have mercenaries earn gold
Increase the number of mercenaries available, and have them earn more gold!

Issue 29: Recruiters

1. Keep Recruiters as-is
2. Make recruiters illegal
Keep recruiters as-is

Issue 30: Flash Games

1. Do not add more Flash Games
2. Add more Flash Games

Do not add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37

1. Keep system as-is
2. Add a search feature to intelligence and attack logs
Add a search feature!

Issue 32: Legality of Farm/Spy Scripts U 37

1. Keep legal, as-is
2. Regulate (Post explanation)
3. Ban and penalize players found to use spy/farm scripts
Keep legal, as-is

BluntForce
8th February 2005, 03:27 PM
Issue 1: Starting The New Age

1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances

2. I agree and would like alliance members to be labeled/tagged


Issue 3: Possibility of a New Site Design

3. Add possible skins/options

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed

3. Allow all gold to be viewed by all players

Issue 5: Rankings and Statistics

1. Leave the four rankings as-is

Issue 6: Sabotage

6. Reinstate Sabotage Immunity at a fixed point (Age 2)

Issue 7: Mass Attacks/Damage Formula

2. Strengthen damage done to those attacked (Mass Attacks more similar to Age 2)


Issue 8: Autobuyers

2. Prevent Autobuyers by other means


Issue 9: Unit Production

3. Unit Production should be drastically increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers

1. The clicking system is fine as-is—No limit needed

Issue 11: Officer Bonuses

1. The bonus soldiers commanders receive should be left as-is

Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers


Issue 13: Commander Changes

2. Allow players two or more commander changes per Age

Issue 14: Ditch/Accept Officers

4. Commanders should be able to redirect officers further down the chain U 35

Issue 15: Races

1. Keep all races as-is

Issue 16: Units

1. Keep all units as-is

Issue 17: Repairs

2. Decrease amount of damage done to attacker’s weapons

Issue 18: Banking System

1. No banking system should be added to KoC (left as-is)

Issue 19: Additional Seige/Fortification Levels

1. Keep the Seige/Fortification as-is

Issue 20: Day 1 of Age 4

1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns

Issue 21: Rank Tracker

2. Add a rank tracking system if possible

Issue 22: Inappropriate (Obscene, Offensive) IDs

1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 23: Weapons

2. Add more weapons so that fewer soldiers are needed


Issue 24: Graphics

2. Add optional graphics sequences when attacking/spying, if possible

Issue 25: Avatars and Profiles

1. No avatars/profiles, as-is

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is

Issue 27: Turn Based Gold

2. Allow spies/sentries gain more TBG than currently
3. Allow soldiers to gain more TBG than currently

Issue 28: Mercenaries

2. Increase number of mercenaries available
4. Have mercenaries earn gold

Issue 29: Recruiters

1. Keep Recruiters as-is

Issue 30: Flash Games

1. Do not add more Flash Games

Issue 31: Searchable Intelligence and Attack Logs U 37

1. Keep system as-is

Issue 32: Legality of Farm/Spy Scripts U 37

1. Keep legal, as-is

killa69
8th February 2005, 07:27 PM
Issue 1: Starting The New Age
Wait for completion, start new Age in Summer. I think this would the better idea!

Issue 2: Including an In-Game Master List of Alliances
1.I do agree because it would help to see what alliance would be best to join!
2.I also agree with this this would help ppl recognize what clan certain ppl are in rather than adding every alliance member to your buddy lists!

Issue 3: Possibility of a New Site Design
1.I say keep the design already made!

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
1.I think it is good how it is!

Issue 5: Rankings and Statistics
1. I agree the way the 4 rankings work!

Issue 7: Mass Attacks/Damage Formula
3.I agree to this it makes it makes it a bit more fun to be in a clan!

Issue 9: Unit Production
3. I agree

Issue 10: Unique Link Clicking to Gain Soldiers
2.I think it should be eliminated because some ppl get too many guys a turn!

Issue 11: Officer Bonuses
3.I think recieving men from there officers gives the commanders to much of an advantage when it comes to army size!

Issue 14: Ditch/Accept Officers
3.I agree because ppl could jus make Lorkstriker or denny they wouldnt know that the ppl even made them there commander ppl would do that jus to keep ppl from atking them right away!

Issue 20: Day 1 of Age 4
4.I think that they should get that many turns and money then ppl would be able to get what they need faster!

X_Naruto
10th February 2005, 07:51 AM
i think that since there are really not much here as added to the KoC online game play why not try giving people the ability to use avatars or pictures a certain size for there profile. if it doesn't take up too much space. then again if it's a stupid idea just ignore it. some others might like it and some won't.

Mattesti
10th February 2005, 08:46 AM
Fix the stupid spy formula, it seems the higher it is the more likely u get caught, whats the crack with that???

Pranksta
10th February 2005, 04:49 PM
Issue 1: Starting The New Age
1. Start ASAP, add improvements as possible

Issue 2: Including an In-Game Master List of Alliances
2. I agree and would like alliance members to be labeled/tagged.
Alliance ranking is a great idea.

Issue 3: Possibility of a New Site Design
2. Add a new site design

Issue 4: Should the Formula of Viewing Gold (Currently 4x Spy vs. Sentry) be Changed
1. Leave the formula as-is

Issue 6: Sabotage

3. Make Sabotage cost turns (2-4)
More like 1 turn per attempt.

5. Make Sabotage damage, but not destroy, weapons.
But make it possible to also destroy if the original sabber wins a successful attack following the sabotage.

7. Instate Sabotage Immunity at a point dependent on size/strength

8. Make other changes to Sabotage (Post)
Steal tools in successful missions also.

9. Have spies lose tools in failed missions. U 40

Issue 7: Mass Attacks/Damage Formula

3. Include a “Mass Attack” option for alliances
Yes it shouldn’t be to difficult to show enemies and allies on a page as well as mass attack announcements or options of some type.

Issue 8: Autobuyers

4. Autobuyers should be more strictly watched, and users penalized
Give the option of Image recognition over traditional buying. Then reward image recognition by increasing defense so that there is something to offset autobuying.

Issue 9: Unit Production

2. Unit Production should be somewhat increased in effectiveness

Issue 10: Unique Link Clicking to Gain Soldiers
1. The clicking system is fine as-is—No limit needed


Issue 12: In-Game Messaging System

2. Add an option to allow players to message all officers/sub-officers
3. Make other reforms to messaging system.
Make it possible to delete messages left unread for three days or more. Or at least hidden. Create a pm system in-game.

Issue 13: Commander Changes

1. Keep commander changes as-is
2. Allow players two or more commander changes per Age
Two would be great. Things happen and it’s lame to be stuck with a dead alliance the entire age.

Issue 14: Ditch/Accept Officers

3. Commanders should be able to ditch officers <-- Excellent
4. Commanders should be able to redirect officers further down the chain U 35

Issue 15: Races

3. Human Changes: Reduce gold bonus to 15%
Or drop gold and switch to 25% Soldier bonus.

Issue 17: Repairs

3. Decrease amount of damage done to defender’s weapons
Based on the commanders fortifications. A commander with a palace would give protection to his closest allies/armies, say his top 3 to 5 officers.

Issue 19: Additional Seige/Fortification Levels
3. Allow players to change the name of the final Seige/Fort

Issue 20: Day 1 of Age 4
1. Start out with command chains in-place (as-is)
4. Start out with 100,000 gold, and 100 turns

Issue 22: Inappropriate (Obscene, Offensive) IDs
1. Only act in extreme circumstances for offensive IDs (as-is)

Issue 26: Spy Levels

1. Keep the 10 Spy Levels, as-is
3. Other Spy Level suggestion (Post)
Fix the way it works. Someone without sentries shouldn’t be able to block against someone with a healthy spy level and rating.

Issue 27: Turn Based Gold

2. Allow spies/sentries gain more TBG than currently
Especially if attack turns are going to be used against each spy attempt.

Issue 28: Mercenaries

2. Increase number of mercenaries available
4. Have mercenaries earn gold

Issue 31: Searchable Intelligence and Attack Logs U 37

2. Add a search feature to intelligence and attack logs
· Whoever you’ve just spied should be first on your intelligence file log. And make each recon a compilation if they are going to cost attack turns, it will cut down on the server load if we aren’t having to reload page after page, and instead can just have missing information applied for each successful recon.
· Also, a sabotage/attack running total would be nice. Especially one that can be reset after a war.

:magnify:

Pranksta

Mihael
12th February 2005, 11:01 AM
By Pranksta

Issue 6: Sabotage

5. Make Sabotage damage, but not destroy, weapons.
But make it possible to also destroy if the original sabber wins a successful attack following the sabotage.

Ok, first of all i think if that change is applyed it wont be Sabbotage anymore, the full purpose of sabbotage is to destroy your enemy arsenal. With the rest i agree. :cool:

I think in relation to the % of characteristic's within each race should be maintain, but in order to prevent loosing much TBG when assigning Spies and Sentrys they should have a 25% add to the Income so if one decide to be a Sabber wont be affected that much by it.

Regarding to Race, they should be as it is although some features could be added like for example:

1- Within each race you could add skills to be added after achieving some strengh/size. Like points wich you can use to improve certain aspects of your army.

2- Add in our officer's list some distribution in ranks, by adding some symbols like a Mace, Star our other system like "***** blablalbal" and "*** kjdfhfd" if you know what i mean.

3- In graphichs if possible add some short video image, and the Web site should get a New Look although i agree maintaining the classic perspective, give the website a more modern look.

Add a feature to change the name of Siege/Fortifications i agree with that.

The new Age should start ASAP, ive been playing since Age 1 and Age 3 just has lost all the glamour, its starting to get bored and may cause some players to abandon the game. In the new Age should be possible to maintain our current chains but still the rest should be reseted.

Mercs should be also defined or should i say divided in several ranks, not only DA and SA but within those options choosing a Attack Merc with experience levels.

Thats all for now, if i have more suggestions i'll post

My regards... k33p3r Elite Member of Devine Clan

maverick
12th February 2005, 11:26 AM
introduce new race and provide more money and turns in the starting

Blitz
12th February 2005, 04:22 PM
This thread has started to get spammed and it looks like everyone who wishes to do so has contributed. 75 posts according to the format, excellent job! This will help the admins know what the more informed and experienced players think should happen with KoC.

For a few different reasons (spam, lack of many contributions last few days, the poll now being up, the discussion threads being up, requested by thread starter ;) etc.) this thread is now closed.